ChameleonVXV Posted July 4, 2014 https://www.dropbox.com/sh/0i86m78nobzt8pt/AAChatKKZA6ASDwQlRixSSEVa Here's a Doom 2 megawad file I worked on for many months, called DOOM: Chaos Hunter. It is still somewhat in it's beta stage, with some textures still not centered and stuff like that, but it's in playable form and I'd love to show it to people. It is zdoom only and is somewhat large because it has a lot of custom monsters from realm667. My goal was to make a megawad that plays like classic doom but has added monsters. If anyone is willing to play it and lemme know what they think, I would find it very awesome :) Here is the level list: Earth Base Levels Map01 - Crews Quarters Map02 - Water Treatment Map03 - Base Corridors Map04 - Executive Penthouse Map05 - Toxin Disposal Map06 - The Restricted Sector Map07 - Central Mainframe Boss: Terminator Map08 - Underground Route Map09 - Headquarters Boss: Spider Mastermind Map10 - Portal Generation Plant Map11 - Titan Portal Boss: Cyberdemon Titan Base Levels (+Secret Levels) Map12 - Titan Anomaly Map13 - Lost Base Map14 - Atomic Research Map15 - Phi Laboratories Map31 - Netherworld Hive Map32 - Queens Chamber Boss: Netherworld Queen Map16 - Ground Zero Map17 - Inner Base Map18 - Titan Catacombs Map19 - Hellhive Map20 - Hell's Portal Boss: Inferno Demon x2 Hell Levels Map21 - Hell's Gate Map22 - Nessus Map23 - The Lake of Fire Map24 - Depths of Hades Map25 - Sheol Tombs Map26 - Tartarus Boss: Overlord, Hades Elemental x4 Map27 - The Abyss Map28 - The Malebolge Boss: Cyberdemon x3 Map29 - Pandaemonium Map30 - Hell of Hells Boss: Moloch of Hell, Overlord x2 0 Share this post Link to post
kmxexii Posted July 4, 2014 I couldn't help but notice that you managed to include pretty much all of the Doom and Doom II resources in this, which is probably why it's such a whopping big file. 0 Share this post Link to post
plums Posted July 5, 2014 Some initial criticisms based on the first 5 maps: * Very square, flat, etc. Gets a bit better on MAP05 so maybe you get better as the wad progresses. But the architecture and texturing screams "beginner maps." * Also extremely open, can run through whole maps easily. * Not really designed for pistol starts, it seems. That's OK but it's also the kind of thing that's fairly easily remedied. * SSG guys are frustrating in general, because they do so much damage. You don't really give the player the health to fight them unless they do it without getting hit at all. * Green armours everywhere! * Doors are annoying because you can't open them while they're closing. Don't know enough about ZDoom editing to tell you what you need to change to fix this. * Some missing textures, and occasionally weird texture choices, like these: Sorry if that seems like a lot of negative stuff. They were open and quick enough that I was at least having some fun with them, until MAP05 when there were too many frustrating things. I might play some more later, continuous and with saves. I recorded demos in ZDoom 2.7.1 if you want me to post them. 0 Share this post Link to post
ChameleonVXV Posted July 5, 2014 No problem, thanks for playing it! It's true, I started the megawad when I was still rather in experienced so you can see my own improvement as a map builder throughout the megawad. I would be interested to hear what you think of the later levels. 0 Share this post Link to post