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MeetyourUnmaker

Why aren't there any Doom 64 megawads?

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I've seen a decent amount of custom maps but not an entire megawad for it. It would be cool to see if somebody could make a megawad for it considering the upgrades to the engine like the colored lightning.


I would post a picture showing what the engine could do in a custom map but I can't find it. It was this cool looking Temple/sewer area with the stormy sky.

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Personally, no interest in making Doom64 maps, no interest in playing Doom64 maps. The game was fun as a cohesive experience, and that is the sort of thing modders have the most trouble pulling off.

When you remove atmosphere from Doom64, you're left with very questionable gameplay changes. And then, there's also being limited to only one (IIRC?) specific port.

As a high-res GL lover I also feel Doom64 aesthetics scale a lot worse.

Can't speak for anyone else, of course. I'd guess the barrier of entry plays a role; low as it may be, it's still higher than Doom 2.

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I vainly tried mapping once but being a bit rubbish even making vanilla maps I couldn't even get my head around it. It's certainly too quirky for me (not saying much)...

I also think that there doesn't seem to be that much community interest in Doom 64 and that's not what map makers want. They want feedback and people playing their stuff.

It's a real shame (at least for me!) as I think Doom 64 is an incredible game and Doom 64 EX is an incredible engine. Pity to see it languishing on the fringes of the Doom community... :(

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Impboy4 said:

the same thing can be said for heretic, hexen, and strife.

Not enough interest I suppose.

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I'd like to make a Doom64 map some day. I don't think it will replace regular PC Doom for me though.

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Doom64 mapping is fun as all hell but a bit difficult to step into. The lighting system gives you a loooot of flexibility but also a lot more responsibility. It's a lot like transitioning from Boom to UDMF for the first time and getting overwhelmed by how linedef specials work, for instance.

Having said that, yeah, it's mostly lack of interest in the same sense of other Doom engine games, but we did have a successful Heretic mini-revival; think we can grab some people and do the same for 64? O:

[note: not volunteering to lead the effort, though. That would be highly unfortunate.]

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few years ago i tried to make a wad with doom64 like theme maps, i was planning to do around 15 tech maps because doom64 didnt have enough tech maps, since i didnt know how to use other ports i tried on Gzdoom.

was fun to do tech maps with doom64 mood but after long run become a bit hard and tedious for me, mostly because i need to make the tech map detailed but not a lot or will not look like doom64 maps. and the second thing was the lighting, which its what i consider what make doom64 special, with gzdoom i wasnt able to do that and by adding those special light things will make the map a bit slow.

i just have a few screenshots of my abandoned maps of D64 and i still feel they arent doom64 enough.

http://i.imgur.com/wtT17Mb.png
http://i.imgur.com/MNZckdL.png
http://i.imgur.com/42QsWUC.png
http://i.imgur.com/18Tqvng.png
http://i.imgur.com/Atp4Jn4.png
http://i.imgur.com/0blThaI.png

this is just my opinion because someone will not agree, but if there a doom64 megawad they need what made special doom64: the lighting effect, because even if you do the wad with doom64 textures, you wouldnt feel it a lot like doom64 because the light colors most of those textures.

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The world needs Doom64 the Way Midway Did.

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If I ever finish up my current ongoings, I have plans on making something for Doom 64. Be it a slew of single maps or something more cohesive. I love Doom 64 and at one point was making maps using the TC (this was many years ago obviously). Also I probably said this somewhere already, but Supplice was almost going to be made in Doom 64. Unfortunately at the time, the editing tools weren't very stable.

Anyways, I imagine the lesser interest and different/more complex mapping is why we don't see many Doom 64 releases.

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It seems to me that people are more comfortable bringing elements of Doom 64 to ZDoom ports rather than making normal maps in Doom 64EX, which is unfortunate

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[QUOTE]jute said:
The world needs Doom64 the Way Midway Did. [/QU
OTE]

I thought about trying to do "Doom64 the way Mid did", but I really just don't have the time. I got a few maps done, but never even published them. I would definitely be on bored if we could get enough people interested to make it a community project though.

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