TheCastle Posted August 1, 2014 It has game play footage and Dev footage as well. I am now making it a habit to put up raw dev footage more regularly. http://youtu.be/Oaw6vd7OzvA Enjoy! All feedback and questions welcome. 0 Share this post Link to post
Guest Unregistered account Posted August 1, 2014 Now, I'm not a Brutal Doom hater, but I will say that I prefer early-dev custom map footage/previews that aren't played with Brutal Doom. (If they don't need it) Ok, sorry. On with my thoughts. Wow! This looks really good! I like the detailing and especially like the mix of bricks and techy stuff. It really brings the mood out. I hope you release this soon! 0 Share this post Link to post
TheCastle Posted August 1, 2014 Joe667 said:Now, I'm not a Brutal Doom hater, but I will say that I prefer early-dev custom map footage/previews that aren't played with Brutal Doom. (If they don't need it) Ok, sorry. On with my thoughts. Wow! This looks really good! I like the detailing and especially like the mix of bricks and techy stuff. It really brings the mood out. I hope you release this soon! This level is being design specifically for Brutal Doom 19 and using all features of GZDoom including ACS scripting, ramps, floors over floors, point lighting. Game play will expect the player to duck and jump. I am also doing something very rare, I am making the plasma rifle one of the main weapons. The level will also have a linear opening sequence then a more open ended style just like my levels in No Rest For The Living. 0 Share this post Link to post
SFoZ911 Posted August 1, 2014 Not a fan of brutal doom but I approve this level design! I really like the darkness and the style alot. I which you would do things like that for vanilla doom gameplay. 0 Share this post Link to post
Marnetmar Posted August 1, 2014 I'm really liking the atmosphere of and the industrial music remix. I'm not exactly a fan of brutal doom, but considering that you work as a professional designer I trust that you'll be successful in designing the map around its mechanics which will eliminate quite a bit of issues. Looking forward to more! :) 0 Share this post Link to post
TheCastle Posted August 1, 2014 Marnetmar said:I'm really liking the atmosphere of and the industrial music remix. I'm not exactly a fan of brutal doom, but considering that you work as a professional designer I trust that you'll be successful in designing the map around its mechanics which will eliminate quite a bit of issues. Looking forward to more! :) I am looking for critiques on this too. I see Brutal Doom having a lot of issues. Can you explain what these issues are so I know to be extra careful with them? 0 Share this post Link to post
TimeOfDeath Posted August 1, 2014 TheCastle said:I am also doing something very rare, I am making the plasma rifle one of the main weapons. That's not that rare. :) 0 Share this post Link to post
gemini09 Posted August 2, 2014 Looks absolutely awesome. Brilliant start on the map with the player getting right into the action, and I was also really impressed by the second gameplay bit. 0 Share this post Link to post
mouldy Posted August 2, 2014 TheCastle said:I am looking for critiques on this too. I see Brutal Doom having a lot of issues. Can you explain what these issues are so I know to be extra careful with them? One of the issues I've found is that some enemies can get places they aren't meant to be, because they can traverse steeper steps than normal. I'm not sure what the mechanics of that are though, it seems to be different for going up and down steps. Also switches can get completely obscured by blood. Looking good by the way. 0 Share this post Link to post
Steve D Posted August 2, 2014 This looks delicious. Oozes atmosphere. Very much looking forward to this. 0 Share this post Link to post
Kontra Kommando Posted August 2, 2014 Great map dude, I'm impressed. I like the use of vents and helper marines. 0 Share this post Link to post
Tango Posted August 2, 2014 looks great :D cool to see something specifically designed with BD in mind 0 Share this post Link to post
Doomkid Posted August 3, 2014 Wow, much like other Doomers, I'm not huge on BD, but I'm loving the way you have cover in the maps so that reloading isn't an issue. As Tango said, the friendly marines are a nice touch. I'll be happy to go out of my "software mode comfort zone" for this one - Eagerly awaiting the release! 0 Share this post Link to post
Nanorider Posted August 5, 2014 Looking real good, I'll be keeping tabs on this one. 0 Share this post Link to post
TheCastle Posted August 5, 2014 I have been getting a lot of feedback to not design this with brutal doom in mind. I am now leaning pretty heavily in making it GZDoom specific but letting go of Brutal Doom. 0 Share this post Link to post