scifista42 Posted August 18, 2014 Here is a MIDI track of complete silence, which I've created a while ago using MidiEditor (or maybe Sekaiju, I can't remember). When I use it as a wad music, it works in every source port including Chocolate Doom, but vanilla engine freezes upon loading a map containing this music. I'd like the wad to be vanilla-compatible, though. Can anyone take a look and tell me what's wrong with this MIDI, and how do I make a proper vanilla-compatible empty MIDI, please? 0 Share this post Link to post
plums Posted August 18, 2014 Brutalist Doom, which I mentioned in your other thread, has a silent MIDI that appears to work in vanilla Doom. You could use it if you want, it is released under the "DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE". http://doomworld.com/idgames/?file=levels/doom2/a-c/brutalst.zip 0 Share this post Link to post
scifista42 Posted August 18, 2014 Thanks, I'm going to take it. I'm still curious what's the problem, though. I don't really understand MIDI editing, making an empty file is the peak of my skill. When I compare the Brutalist MIDI with my MIDI, they seem the same except some header details and I don't understand the meaning of those. Does anybody experienced know where's the critical difference? My MIDI (not working in vanilla) Brutalist MIDI (working in vanilla) 0 Share this post Link to post
plums Posted August 18, 2014 The Brutalist Doom MIDI actually has some notes in it, a kick drum, though the channel volume is set to 0 so you hear nothing. I don't know if that's what makes the difference or not, but you could try adding a silent note to yours and see if it works in vanilla. 0 Share this post Link to post
Ribbiks Posted August 18, 2014 I don't really know how doom handles midi files, but I like poking around with things so I'll hazard some guesses. Here's the metadata for your mid: Spoiler <external name="/Users/zach/Downloads/SILENCE.mid" size="55" midiformat="1" numtracks="1" resolution="192"> <global metaeventtext="New Track" tempo="120.00" tempoChanges="1" meter="4/4(0)" meterChanges="1" key="$" keyChanges="0" instruments="-1" percussion="-1" duration="0.00" hasSysEx="0"> <track metaeventtext="New Track" channel="-1" duration="3840" durationRate="1.00" occupation="0" occupationRate="0.00" polyphonyDurationRate="0.00" maxPolyphony="0" avgPolyphony="0.00" lowpitch="-1" highpitch="-1" modulations="0" afterTouches="0" pitchBends="0" programChanges="$"> and the brutalist mid: Spoiler <external name="/Users/zach/Downloads/D_READ_M.mid" size="62" midiformat="1" numtracks="1" resolution="48"> <global metaeventtext="$" tempo="-1.00" tempoChanges="0" meter="" meterChanges="0" key="$" keyChanges="0" instruments="-1" percussion="1" duration="160.00" hasSysEx="0"> <comments></comments> <track metaeventtext="$" channel="10" duration="161" durationRate="1.00" occupation="80" occupationRate="0.50" polyphonyDurationRate="0.00" maxPolyphony="1" avgPolyphony="1.00" lowpitch="35" highpitch="35" modulations="0" afterTouches="0" pitchBends="0" programChanges="$"> the notable difference would appear to be that D_READ_M actually contains a track which contains a note (presumably at 0 velocity as to be inaudible). Maybe vanilla doom doesn't handle the case where it's handed a file with nothing to play in it. EDIT: heh plums beat me to it. 0 Share this post Link to post
scifista42 Posted August 18, 2014 You were (both) right, adding one note in a 0-volume channel solved it, thanks. I'm going to use the Brutalist MIDI anyways, since it's a smaller file than I managed to make. (I'm including it in the wad multiple times to replace all map's music.) 0 Share this post Link to post
Zed Posted August 19, 2014 I'm curious about this. Do you plan on making a map especifically designed with no music for it? Sorry, I know this is the oppossite of a helpful reply, but as one of the very, very few people in here that plays routinely without music (with exceptions), I'm quite interested on this. Good luck with your wad! 0 Share this post Link to post
scifista42 Posted August 19, 2014 It's for this: http://www.doomworld.com/vb/wads-mods/69751-black-sheep-a-sort-of-doom-3-gameplay-mod/ 0 Share this post Link to post