Danfun64 Posted August 24, 2014 punny title aside, I am having trouble with bits in dehacked. As some of you know I have been experimenting with "clean/censored" dehacked files for freedoom. Here is it's current version for freedoom (not freedm) http://pastebin.com/ieEQu6nA In odamex, there is no blood, however, in prboom+, boom, and chocolate doom, I get a strange mixture of blood and torch things. What is wrong with the bits for this noblood effect? 0 Share this post Link to post
Foxpup Posted August 24, 2014 You're forgetting that blood splats (FYI, you shouldn't change them to something that never disappears, and I'm baffled as to why you'd change them to torches in the first place) only use their defined spawn frame for high damage impacts (damage > 12 or crushers). Otherwise frames 91 (for damage between 9 and 12) or 92 (damage < 9) are used, and this cannot be changed in DeHackEd, though you can of course change the frames themselves. 0 Share this post Link to post
Danfun64 Posted August 24, 2014 I don't want to change them to torches. That's part of the problem. I want to remove the blood splats completely. 0 Share this post Link to post
Foxpup Posted August 24, 2014 Danfun64 said:I don't want to change them to torches. That's part of the problem. I want to remove the blood splats completely. The simplest method is often the best. Don't change the bits of any monsters, and don't change the blood splat frames. Just give blood splats (thing 39) bits 24 (total invisibilty + can't be hit). 0 Share this post Link to post
Danfun64 Posted August 24, 2014 thanks for the suggestion. Simplifies things a lot. 0 Share this post Link to post
Linguica Posted August 24, 2014 Foxpup said:You're forgetting that blood splats (FYI, you shouldn't change them to something that never disappears, and I'm baffled as to why you'd change them to torches in the first place) only use their defined spawn frame for high damage impacts (damage > 12 or crushers). Otherwise frames 91 (for damage between 9 and 12) or 92 (damage < 9) are used, and this cannot be changed in DeHackEd, though you can of course change the frames themselves. Woah, really? I never knew this. if (damage <= 12 && damage >= 9) P_SetMobjState (th,S_BLOOD2); else if (damage < 9) P_SetMobjState (th,S_BLOOD3); I'll be damned.. 0 Share this post Link to post