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Kontra Kommando

help with capping max custom ammo and armor pick ups

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http://www.mediafire.com/download/c27cgps5h6gx24k/ALIENS+The+Ultimate+Doom+%28TC%29+%5B+BETA+6.0%5D.zip

Kind of at my wits end on trying to figure this out.

-Clip for the pulse rife can still be picked up, after exceeding full ammo. Though it works properly for the clipbox

-armor bonus pick ups do no increase armor health for the custom 300% armor I've created.

The decorate file can be found in the WAD archive alienstheultimatedoombetawip, under the first decorate file that contains the code for all the weapons.

Thank you in advance.

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1. It's because it still gives you "PistolClip", as long as you don't have full both PistolClip and Clip.

2. You need to put "Armor.MaxSaveAmount 300" in a new definition of Armor Bonus.

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scifista42 said:

1. It's because it still gives you "PistolClip", as long as you don't have full both PistolClip and Clip.

2. You need to put "Armor.MaxSaveAmount 300" in a new definition of Armor Bonus.


Thanks a lot scifista!

I didn't do much of the lion's share of the weapon coding myself; it was jdredalert. I didn't really know about that. I mainly handled the graphics, and the monsters.

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