rabidrage Posted September 16, 2014 Here it is. Enjoy. Or not. http://www.talesntangents.com/journey-to-the-future-of-doom-part-9.html I'm going to try to use more pics whenever it makes sense to do so. I've realized that pics help to make the kind of comparison I'm dealing with. I very deliberately don't want to do this as a video playthrough, at least in part because I want to be able to share my thoughts more clearly and eloquently, and also incorporate research into my articles. 0 Share this post Link to post
Koko Ricky Posted September 16, 2014 Why do you suppose the SNES retained the original architecture when more powerful consoles did not? 0 Share this post Link to post
Technician Posted September 16, 2014 GoatLord said:Why do you suppose the SNES retained the original architecture when more powerful consoles did not? Probably a better development team. 0 Share this post Link to post
Dragonsbrethren Posted September 16, 2014 Less concern about having a high frame rate seems more likely to me. 0 Share this post Link to post
Jaxxoon R Posted September 17, 2014 There's also the fact that all console ports are based off of Jaguar Doom, which was cut back in itself. And all ports other than the PSX and SNES were extremely rushed because back in the nineties all the big hits had to be out by Christmas. Also, I want to see an electric violin now. 0 Share this post Link to post
rabidrage Posted September 17, 2014 The SNES retained the original level architecture because it was basically made in secret. Id had no plans to make Doom for the SNES, in part because they disliked Nintendo for heavily editing Wolfenstein. Randy Linden at Sculptured Software apparently spent time developing a special engine that could run the game on the SNES and only presented it to Id when it was finished. They were so impressed that they signed off on it. 0 Share this post Link to post
VGA Posted September 17, 2014 But he must have gotten the source beforehand... 0 Share this post Link to post
Jaxxoon R Posted September 17, 2014 SNES Doom uses its own custom engine. 0 Share this post Link to post