chungy Posted October 6, 2014 I got the impaled zombies in the repo, they look pretty sweet. :) 0 Share this post Link to post
fraggle Posted October 6, 2014 Sergeant test WAD with the frames from the sprite sheet you posted. Looking good. I don't see any color mismatching but maybe you have better eyes than me :) The sprite offsets probably need adjusting and I can take care of that. 0 Share this post Link to post
Pencil of Doom Posted October 6, 2014 The moving shotgunner sprites are looking great, as well the impaled zombie which completes the zombie. So now we shouldn't worry about the zombie as it is done. 0 Share this post Link to post
raymoohawk Posted October 9, 2014 oh guys im sorry for the lack of updates, my computer has been shutting down spontaneusly, a huge scratch appeared out of nowhere in my tablet and the teacher went ballistic on me this is all ive been able to put togther so far and a quick concept of the cacodemon 0 Share this post Link to post
soner du Posted October 9, 2014 Excellent work on the Caco too ! I like the blue appendages ; they fit with the blue gore splashing in those Crispy / Retro ports. 0 Share this post Link to post
Pencil of Doom Posted October 9, 2014 Now that's an improvement to the caco, the shotgunner looks great too and if your computer shuts down spontaneusly that may have something to do with the fan cooler or something else like virus. If your fan cooler doesn't work, you may have to buy a new one. 0 Share this post Link to post
raymoohawk Posted October 9, 2014 i originally thought it was the fan cause it sometimes blows air hot enough to hurt if you put your hand close, but sometimes it shuts down when its realtvely cool 0 Share this post Link to post
fabian Posted October 9, 2014 Whoa, the Caco! Sorry to hear that about your computer. :/ 0 Share this post Link to post
Pencil of Doom Posted October 9, 2014 raymoohawk said:i originally thought it was the fan cause it sometimes blows air hot enough to hurt if you put your hand close, but sometimes it shuts down when its realtvely cool In that case there is something malfunctioning. However you might want to post a thread, because there are some people around here that might know about PC problems. 0 Share this post Link to post
frithiof Posted October 10, 2014 raymoohawk said:and a quick concept of the cacodemon Wow. Eventually people might say that Freedoom looks better than Doom. 0 Share this post Link to post
Pencil of Doom Posted October 10, 2014 Looking great, with sprites like this FreeDoom will be on par with Doom in terms of monster graphics. 0 Share this post Link to post
fraggle Posted October 10, 2014 raymoohawk said:another rotation This is awesome work, sorry to hear about your computer :( EDIT: I put all your new sergeant frames so far into a single sheet: And I updated the test WAD with the new sprites. It's looking great. 0 Share this post Link to post
Blastfrog Posted October 12, 2014 That's too much blood for what will be used as a pain frame in general. That looks more like it would be appropriate as the first death frame. I'm really liking the new caco, however. 0 Share this post Link to post
gnudist Posted October 12, 2014 raymoohawk said:another! Yeah baby more caco progress. Looks much nicer <3 0 Share this post Link to post
raymoohawk Posted October 12, 2014 thanks, ill see what i can do about the blood, but not before working on the rest of the frames a question, now that realm 667 is back is there a reason we cant make freedoom resources available there? 0 Share this post Link to post
fraggle Posted October 12, 2014 New sprite sheet, and test WAD is updated. Looks like we just need the death frames now. Almost there! raymoohawk said:a question, now that realm 667 is back is there a reason we cant make freedoom resources available there? Sure, this sounds like a great idea. It would make sense to do this and also to put up some of the old sprites if they aren't already there so that people can use them. 0 Share this post Link to post
raymoohawk Posted October 13, 2014 the shotgunguy is done please tell if its compressed by upload or something EDIT im still working on the new hellknight, eriance game ve permission to use the arms of his overlord so it should make it easier now here is an in proggress update of the monster i had shown previewsly 0 Share this post Link to post
Catoptromancy Posted October 13, 2014 Very awesome, nice work! This is serious Freedooming right here. 0 Share this post Link to post
raymoohawk Posted October 13, 2014 thanks, i think we still have ways to go before the sprites match id quality, but i do hope well get there eventually. im not sure wich monster to do next, but ill have do it very slowly maybe ill give urrics archie a try here is a very minor edit of it slightly off topic, is there really going to be a tweaked pallete? i think an optamized pallete would be useful not only for freedoom but also for the original doom, you know a pallete that is close enough to the original, but makes the colors that are too similar a bit more differentiated 0 Share this post Link to post
jmickle66666666 Posted October 13, 2014 a modified palette will mess up resources people include, the tenet or making freedoom compatible with any (most) doom/2 pwad means an optimised palette will cause plenty issues :/ 0 Share this post Link to post
fabian Posted October 13, 2014 raymoohawk said: \o/ this it getting better and better! 0 Share this post Link to post
raymoohawk Posted October 13, 2014 thanks, but the credit really goes to urric who did a very cool design, i only did a bit of editing anyway what i was thinking with the pallete was something like this http://i1372.photobucket.com/albums/ag334/raymoohawk/red_zpsf00ddef7.gif?t=1413187523 its the red from btsx 0 Share this post Link to post
fabian Posted October 13, 2014 raymoohawk said:anyway what i was thinking with the pallete was something like this http://i1372.photobucket.com/albums/ag334/raymoohawk/red_zpsf00ddef7.gif?t=1413187523 its the red from btsx This will clash with any PWAD that uses custom sprites or textures with the original colors from that range. 0 Share this post Link to post
fraggle Posted October 13, 2014 raymoohawk said:the shotgunguy is done Looks great, thanks! I'll try to get this turned into sprites this evening. One minor request: for future sprite sheets can you try to space out the sprites more and put them on an even grid? The previous sheets were fine but for this one it isn't really possible to cut the image vertically on a fixed grid. raymoohawk said:slightly off topic, is there really going to be a tweaked pallete? i think an optamized pallete would be useful not only for freedoom but also for the original doom, you know a pallete that is close enough to the original, but makes the colors that are too similar a bit more differentiated See other thread. There are no immediate plans for this. 0 Share this post Link to post
Pencil of Doom Posted October 13, 2014 Excellent news, the shotgunner is done, which means the only zombie left is the chaingunner and that green monster and that urrics achie edit are looking great too. 0 Share this post Link to post
raymoohawk Posted October 13, 2014 here it is evenly spaced, also did a few changes here and there 0 Share this post Link to post
Catoptromancy Posted October 14, 2014 Just play tested in a wad. It looks very good. But the final corpse frame has his head sticking up really far. His head is higher while dead, than falling. 0 Share this post Link to post