hardcore_gamer Posted October 24, 2014 I am plannig on making my own board game with the help of this place: https://www.thegamecrafter.com/ However since my I want my board game to not look like it's visual presentation was made in MS paint I was wondering if there are any good free tools out there to make board game graphics with? 0 Share this post Link to post
raymoohawk Posted October 24, 2014 well gimp can do most of the stuff photoshop does and mypaint is a good alternative to sketchbook pro 0 Share this post Link to post
Jaxxoon R Posted October 24, 2014 GIMP is good for heavy, fancy editing/effects (if a bit confusing). Paint.NET is great for being low-resource, quick, and elegent (if a bit simplistic). 0 Share this post Link to post
Remilia Scarlet Posted October 24, 2014 Yet again, GIMP, paired with the GIMP Painting Suite (GPS) and G'MIC plugin set. Inkscape for vector art. And Krita isn't bad for digital painting, though. 0 Share this post Link to post
Jaxxoon R Posted October 25, 2014 Ha ha ha ha ho ho ho ho fun funny Except MS Paint can produce some very nice art 0 Share this post Link to post
Grazza Posted October 25, 2014 IrfanView is free, simple to use and quite powerful. Don't be fooled by the name - it's for far more than viewing images! 0 Share this post Link to post
geo Posted October 25, 2014 GIMP. I'm still using a 12 year old version of Macromedia Fireworks. Fuck Adobe, even if they bought Macromedia. The new versions always claim to have new features, yet I go back to my 12 year old version and the new features are all there. 0 Share this post Link to post
Kontra Kommando Posted October 26, 2014 Gimp2 is great. I use it for my sprites and textures. I usually start by using MS paint (for custom doom sprites and textures), because its a lot less cumbersome to use. But afterwards, I manipulate the image further in gimp2. Gimp's color select, and blur filter help to make really good gradient effects. The stark contrast between colors is usually what makes a sprite look "MS Painty" and obviously 2D. Blurring bordering colors with one another helps to create a pseudo-3D effect for the sprite. Also, never use extremes like black and white. Here is an example. The image on the left was made solely with MS Paint. The image on the right has the aforementioned gradient effect done in gimp2. 0 Share this post Link to post
Grazza Posted October 26, 2014 Funny, it seems like only yesterday that people weren't saying such nice things about GIMP. 0 Share this post Link to post
hardcore_gamer Posted October 26, 2014 Kontra Kommando said:Gimp2 is great. I use it for my sprites and textures. I usually start by using MS paint (for custom doom sprites and textures), because its a lot less cumbersome to use. But afterwards, I manipulate the image further in gimp2. Gimp's color select, and blur filter help to make really good gradient effects. The stark contrast between colors is usually what makes a sprite look "MS Painty" and obviously 2D. Blurring bordering colors with one another helps to create a pseudo-3D effect for the sprite. Also, never use extremes like black and white. Here is an example. The image on the left was made solely with MS Paint. The image on the right has the aforementioned gradient effect done in gimp2. I actually like the image on the left more than the one on the right. It looks more lively while the other one, which I feel is too dark and lacking in color. 0 Share this post Link to post
Kontra Kommando Posted October 26, 2014 Grazza said:Funny, it seems like only yesterday that people weren't saying such nice things about GIMP. lol, The interface certainly is a steaming pile as they said. But once you get the hang of it; gimp2 is a useful tool. hardcore_gamer said:I actually like the image on the left more than the one on the right. It looks more lively while the other one, which I feel is too dark and lacking in color. Ironically, the color I choose for them look darker in Doom's palette anyway. 0 Share this post Link to post
raymoohawk Posted October 26, 2014 i have to agree with hcgamer the ones in the right could use more contrast, theyre still good thoug 0 Share this post Link to post
Infinite Ammunition Posted October 26, 2014 GIMP + Paint.NET + ImageMagick since if you're working on a game I guarantee you will eventually need to perform batch operations across several images at once 0 Share this post Link to post
Gez Posted October 26, 2014 hardcore_gamer said:I actually like the image on the left more than the one on the right. Not me, it looks blotchy and reminds me of palettization artifacts. 0 Share this post Link to post
Dragonsbrethren Posted October 26, 2014 I've been using GraphicsGale for pixel art for years now. 0 Share this post Link to post
Maes Posted October 26, 2014 No graphics tool, free or not, can replace two essential tools called "talent" and "hard work". 0 Share this post Link to post
hardcore_gamer Posted October 26, 2014 Maes said:No graphics tool, free or not, can replace two essential tools called "talent" and "hard work". I never said that they could. I am not trying to create any super fancy art (and I don't have to), I just want the visual presentation to at least look like it wasn't made by a 12 year old in MS paint. 0 Share this post Link to post
Maes Posted October 26, 2014 What if it looks like it's made by a 12yo old with color markers on a coloring album? :-p 0 Share this post Link to post
Da Werecat Posted October 26, 2014 Grazza said:Funny, it seems like only yesterday that people weren't saying such nice things about GIMP. Heh. 0 Share this post Link to post
Kontra Kommando Posted October 26, 2014 Maes said:No graphics tool, free or not, can replace two essential tools called "talent" and "hard work". I agree. I feel compelled to learn photo shop because it is an industry standard. But ultimately the person must possess talent before hand. Just like the best guitar doesn't necessarily produce the best guitarist. 0 Share this post Link to post
hardcore_gamer Posted November 2, 2014 I got a second question. Is there any software that makes the process of creating the actual game board easier? Obviously it can simply be made in a program like paint or gimp, but the game board has to have a X amount of spaces and each space has to look exactly as big if the board isn't suppose to look ugly. This can be a challenge to do well (not to mention annoying) in a conventional drawing program. Are there any softwares that would be well suited for making the actual game board? 0 Share this post Link to post
Maes Posted November 2, 2014 There's this, but it might be too basic and/or require a lot of configuration to create something really unique. I think that most good/memorable board games has their own, free-flowing designs rather than looking like cookie-cutter affairs. 0 Share this post Link to post
hardcore_gamer Posted November 2, 2014 Maes said:There's this, but it might be too basic and/or require a lot of configuration to create something really unique. I think that most good/memorable board games has their own, free-flowing designs rather than looking like cookie-cutter affairs. That thing is no good. It doesn't allow me to manually put the spaces where I want them. It just auto-generates everything. I need large amounts of control over the game board. 0 Share this post Link to post
Maes Posted November 2, 2014 hardcore_gamer said:I need large amounts of control over the game board. Then any template-based solution won't do. Your best bet is starting working by hand. 0 Share this post Link to post
Phml Posted November 2, 2014 I'm not sure I understand what it is you're looking for, but perhaps "snap to grid" in Gimp could help. 0 Share this post Link to post
hardcore_gamer Posted November 2, 2014 Maes said:Then any template-based solution won't do. Your best bet is starting working by hand. The art has to make it's way into my computer somehow. I don't have the tools for that. EDIT: I think I might have sort of discovered a solution. I make a single perfect square in ms paint, and then use the select tool to copy and paste it over and over again right next to the pre-existing ones. I can imagine it would take a considerable amount of time creating a whole game board this way but at least it works. Now if only I was any good at drawing actual art... EDIT: Perhaps there are any volunteers who are willing to create some visual art for the board? It doesn't have to be anything fancy. Anything is likely to be 40 times better than what I could draw. 0 Share this post Link to post
Maes Posted November 2, 2014 hardcore_gamer said:The art has to make it's way into my computer somehow. I don't have the tools for that. If it's hand-drawn art, then the only way is a scanner (or a high-resolution camera with proper positioning/lighting). hardcore_gamer said:EDIT: I think I might have sort of discovered a solution. I make a single perfect square in ms paint, and then use the select tool to copy and paste it over and over again right next to the pre-existing ones. I can imagine it would take a considerable amount of time creating a whole game board this way but at least it works. ...and then you claim that template-based tools are not good enough for you and "too restrictive"? [/facepalm] Seriously, if all your assets are meant to end up into fixed-size rectangles/squares anyway, what more do you need than copy-pasting properly scaled versions of those assets ne next to the other? This is simple multi-layer work in GIMP, using only scaling and positioning. 0 Share this post Link to post