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DoomUK

The Doom Confessional Booth

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KevinHEZ said:

For what i understand, people don't say that its better, they say that its the best port from the original game. In my opinion, the best doom game is Doom 64.


Arrgh, sorry! I meant the best version of The Spawning Vats. Xs

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Joe667 said:

Arrgh, sorry! I meant the best version of The Spawning Vats. Xs


I think that the original spawning vats is great, but had his problems (like those two corpses hanging out in a sky ceiling), but if you try to think that its a different map, you can see the psx version qualities much clearer (remember that this is my opinion).

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Doom 64 is actually my favourite one, Doom being the second.
That could change though, as I've never beat Final Doom.
I prefer the PlayStation Doom to the PC Doom. (But, reading through the posts, this doesn't seem as uncommon as you'd think.)
I really like Doom II for modding, not so much for the game itself.
I never thought Doom 3 was as bad as everyone said, and it seems funny that it's being backpedaled now due to hindsight.

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i am working on a bunch of deathmatch maps, but I can barely test them. The internet out here is so awful that Odamex lags, Zdaemon chugs, and just forget about Zandronum.

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Regarding Final Doom I consider it two games rather than one, and I vastly prefer Plutonia in spite of its difficulty. (Just MAP15 can get cancer and die of AIDS.) I would love if Plutonia had more techbase levels, though.

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KevinHEZ said:

I think that the original spawning vats is great, but had his problems (like those two corpses hanging out in a sky ceiling)...


I know that most people think that's a bug, but I always thought it was intentional... it's literally given some people nightmares. The only definite bugs I remember from the level were the items that don't exist on any difficulty and the single (I think) HOM in the blue carpet hallways.

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I don't care much for most of the classic 90's megawads, like Memento Mori and Hell Revealed.

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Wasted
Expression used to define time spent on making Multiplayer-only maps, mods or even MegaPWADs.

Let the five elements tear me apart upon revealing thee. It was a Doom confession on how I see the pure discriminalism towards lonely people, just like me to give an example.

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I tried EDuke32 source port yesterday (I even found that someone recreated "Blood"--too bad that there's no "Exhumed"), and played a few levels. What struck me were different physics of the game. I guess I grew fond of Doom's rules, and it felt just weird. And I remember playing those games a lot in the 90s. I suppose, I will get used 'em again. For now I am doomed. :]

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I recall that Build engine games tend to have you start and stop on a dime, whereas Doom has a bit of momentum left over when you stop moving, even if you'd only been moving for a tic.

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Each game on a different engine has its own "friction factor" that the players needs to get accustomized to, that's normal.

Shadow Hog said:

I recall that Build engine games tend to have you start and stop on a dime

Less so than Wolfenstein 3D. :P

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Clandestine Complex is my favorite map on Alien Vendetta and I have no qualms about it replacing Valley of Echoes. Love that tech/mountainbase hybrid with a lot of visual variance. Sorta like Hillside Siege from earlier in the wad.

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joe-ilya said:

Doom2 is my favorite IWAD, is this the reason why my maps are often considered 90's and bad?

It could be only a side-effect. More remarkably, your maps often don't show uniqueness or progression, that's why they're considered bland and boring '94-like attempts.

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scifista42 said:

Each game on a different engine has its own "friction factor" that the players needs to get accustomized to, that's normal.


True that, but still--I've been re-playing "Quake" this year, and I hadn't had such an impression. But maybe it's some kind of id Software's fingerpring or watermark.

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I realized yesterday that I have never played "Pharaoh" nor "Carribean". Well, it's fixed by now. Funny to see Egypt theme in official Doom level. It's kind of a bland Egypt, but still. As for Carribean I'm reading "The Rum Diary" by Hunter S. Thompson which is set in Puerto Rico (on Caribbean sea), and I have to say Dario Casalli nailed the atmosphere of the place. Now I will visualize Yeamon's concrete hut in a style of this level.

But seriously, nice maps. I'm not specially fond of "Evilution", to put it mildly, but these two levels are very good.

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Critikal_Damage said:

I far prefer games on the Build Engine over Doom but prefer Doom's easier map editor

I am actually better at playing Build games than I am Doom but I prefer Doom's less complex feel and much MUCH easier editors.

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I just cheat and go through all the maps in a megawad because i'm too lazy to actually play trough the wad itself.

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5 years on...still on MAP23 of Plutonia. Since that savegame is on a computer that doesn't work anymore I should probably start over.

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StupidBunny said:

5 years on...still on MAP23 of Plutonia.


And I was worried that after a year I am on level 16 of "Hellbound".

But while we at Plutonia--I realized I don't remember levels. Some parts maybe, but generally I should find a time to re-play it.

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All but the last one are by Lee Jackson, too. I consider him a better composer than Bobby Prince.

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Well... um... actually, I was reffering tonNoMac90 on YouTube, but no.

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