Z0k Posted November 10, 2014 http://i.imgur.com/KYZXzYN.png I just hope i can finish this map today its only matter to add the final scripting on some parts. after 1 month working on it (most of it was due mappers blocking) i really liked it. 0 Share this post Link to post
NuMetalManiak Posted November 10, 2014 mrthejoshmon said:(I hope Team Nova don't mind me taking so long :P) I'm taking longer than you are... I just got back to this map after three months of not working on it and am feeling a bit moldy about it. suggestions? 0 Share this post Link to post
Platinum Shell Posted November 10, 2014 Ribbiks said:^^ teal and orange ftw :D Teal? More like blue. 0 Share this post Link to post
Stupid Bunny Posted November 10, 2014 Getsu Fune said:I just got back to this map after three months of not working on it and am feeling a bit moldy about it. suggestions? The room is a little flat. Maybe add a lavafall across the middle of the room somewhere, dividing it into upper and lower pools? Then you could build the primary gameplay area around that. Perhaps add some deeper vaulting to the ceiling while you're at it. Also, that SP_HOT wall blends in a little too well with the REDROCK around it, so either a texture change or maybe making the SP_HOT part just jut out more noticeably would look good. 0 Share this post Link to post
Yuki Senmatsu Posted November 11, 2014 Mancubus as a evil Santa. Gonna be used for Justin's 99' buggy Xmas wad I was enhancing for 3 years. It was a idea from Darsycho from his Xmas G+ hangout from almost a year ago. Full sprite: http://puu.sh/cMg6T/be5a8f94ff.png 0 Share this post Link to post
MFG38 Posted November 11, 2014 That looks pretty awesome, Getsu Fune, sort of reminds me of one of the maps I made for my latest project. 0 Share this post Link to post
DeathevokatioN Posted November 11, 2014 Looks beautiful mrthejoshmon, love the texturing. 0 Share this post Link to post
durian Posted November 11, 2014 Omegalore said:Mancubus as a evil Santa. Gonna be used for Justin's 99' buggy Xmas wad I was enhancing for 3 years. Full sprite: http://puu.sh/cMg6T/be5a8f94ff.png Well, I like the concept! Style-wise, it sort of reminds me of the Raymond Briggs Father Christmas. Certain aspects of the execution seem a little off to me, though. Since the beard is plain white and lacks much (any?) definition, front on, it kinda looks like a beard-shaped hole. I can see the thought behind the recolour, but at the moment - since the definition in the mancs skin is still very much there - it looks more like he's wearing a red bodystocking than a Santa outfit. Also, the recolour has affected various pixels in the mancs hand canons - maybe change those back? Anyway, cute. 0 Share this post Link to post
Yuki Senmatsu Posted November 11, 2014 Something I forgot to add, Santa hat. Taking care of that right now. 0 Share this post Link to post
durian Posted November 11, 2014 Hah! Good. I also noticed on some sidewise frames that his head/face is red, which it isn't front-on, so that'll look a little weird in-game. 0 Share this post Link to post
Yuki Senmatsu Posted November 12, 2014 Gave him a hat and made him animated. First Gif BTW. Sorry there's not full transparency. I did set that to GMImageEditor, still has white background :/ I used GMImageEditor for transparency and I used a online Gif animator for animation. 0 Share this post Link to post
Revved Posted November 12, 2014 mrthejoshmon said:Also MLP sucks :P Good to know I'm not the only guy who thinks that. joe-ilya said:Have you ever watched the first episode of MLP? It's not as bad as you think, really. I used to think the same untill I saw the episode. The problem with fans of the show like you is that you spread it to places where it's typically not well-received or conflicts in terms of personality with each piece of media. Keep the HUD to yourself, don't show it to us when you're taking pictures of it, or you're obviously going to get flak for it. 0 Share this post Link to post
joe-ilya Posted November 12, 2014 Will you tell 'doomhuntress' to fuck off with his pony avatar? I don't think so. 0 Share this post Link to post
Gez Posted November 12, 2014 The avatar is one thing; having it in screenshots is another. Here. Copy/paste this text in your zdoom-user.ini, under the "[Doom.ConsoleAliases]" section. Then bind your print screen key to cleansrn instead of the normal screenshot command. Name=resetsrn Command=r_drawplayersprites 1;crosshair $ep_crosshair;screenblocks $ep_screenblocks;show_messages $ep_show_messages Name=savescrn Command=set ep_screenblocks $screenblocks; set ep_crosshair $crosshair; set ep_show_messages $show_messages Name=hidescrn Command=r_drawplayersprites 0;screenblocks 12;crosshair 0;show_messages 0 Name=cleansrn Command=savescrn;hidescrn;wait;screenshot;wait;resetsrn 0 Share this post Link to post
Fletcher` Posted November 12, 2014 Instead of bitching about ponies, can we discuss how awful that hud is? Edit: Apparently I was thinking of the one with the brown brik and sky. 0 Share this post Link to post
mrthejoshmon Posted November 12, 2014 joe-ilya said:Will you tell 'doomhuntress' to fuck off with his pony avatar? I don't think so. I'm quite sure that they are obviously a she. - But anyway, I ain't telling you to GTFO with your MLP, I am telling you that I think MLP sucks and I don't like it (and it also makes everything look about 50% worse than it is). rf` said:Instead of bitching about ponies, can we discuss how awful that hud is?Absolutely horrendous, I once recolored a grass FLAT and used that as a STATBAR and it still looks better than that. EDIT: Here it is: 0 Share this post Link to post
SFoZ911 Posted November 12, 2014 Wow, give this guy a rest will you? i'm pretty sure he can use any avatar he wants for his hud. 0 Share this post Link to post
Memfis Posted November 12, 2014 Revved said:The problem with fans of the show like you is that you spread it to places where it's typically not well-received I would argue that the problem is actually in people like you. It isn't necessary at all to bash MLP every time you see something related to it, especially when you don't have anything substantial or new to say. You can kind of just move along instead of bringing completely unneeded negativity everywhere. All you do when acting like that is just add more to the problem. Now pretty soon all these MLP-related posts will be post helled and that will add to the problem even more since it will offend the fans of MLP and make the MLP haters even more confident in that their hatred is justified. 0 Share this post Link to post
dew Posted November 12, 2014 Memfis said:You can kind of just move along instead of bringing completely unneeded negativity everywhere. Bookmarked for posteriority. Expect to be hit with this many times in the future, because you tend to be the master bitch in threads for high profile projects. 1 Share this post Link to post
Memfis Posted November 12, 2014 That is very true, I write crap troll posts all the time here. :( Perhaps in order to relieve my frustrations from IRL, which I suck at big time. Not that it helps any, in fact usually it just makes me even more disgusted by myself. Reminds me of how I used to spend full days just bitching on 2ch (Russian 4chan). Guess I haven't really changed since then. 0 Share this post Link to post
Tarnsman Posted November 12, 2014 Memfis said:That is very true, I write crap troll posts all the time here. :( Perhaps in order to relieve my frustrations from IRL, which I suck at big time. Not that it helps any, in fact usually it just makes me even more disgusted by myself. Reminds me of how I used to spend full days just bitching on 2ch (Russian 4chan). Guess I haven't really changed since then. So Moe. 0 Share this post Link to post
Tristan Posted November 12, 2014 josh, that HUD actually doesn't look too bad though IMO :X 0 Share this post Link to post
durian Posted November 12, 2014 I've been experimenting with ways of keeping the player from backing out of a 'hold the breach' scenario, going on in the, uh, brown room - this means stopping them from running back down the connecting corridor. This is what I've settled on so far: Corridor narrows, two bollards raise, and two arachnotrons spawn - the bollards keep the arachnotrons in place, blocking the corridor, and their attack gives the player an incentive to keep away from the corridor entrance - more fun than just locking them in :) 0 Share this post Link to post
Obsidian Posted November 13, 2014 Another slightly tidier idea would be to replace the bollards with 2 thin sectors that lower into the ground by at least 25 units: obviously these won't stop the player, but it will pen in the Arachnotron considering monsters won't go over a sector with a height difference of more than 24. It's sort of like a monster blocking line you can control and if you mark the lines as hidden and keep them untextured it's completely undetectable. 0 Share this post Link to post
durian Posted November 13, 2014 Ooh, nice idea. I'm in two minds about whether I want the blocking force to be visible or not - I don't want the player to think they might have a chance of coaxing the spiders out - but I'll have a play. Thanks! :) 0 Share this post Link to post
Egregor Posted November 13, 2014 durian said:I've been experimenting with ways of keeping the player from backing out of a 'hold the breach' scenario, going on in the, uh, brown room - this means stopping them from running back down the connecting corridor. This is what I've settled on so far: IMAGE Corridor narrows, two bollards raise, and two arachnotrons spawn - the bollards keep the arachnotrons in place, blocking the corridor, and their attack gives the player an incentive to keep away from the corridor entrance - more fun than just locking them in :) What I like about this idea, unlike 'block monster' or lowered sectors, is that other monsters can move around the bollards just fine. 0 Share this post Link to post
Obsidian Posted November 13, 2014 Egregor said:What I like about this idea, unlike 'block monster' or lowered sectors, is that other monsters can move around the bollards just fine. I suppose you could always have the bollard lower instead of raise so small monsters can still get around. :) 0 Share this post Link to post
Grazza Posted November 13, 2014 Closed, since the forum software can't handle a thread of this size. Post in Part 2 instead. 0 Share this post Link to post