LigH Posted November 14, 2014 I keep reading about "fake contrast"... what do you mean, in other technical terms: "Raycasting" (darkening in the distance), as introduced already in "Blake Stone"? 0 Share this post Link to post
Gez Posted November 14, 2014 LigH said:I keep reading about "fake contrast"... what do you mean, in other technical terms: "Raycasting" (darkening in the distance), as introduced already in "Blake Stone"? http://doomwiki.org/wiki/Fake_contrast 0 Share this post Link to post
Obsidian Posted November 14, 2014 http://oi61.tinypic.com/ao6pno.jpg I like this room. 0 Share this post Link to post
Darsycho Posted November 14, 2014 sup. http://imgur.com/DPNByfH http://imgur.com/b1mUbHE http://imgur.com/DPHhc8M 0 Share this post Link to post
scifista42 Posted November 14, 2014 Darsycho said:sup. http://imgur.com/DPNByfH http://imgur.com/b1mUbHE http://imgur.com/DPHhc8M Nice, but you should try to optimize the custom graphics and sprites for Doom's palette, I believe it should be well possible. 0 Share this post Link to post
Memfis Posted November 14, 2014 Obsidian said:http://oi61.tinypic.com/ao6pno.jpg I'm sorry but this looks comical to me because Doom already has candles which are a lot smaller, so those are just weird. 0 Share this post Link to post
Obsidian Posted November 14, 2014 Memfis said:I'm sorry but this looks comical to me because Doom already has candles which are a lot smaller, so those are just weird. Hey, it's not supposed to be realistic. :P There are smaller candles in the same style, but I like the big ones. Besides, the Doom candles hardly look like candles anyway. 1 Share this post Link to post
durian Posted November 14, 2014 Obsidian said:Hey, it's not supposed to be realistic. :P I'd have thought the fact that half of them are upside-down would have given that away! 0 Share this post Link to post
darkreaver Posted November 14, 2014 Obsidian said:[img]http://oi61.tinypic.com/ao6pno.jpg[img] I like this room. Diggin it, but I think I'd like it even better without the upside down ones, actually. 0 Share this post Link to post
scifista42 Posted November 14, 2014 darkreaver said:Diggin it, but I think I'd like it even better without the upside down ones, actually. +1 0 Share this post Link to post
darkreaver Posted November 14, 2014 So, new thread...guess I'll have to post a pic of an old map then. Still working on this piece of shit: 2 Share this post Link to post
Demon of the Well Posted November 14, 2014 Great color scheme, there, Darkreaver. Goes great with the sky. Fiery red/black will eternally have its proponents, surely, but the colder end of the color spectrum has always appealed more to me. 0 Share this post Link to post
Superluigieth1 Posted November 15, 2014 People tell me, "wHy do J00 Pl@Y D00M f4g9Ot, PL4y C0d!" But, I have a screenie. 2big4page 0 Share this post Link to post
scifista42 Posted November 15, 2014 Superluigieth1 said:But, I have a screenie. 2big4page The sign could have looked much better if the SHAWN texture was vertically aligned with floor and ceiling - I mean, the "darkest" part at the top, the "brightest" part in the middle, then again the "darkest" part at the bottom. 0 Share this post Link to post
Superluigieth1 Posted November 15, 2014 Thanks for the feedback! That was just a test, but I was developing a map and I stopped making it. 0 Share this post Link to post
jmickle66666666 Posted November 15, 2014 junk speed textures for junk speedmap 1 Share this post Link to post
durian Posted November 15, 2014 Just gave myself a headache trying to figure out how to use the 'change to brightest/darkest' lines with sectors with gradient lighting - the reason being I want to draw the player's attention to small corner of a big room, since a small 'eye' switch emerges there, and I don't want them to miss it, so I thought I'd have the lights go from off to on. Seems to work okay (link as the gif is a bit big). 0 Share this post Link to post
RNGPSY Posted November 15, 2014 i had idea of some weapon mod, it includes this 0 Share this post Link to post
dew Posted November 15, 2014 What the fuck. Are you insane? I love it. 0 Share this post Link to post
Stupid Bunny Posted November 15, 2014 That alone qualifies this for best weapons mod ever conceived. 0 Share this post Link to post
franckFRAG Posted November 15, 2014 Strange concept, but it seems awesome :D There are many nice screens on the new thread :> I post too a little screen x) 4 Share this post Link to post
Stupid Bunny Posted November 15, 2014 ^That room looks really cool. All I'll say is that the screenshot begs to be in at least a slightly higher resolution. ;) 0 Share this post Link to post
Jaxxoon R Posted November 16, 2014 @franckFRAG That color scheme is absolutely sublime. The low resolution really brings the architecture to life (and probably cuts down on filesize, too). @RNGPSY Didn't Bioshock Infinite have such things? Oh, and. She ain't gonna die. 1 Share this post Link to post
scifista42 Posted November 16, 2014 Jaxxoon R said:@franckFRAG The low resolution really brings the architecture to life (and probably cuts down on filesize, too).Heh. But seriously: What? The screenshots are nice, all of them recently posted. FranckFRAG's love for red+black and extraordinary textures is a known fact. :) 0 Share this post Link to post
Memfis Posted November 16, 2014 scifista42 said:Heh. But seriously: What? I've said this many times I think but imo: lower resolution makes the fact that the textures and sprites are just pieces of cardboard a lot less noticeable. Less actual details = more details in your head, etc. 0 Share this post Link to post
scifista42 Posted November 16, 2014 Memfis said:I've said this many times I think but imo: lower resolution makes the fact that the textures and sprites are just pieces of cardboard a lot less noticeable. Less actual details = more details in your head, etc. Makes sense. Lower resolution also makes bad texturing more forgivable, that's a known fact to me. Alright. 0 Share this post Link to post
Jaxxoon R Posted November 16, 2014 I find that double Vanilla resolution is pretty good. As, although it doesn't have quite as strong an effect, Windows 7 fucking hates anything lower. Like I accidentally hit the windows key and can't even move the damn mouse. The I gotta open up Task Manager, navigate with the keyboard, and close GZDoom. I hate it. 0 Share this post Link to post
mrthejoshmon Posted November 16, 2014 I ran out of ideas so here are shots of random WIP crap that I don't even know how I made: 5 Share this post Link to post