Lainos Posted December 24, 2014 1 pretty short map in style inspired by anime Urotsukidoji and Giger pictures. First chapter of trilogy>>> http://www.doomworld.com/vb/wads-mods/71239-urotsuki-inferno-road/ Second chapter of trilogy>>> http://www.doomworld.com/vb/wads-mods/71268-urotsuki-dead-end/ Final chapter of trilogy>>> http://www.doomworld.com/vb/wads-mods/71298-urotsuki-radical-way/ Maps: MAP01 Format/port: Limit Removing with support ogg (prBoom+ is minimum) Iwad: doom2.wad Complevel: 2 Screenshot: http://lainos.ucoz.net/_ld/0/93.jpg Download>>> http://lainos.ucoz.net/load/0-0-0-93-20 0 Share this post Link to post
scifista42 Posted December 24, 2014 FDA. I liked the map, it looked and played pretty well. I've been running out of ammo only because of screwing up a shell pickup and playing inefficiently, but I thought the map was well balanced. Again, great work! 0 Share this post Link to post
Ishtar's Gate Posted December 24, 2014 I must admit that being shipped in a box to a level is a new one. 0 Share this post Link to post
Memfis Posted December 24, 2014 Ishtar's Gate said:I must admit that being shipped in a box to a level is a new one. Ever played Icarus? 0 Share this post Link to post
Enjay Posted December 24, 2014 Good looking map with an interesting aesthetic that was fun to play. It has too many archviles for my taste (more than 0 is often too much for me so it is just a personal taste thing). I really liked the look of the street with all the vehicles. I also like Urotsukidoji (the first anime one) but it's been years since I last watched it. Maybe some nice family Christmas viewing... O_O 0 Share this post Link to post
Lainos Posted December 25, 2014 id games url: http://www.doomworld.com/idgames/?file=levels/doom2/Ports/s-u/urotsuki.zip 0 Share this post Link to post
Guest Posted December 26, 2014 Nice map. Maybe one less arch in the yellow key area, but otherwise sweet. Liked the new textures. 0 Share this post Link to post
Lainos Posted December 26, 2014 Hotfix for red door. http://lainos.ucoz.net/load/0-0-0-93-20 0 Share this post Link to post
Caleb13 Posted December 27, 2014 Not sure if bugs or features, but I noticed 2 things when playing in Zdoom 2.8pre-635: 1. No music played during the map, even though intro and intermission trakcs played fine. This may be Zdoom issue, but I doubt that, because it can play almost any music files nowadays. 2. Arachnotrons could see me and started firing while I was still inside the starting box. Edit: Zdoom reports some texture problems during start: Invalid data encountered for texture Urotsuki.wad:TEKBRFLT Invalid data encountered for texture Urotsuki.wad:TEKGRFLT Unknown patch TEKBRFLT in texture TEKBRFLT Texture TEKBRFLT is left without any patches Unknown patch TEKGRFLT in texture TEKGRFLT Texture TEKGRFLT is left without any patchesEdit 2: If the player archvile-jumps into the "forest of impaled bodies" secret area, he/she is unable to get out. Either make linedefs 5055 etc. impassable or add a switch to open the secret wall from the inside. 0 Share this post Link to post
Lainos Posted December 27, 2014 I don't know why in ZDooms have no music on level. In prBoom+ it's OK. EDIT: I fixed music and secret. V1.2 >>> http://lainos.ucoz.net/load/0-0-0-93-20 0 Share this post Link to post
Lainos Posted December 30, 2014 V1.3 >>> http://lainos.ucoz.net/load/0-0-0-93-20 Only little graphic changes. 0 Share this post Link to post
Lainos Posted February 4, 2015 idgames link: http://www.doomworld.com/idgames/index.php?file=levels/doom2/Ports/s-u/urotsuki.zip Review by KMX E XII: http://onemandoom.blogspot.ru/2015/01/urotsuki-infernal-road-urotsukiwad.html 0 Share this post Link to post