sincity2100 Posted January 23, 2015 (edited) Good Morning PhobosHere's the final version https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/gmp at long last. You can post your review here , it works better since you can rate and cretique in this one. Maps: Map01 Unresolved Business Map02 Silver Labs Map03 Waterworks (3/4 by Hoodie , 1/4 by Me) Map04 Power Control 2105 Map05 Poison Island Map06 Polluted Playground Map07 Water Canal Map08 Cooldown Map09 Ancient Evil Map10 Beautiful Disaster Map11 Spider Factory Map12 Night Thieves Map13 Rusty Station Map14 Base XUZ Map15 Dead Zone II Map16 Hunter's Moon Map17 Paradox Base Map18 Deletion Map19 Midnight Express Map20 Three Ways to Hell Map21 Brave New NME Map22 Blackout Map23 The Cursed Assylum Map24 Skyfall Map25 Brimstone Warehouse (by Impboy4) Map26 Knee Deap in Red Map27 Molten Genocide Map28 Purgatory Fortress Map29 Hybrid Excalibur Map30 Destroyer Secret Maps: Map31 Paradise Map32 Divided Turmoil Map33 Skulls Facility Edited April 17, 2017 by sincity2100 9 Share this post Link to post
Memfis Posted January 23, 2015 You have such a cool style with good usage of the CC4 texture pack and pleasant open areas. I recommend to try to finish this thing by yourself so that you can get a nice and consistent wad. I think that would be much better than a random community project with many different styles. And always remember that a wad doesn't need to have exactly 32 maps to be great! In my opinion you are talented enough to make an awesome wad by yourself. 0 Share this post Link to post
sincity2100 Posted January 23, 2015 Memfis said:You have such a cool style with good usage of the CC4 texture pack and pleasant open areas. I recommend to try to finish this thing by yourself so that you can get a nice and consistent wad. I think that would be much better than a random community project with many different styles. And always remember that a wad doesn't need to have exactly 32 maps to be great! In my opinion you are talented enough to make an awesome wad by yourself. Yeah I guess,but I don't want to be repetitive,also I wan't different mappers to be there so the game doesn't become stale. even if no one will submit maps to the project I'll still gonna finish it myself. 1 Share this post Link to post
Walter confetti Posted January 23, 2015 ...i'm really sorry, but i don't remember to join your project! 0 Share this post Link to post
paymentplan Posted January 23, 2015 Glad to see this revived somewhat, but truth be told I'm not that motivated towards mapping anymore. If you want to keep my map in the project and tune it up or whatever, feel free. Consider it yours. That being said, don't feel obligated to rework my map so it can stay in the project. Sorry to duck out like this, but I really hope you can finish this thing, as your maps are quite fantastic! 0 Share this post Link to post
sincity2100 Posted January 24, 2015 paymentplan said:Glad to see this revived somewhat, but truth be told I'm not that motivated towards mapping anymore. If you want to keep my map in the project and tune it up or whatever, feel free. Consider it yours. That being said, don't feel obligated to rework my map so it can stay in the project. Sorry to duck out like this, but I really hope you can finish this thing, as your maps are quite fantastic! I'll propably keep your map,maybe use it to feature your name or something. 0 Share this post Link to post
EffinghamHuffnagel Posted January 24, 2015 Hadn't you posted another map? Paradox Night? So you're dropping it? 0 Share this post Link to post
sincity2100 Posted January 24, 2015 EffinghamHuffnagel said:Hadn't you posted another map? Paradox Night? So you're dropping it? No,I forgot to put it in the slot,I'll put it when I have time. 0 Share this post Link to post
sincity2100 Posted January 30, 2015 Here's my new map http://www.mediafire.com/download/vxw506us1y89kr8/The+Fortress+of+Cruelity.wad for the hellish map it's called The Fortress of Cruelity Make sure you test it with the CC4 texture pack 0 Share this post Link to post
Ezepov Posted January 30, 2015 I very like your E1. Good style and gameplay. 0 Share this post Link to post
sincity2100 Posted January 30, 2015 Ezepov said:I very like your E1. Good style and gameplay. Thanks :) it's still not finished yet so they're at E1 0 Share this post Link to post
sincity2100 Posted February 6, 2015 Here's a new map for the project http://www.mediafire.com/download/mtmovc44qws7o16/Base+XUZ.wad it's called Base XUZ Feedback plz 0 Share this post Link to post
scifista42 Posted February 6, 2015 sincity2100 said:Here's a new map for the project http://www.mediafire.com/download/mtmovc44qws7o16/Base+XUZ.wad it's called Base XUZ Feedback plz FDA. Mixed feelings. Looks pretty great - but the ever-present symmetry is nothing but cheap, also too many rooms were simple rectangles. Similarly in gameplay, it's enjoyable (even if predictable) for most of the time - but damn the door fights, they're uninspired and happen pretty frequently, the worst ones happen when going back through red door, and at the thin door behind yellow door. Camping or running away is too easy in most situations. For example the red computer room that unlocks red keycard, it would be much more exciting battle if the played was locked there for 30 seconds or something like that, not letting him escape. The very final large-scale battle was also nothing but a cheap spam. And then there was a stuck Mastermind. Remember to give him enough space to walk, not just to stand, otherwise he always gets stuck - he also makes 12-unit steps, as opposed to most other monsters who make 8-unit steps. Another thing, in the start room, I've noticed that the big blocking window glitched when viewed from above. It can be easily fixed using Boom's action "242 : Create Fake Ceiling and Floor", much better than vanilla's missing texture trickery. The map gave me an overally good impression, though. Very TNT-style, impressive and very clean, even more clean than your other maps were. Keep it up! Just consider improving what I've told you. 0 Share this post Link to post
sincity2100 Posted February 6, 2015 scifista42 said:FDA. The very final large-scale battle was also nothing but a cheap spam. And then there was a stuck Mastermind. Remember to give him enough space to walk, not just to stand, otherwise he always gets stuck. Actually if you play this on UV the spider mastermind will teleport right infront of you,so he'll have a freedom to walk around. 0 Share this post Link to post
scifista42 Posted February 6, 2015 sincity2100 said:Actually if you play this on UV the spider mastermind will teleport right infront of you,so he'll have a freedom to walk around. I've played on UV, in PrBoom-plus -complevel 9. 0 Share this post Link to post
Hoodie Posted February 6, 2015 I'm new to mapping, but I would totally like to try and help. 0 Share this post Link to post
sincity2100 Posted February 6, 2015 Hoodie said:I'm new to mapping, but I would totally like to try and help. Go ahead :) 0 Share this post Link to post
The_MártonJános Posted February 7, 2015 sincity2100 said:Map 32, Get the TNT textures with you on this one because it's gonna be a mixture of TNT Evilution+Plutonia map Mind if I?... 0 Share this post Link to post
Hoodie Posted February 7, 2015 sincity2100 said:Go ahead :) Should I make the maps in Doom2 style? 0 Share this post Link to post
sincity2100 Posted February 7, 2015 Hoodie said:Should I make the maps in Doom2 style? You can make it in any style you want,but don't make your maps too small,okay. 0 Share this post Link to post
sincity2100 Posted February 7, 2015 Cell said:Mind if I?... Off Course,welcome :) 0 Share this post Link to post
The_MártonJános Posted February 8, 2015 sincity2100 said:Off Course,welcome :) Sure thing, I'll get down to by immediate priority. 0 Share this post Link to post
sincity2100 Posted February 13, 2015 Hi Guys,I'm back again with an entirely different map called Ancient Evil This map is an incarnation of Tom Mustaine's Perdition Gate maps,here are some screencaps of this map: 0 Share this post Link to post
scifista42 Posted February 13, 2015 Looks pretty good, but I think that all of the areas really need improved lighting and more contrast. Anyway, I like the design. :) 0 Share this post Link to post
Hoodie Posted March 11, 2015 Hey I finished a techbase/hell map, how can I send it to you? 0 Share this post Link to post
sincity2100 Posted March 11, 2015 Sure,You can send me here in this forum :) 0 Share this post Link to post
Toxie Rocks Posted March 12, 2015 Really like the screenshots sincity, though scifista is correct. They would benefit from some light variation and a texture here or there that's not brown (the water in shots three, four and five fit this criteria). 0 Share this post Link to post
sincity2100 Posted March 21, 2015 Here are two new maps Cooldown http://www.mediafire.com/download/zek4x8nz212trio/Cooldown.wad by me Nuclear Passage http://www.mediafire.com/download/rohke1laj68zr0i/GMP+thing.wad by Hoodie Enjoy 0 Share this post Link to post