pming Posted February 10, 2015 Hiya! I know Risen3D doesn't get much love, but I still really like it's sound, movement and lighting... so I like to map for it on occasion. One thing I've never really figured out, though, is how to add a "dynamic light" with a color. In particular, I want to be able to put it where I want with a color and intensity/radius. Mainly for use in enhancing areas of a surface (lights, wall torches, etc). Does anyone know where I can find info on how to do that using either GZDoombuilder 2 or DeepSea? Thanks! ^_^ Paul L. Ming 0 Share this post Link to post
hawkwind Posted February 15, 2015 Have you downloaded the Risen3d.cfg file for RiseneD for use with DB2 ( I think it will work with GZDB ) ?. I also suggest you download Mainframe Complex ( mfc.wad ) and see how coloured dynamic lights were used in it . http://www.doomworld.com/idgames/index.php?file=levels/doom2/Ports/m-o/mfc_v1.1.zip 0 Share this post Link to post
pming Posted February 15, 2015 Hiya! Thanks! DL'ed it and will take a look into the map soon. :) ^_^ Paul L. Ming 0 Share this post Link to post
Enjay Posted February 15, 2015 Good to see interest in Risen3D. I too very much like its visuals and sound. In fact, its sound, IMO, is perhaps the best in any Doom port. I even got a Sound Blaster card with Creative Alchemy primarily so that I could continue to use Risen3D's full EAX effects under Win7. I have a long standing intention to produce something for Risen3D one day. Unfortunately, I never seem to have the amounts of free time that I used to. So when I do get the opportunity to do some editing, I tend to stick with what I know ((G)ZDoom mainly) because I can get stuff done quickly. 0 Share this post Link to post
pming Posted February 15, 2015 Hiya! Yeah, Risen3D needs more love. Actually, what it really needs is some more "artist/mapper friendly" tools to help with the map building process. I use GZDoomBuilder 2 for most of my mapping. The Risen3D.cfg file for GZDoomBuilder 2 is nice...but, as I said, R3D needs more artist friendly stuff. Like being able to add dynamic lights and other "map spots" in the editor, and then define their specifics in-editor as well. (like GZDB2 lets you for GZDoom/Hexen/Heretic). 0 Share this post Link to post