cruxit Posted March 2, 2015 MURDERWORLD.WAD In this wad doomguy must face his hardest enemy yet and defeat Kevin the final boss in order to save the universe from total destruction. Murderworld is an 8 level long wad filled with high octave action and subversive puzzles. Thinking outside of the box is highly recommended. This wad is recommended for mature audiences who are used to highly disturbing imagery and concepts beyond human rationale. This is my first wad. I appreciate any input. It is recommended to use ZDoom and compatibility options doom (strict). Hope you like it! Download link: http://www.mediafire.com/download/8e3l31b21mittlb/murderworld.wad EDIT: I didn't except these much support and input this soon. I'm taking all your contributions into account when i make the prequel. 0 Share this post Link to post
scifista42 Posted March 2, 2015 Here is a screenshot of the start area in MAP01, taken in ZDoom. Consequent maps looked very similar. No, I don't like this at all, sorry. It's not only nonsensically structured, messy and ugly, but even completely glitched out and full of HOMs and unclosed sectors, as it seems. EDIT: But the music. The music! The music!!! Is just mental. 0 Share this post Link to post
tourniquet Posted March 2, 2015 Murderbox, Murderworld, so much murder these days. 0 Share this post Link to post
Du Mhan Yhu Posted March 2, 2015 This needs a shitload of fixes, I started map01 and was very disappointed. I couldn't make any progress in the map, let alone even begin to understand where I was supposed to go. Edit: I quit on map03, once you get the radsuit, the map breaks. Edit2: I took a screencap in DB2, format issue maybe? Map01: http://imgur.com/nVh31EZ 0 Share this post Link to post
Du Mhan Yhu Posted March 2, 2015 Breezeep said:I'd rather start again from scratch. What I meant was, maybe he changed formats in Doom Builder. Edit: It appears that might not be the case. Spoiler Also, I enjoyed the middle finger room in map03. 0 Share this post Link to post
SuperCupcakeTactics Posted March 2, 2015 Well that was something... I don't think you should have that music because it scared me (made me switch to default doom 2 music) and the map names scared me too... it frightened me. 0 Share this post Link to post
Memfis Posted March 2, 2015 You guys just can't think outside of the box. 0 Share this post Link to post
baja blast rd. Posted March 2, 2015 Music is high quality, maybe 8/10 or 9/10. But the rest of the levels need serious work. 0 Share this post Link to post
cruxit Posted March 2, 2015 SuperCupcakeTactics said:Well that was something... I don't think you should have that music because it scared me (made me switch to default doom 2 music) and the map names scared me too... it frightened me. I'm sorry if I offended you with the scary undertones and music in this wad. I did put up a warning about disturbing content in the post, but maybe i didn't highlight it enough. If it makes you feel any better it scares me too sometimes... 0 Share this post Link to post
AdamAK Posted March 2, 2015 Played through this yesterday. Had quite a bit of fun with it. I found MAP01 to be the most creative one, but all maps had excellent elements in them. Looking forward to the sequel! 0 Share this post Link to post
baja blast rd. Posted March 2, 2015 rdwpa said:But the rest of the levels need serious work. I'll elaborate. The visuals aren't actually terrible -- some might call it "stylistic suck" -- and you do a good job of using Doom's textures to portray complete nonsense. But that's inconsequential because it's a total chore to move from point a to point b. Make the lanes of movement wider and better defined. And add spiderdemons. I feel like you're relying on walls to separate areas when you can use spiderdemons. 0 Share this post Link to post
Moustachio Posted March 3, 2015 This is like the Death Grips of Doom wads. 0 Share this post Link to post
Walter confetti Posted March 3, 2015 Aren't this a jokewad? From description it looks like that... so i don't get why people are so pissed off about this... EDIT: played this, and... uhm, it's "ok" for a jokewad... 0 Share this post Link to post