LEX SAFONOV Posted June 26, 2014 One day, looking through youtube, I came across vidos where twisted old three-dimensional games and basically shooters (letalok was dumb enough). And in one frame a glimpse one very good toy: Star Wars: Dark Forces. I tightened the game with its atmosphere of Star Wars, a film that I think many visits) The protagonist - Kyle Katarn, gone over to the rebels from the Imperials, after the sudden death of his father (he was not even allowed to bury him properly). Feature of the game was that each level had or what the problem - for example to find a weapon and return to the top level, where you will wait for the spaceship. We basically fighting against imperial infantry, but there are at alien enemies. Levels - in terms of the detail will be steeper dumovskih, your engine used, but according to Wikipedia, before its creation, the developers spent reverse engineering usually think (reverse engineering) for an understanding of rendering graphics. On the basis of this case has its own engine Jedi Knight Engine. After watching the passing game and I noticed that there is not a very important thing - the multiplayer, and wanted to run as a cooperative or TDM with Blaser or mine) Weapon: 1. Fists (standard, though they look cooler dumerskih) 2. Laser Gun, shoots red lasers. It is worth noting that in the original game used red polygonal model (4 vertices total) for laser marking. 3. Laser Rifle infantryman Blaster. Shoots lasers too, but rate and uses 2 rounds per shot. 4. Detonators - regular grenade, but with a difference - you can adjust the strength of the key pinching "fire." On a simple shot - grenades explode instantly, alto shot - grenades bounce off walls. 5. "AutoGun" - shoots blue balls of energy. Has alto mode - can fire three times for blue balls. 6. Fusion Cutter - Weapon with four trunks, each trunk separately shoots green blobs of energy. Alt mode produces clumps of four trunks immediately. 7. Mines with two kinds of attacks. Simple attack - put mine and explodes after a while, the second - put mine explodes and only when or who will run past. 8. Mortar - something like a rocket launcher, only shoots clutch charges with "weight", ie they do not fly straight blunt and to the floor by gravity. 9. Plasma gun - something like BFG, only charges weaker. 10. Plasma Rifle Infantry (a big dude there). Another variety of plasma, with only two modes of fire - the first shoots conventional plasma clots, the second - fires missiles. Please excuse me if this text is not entirely correct written just my native language is Russian, and English I do not know very well) Screenshots: Download link: http://webfile.ru/112f9b99b4e96a0a9be56c9459ddddcf ENJOY!)))) 0 Share this post Link to post
CeeJay Posted June 26, 2014 *cough, cough* http://www.doomworld.com/vb/wads-mods/68175-dark-forces-star-wars-gameplay-mod/ 0 Share this post Link to post
LEX SAFONOV Posted June 26, 2014 No, no, it's another mod) Just then I tried to make a weapon more accurate as the original game) In addition, this mod for zdoom 0 Share this post Link to post
CeeJay Posted June 26, 2014 Didn't mean to burst your bubble or anything, but I just wanted to point out that something like this has been done before. There was one made for ZDoom as well not that long ago, though it was far from perfect. A true and faithful Shadow Warrior conversion has not been seen however to the best of my knowledge. 0 Share this post Link to post
LEX SAFONOV Posted March 4, 2015 And so, after a very long break, I decided to once again take up the Dark Forñes. That currently done: - Moved almost all the enemies from the original game (left 2 - the boss and floating in the water monster). To transfer the program was used "Cyra", allows you to view the original animations items \ monsters. - Rewritten laser model (RedBolt). - Changed the balance, but soon it will change again) In a short time, if you like it - I completed yet remaining enemies and maybe make texture Pack. Of course a link to the new version: http://s000.tinyupload.com/?file_id=83739756017704530702 0 Share this post Link to post
gemini09 Posted March 4, 2015 A texture pack is available at Realm667.com. I checked out your mod and it was pretty cool. I'm no fan of Dark Forces as I never really played it, but I'm using the texture pack for a map and I might use some of the effects in your mod, like the blue laser flame from one of the weapons. 0 Share this post Link to post
Clonehunter Posted March 5, 2015 Hm, perhaps someone should make a series of Multiplayer maps with the texture packs and give this game the Multiplayer experience it needed. 0 Share this post Link to post
LEX SAFONOV Posted April 13, 2015 Dear friends, I present to your attention a new assembly Dark Forses. Recent changes: - Added almost all enemies (except turrets, but I will add them later for mappers). Now, when you walk on water, you can sometimes wait for a surprise) - To recreate almost all powerups (except the Aes kleats at beta stage) - Reworked the balance - he now looks more like the original game, and spawn ammo and weapons more rational. - Bobstyle have weapons now more reminiscent of the original game. (Maybe soon, I will try to do a similar imitation on the ACS and offsets). - Fixed a multiplayer game (not Zandronum, gzdoom multiplayer). Certainly link !: http://s000.tinyupload.com/index.php?file_id=13953298957170053112 "Blast him!"))) 0 Share this post Link to post
LEX SAFONOV Posted April 17, 2015 OKay guys, progress: Mouse-Bot now worked! If mouse dead - drop battery. You can use battery for powerups(original game) (awww, my inglish is very shit) 0 Share this post Link to post
LEX SAFONOV Posted May 31, 2015 After some thought, I decided to release this release. I present to you a new assembly Dark Forses! Recent changes: - Starting from the original video game. - The balance is shifted in a more complex way (mainly increase in the lives of the enemies. In the future, try to make a menu where you can choose the balance). - Of course as he wrote earlier - a nice pack of music from the PSX game. Music plays every level in random order and will not be repeated) - Numbers for Doom Builder. If you want to do to modify the maps - no problem! Now you can put numbers of actors modification) Numbers list: Spoiler Weapons: Blaster Rifle - 30001 Auto Gug - 30002 Fusion Cutter - 30003 Mortar Gun - 30004 Concussion Rifle - 30005 Assault Cannon - 30006 Pistol, detonator and mines have been added since originally given to the player. For the detonator and mines on the map, place the ammo. PoverUps: 20 Schield Units - 30007 Dark Forses Medikit - 30008 Schield Super Charge - 30009 Weapon Super Charge - 30010 Revive - 30011 Extra Life - 30012 Your Gear - 30013 Infared Goggles - 30014 Gas Mask - 30015 Ice Cleats - 30017 Cartridges: Battery - 30019 15 Energy Units - 30020 1Thermal Detonator - 30021 3Tnermal Detonators - 30022 5Thermal Detonators - 30023 10Power Chells - 30024 30Power Chells - 30025 50Power Chells - 30026 100Power Cells - 30027 1 IM Mine - 30028 5 IM Mines - 30029 1 Mortar Shell - 30030 3 Mortar Shells - 30031 5 Mortar Shells - 30032 20 Plasma Cartridges - 30033 30 Plasma Cartridges - 30034 1 Missile - 30035 5 Missiles - 30036 Enemies: Empire Officer - 30037 Empire Commando - 30038 Empire Infartyman - 30039 Empire Probe - 30040 Initial Droid - 30041 Empire Gold Probe - 30042 Remote Droid - 30043 Ree Yees - 30044 Gam Guard - 30045 Boss Kate - 30046 Bobba Feit - 30047 Phase1(skeleton) - 30048 Phase2(Dark tropper) - 30049 Phase3(Generall) - 30050 Jabba Kell(Kell Dragon) - 30051 Sewer Bug(Water Monster) - 30052 Mouce Bot - 30053 Standard Turret(Special for mappers) - 30054 I beg you not to be surprised by many names - they are purely technical and real names do not have) The following plans: - ACC Bobstyle imitation. To support Zandronom - More monsters on the subject of modification. - It is likely the maps (but very probably because I mapper very bad, unless there are people who will make the maps under my modification). - Heretic \ Hexen support. Are Debuging. Links!!!!!: Dark Forces: http://www.mediafire.com/download/as7hala473xb4cd/DarkForces.pk3 Dark Forces Music Pack (I'm recomended it): http://www.mediafire.com/download/k5mq5akq96da77t/DarkForcesMusic.pk3 And in the end - have fun! Write error and wishes) 1 Share this post Link to post
Clonehunter Posted May 31, 2015 This looks pretty cool, going to have to check it out 0 Share this post Link to post
LEX SAFONOV Posted June 15, 2015 And so friends, the first attempts to move the maps from the original game engine doom2 What you think about whis?) 0 Share this post Link to post
nicolas monti Posted June 15, 2015 LEX SAFONOV said:And so friends, the first attempts to move the maps from the original game engine doom2. What you think about whis?) Dark forces maps were great, I'd love to see a total conversion. 0 Share this post Link to post
Krazov Posted June 15, 2015 Breathtaking. There was some project (two episodes) with “Dark Forces” resources but, judging by weapons and enemies, this one’s quite promising. 0 Share this post Link to post
Daniel25is Posted April 7, 2019 Okay, I know I'm REALLLYYY late, but I am making a Dark Forces mod for Doom II, and I was wondering if I could use the weapons and enemies in it? I will give all credit where credit is due. 0 Share this post Link to post