scifista42 Posted April 1, 2015 EDIT (June 4th): PROJECT IS FINISHED. Final /idgames release: http://www.doomworld.com/idgames/?file=levels/doom2/Ports/d-f/foolstar.zip Thanks everyone for their submissions. Original post with project instructions is here: Spoiler Make a map using PRIMARILY Doom Builder's default Doom 2 textures (STARTAN2, FLOOR0_1, CEIL1_1). You can use other textures too, even custom textures if you want, but use primarily the default ones. Format, compatibility, map size, gameplay style and your effort doesn't matter. All maps are accepted unless they're malicious. Despite being a joke, please don't derail the thread and make the project happen anyway. I'll probably make my map later today. Custom music is allowed, but D_RUNNIN is preferred. 0 Share this post Link to post
xnv Posted April 1, 2015 Would be using floor and ceiling texture on a wall in an UDMF format map be considered cheating? 0 Share this post Link to post
scifista42 Posted April 1, 2015 Allowed. Also, deadline is tomorrow. Hurry up! 0 Share this post Link to post
Superluigieth1 Posted April 1, 2015 I made something in under 30 seconds. It's limit removing. I havent tested it. Megaspheres, BFG9000s and Cybies and Spiderdemons are it. It's called 'an asum adventur' download 0 Share this post Link to post
vdgg Posted April 1, 2015 http://www.speedyshare.com/MxEA9/twilite.zip A map I made 3 years ago, slightly modified. Includes a max demo in 1:41 0 Share this post Link to post
Memfis Posted April 1, 2015 Download: vilegame.zip [-complevel 2] Kill all keens to open the exit. This has probably been done before but oh well. I guess with Boom you could randomise thing placement every time. 0 Share this post Link to post
joe-ilya Posted April 1, 2015 star.wad A linear yet not simple map with a MIDI I made myself, it's called "murder" and it's the first serious MIDI I've finished, but it will sound like shit on OPL. 0 Share this post Link to post
tourniquet Posted April 1, 2015 hello i made a dumb map, CL9 taking startan mountain by strategy 0 Share this post Link to post
xnv Posted April 1, 2015 http://www.speedyshare.com/3grFz/xnv-agsk.wad absolutely untested piece of crap udmf (so play in z-doom) map called "adventures of the gay serial killer" you're randy kraft and you're sent to hell (hell is a crappy techbase by the way) and you must kill the demon 0 Share this post Link to post
scifista42 Posted April 1, 2015 Haha tourniquet, the concept is brilliant and I really liked how the speed was balanced. Xnv, be aware that the medikit and backpack can be wall-grabbed before the wall raises. Other that that, a sufficient berserk fun. The only map so far that I've found fun was xnv's one. It doesn't matter today, but still, I'm slightly disappointed. Keep them coming, though! 0 Share this post Link to post
AD_79 Posted April 1, 2015 This is objectively the best project and I'm absolutely going to make something for it. 0 Share this post Link to post
yakfak Posted April 1, 2015 hey yo if you use a different editor can you use the default textures from that application instead? for example WinDEU favors GRAY4, FLOOR03 and FLAT18 for the ceiling 0 Share this post Link to post
scifista42 Posted April 1, 2015 ^No, the textures are given. STARTAN2, FLOOR0_1, CEIL1_1. --- Also, here is my submission: Rabble (build time 1.5 hours) 0 Share this post Link to post
Jimmy Posted April 1, 2015 There's no time limit, is there? Anyways here's proof that I'm actually working on something. This is still heavily WIP and I need to place monsters, but sleep first. 0 Share this post Link to post
scifista42 Posted April 1, 2015 Everything in that screenshot <except the default textures and sky> looks great, Jimmy! :D 0 Share this post Link to post
Walter confetti Posted April 1, 2015 Space-tan, boom compatible, made in 5 hours with a laggy mouse and lots of wasted rage... 0 Share this post Link to post
scifista42 Posted April 1, 2015 Good effort, walter. The map is ugly as expected, inconsistent too, but at least it's somewhat "stylized", which makes it more pleasant to wander through. It has linear progression and simplistic gameplay as most of your maps, though. I really like the idea to use WOOD3 texture to complement the default textures. The conveyor belt part (aside from wall texturing) is surprisingly well working atmosphere-wise. 0 Share this post Link to post
Alfonzo Posted April 1, 2015 > Startan project Come on, fess up! Who was it? Who slipped him the memo? 0 Share this post Link to post
AD_79 Posted April 1, 2015 Alfonzo said:> Startan project Come on, fess up! Who was it? Who slipped him the memo? :D 0 Share this post Link to post
Xindage Posted April 2, 2015 Well i do a try too but i'll not able to complete it today since i have work and i have to sleep early but has a proof here is a printscreen of DB2 - 0 Share this post Link to post
AD_79 Posted April 2, 2015 scifista42 said:deadline is tomorrow. Hurry up! So yeah, looks like it's soon. Mine won't be done by then D: 0 Share this post Link to post
Breezeep Posted April 2, 2015 Here's a crappy map from me: QUALITY LEVEL DESIGN Build Time: 4 hours, I think MIDI: "Last Resord" from Requiem I need to go to sleep now and relax the rest of my spring break. Happy April fools day you gits. 0 Share this post Link to post
scifista42 Posted April 2, 2015 Breezeep, even though your map is kinda "standard" (unsurprising) small modern map, it's actually good looking despite using so much STARTAN! The best looking and best playable map so far, I'd say. But - both red doors can be opened by a blue key. Playtesting = gold. ;) 0 Share this post Link to post
Breezeep Posted April 2, 2015 I just made some fixes and changes to my map. revision of my map 0 Share this post Link to post
Jimmy Posted April 2, 2015 You're Startan2 Piss Me Off Turned out okay I guess! There's probably a bit more texture variety in this than any other submission so far though. MIDI is by me and it's called "Knock It Off!". EDIT: I updated the map with more verticality. EDIT EDIT: oh hey screenshoots 0 Share this post Link to post
scifista42 Posted April 2, 2015 @Jimmy: Great map, great looking! I don't know if the Cyberdemon and PEs were an injoke about crappy maps (supposed to call / originating from a distant mind association), but whatever. Bug: After raising the exit bridge and falling down to the start door, there doesn't seem to be a way out. There's also too few ammo to kill the Cyberdemon, even with secrets. The secrets were good, I liked them. 0 Share this post Link to post
Jimmy Posted April 2, 2015 Thanks for catching that bug, scifista, whoopsie. D: Updated the link. I'm not sure what you mean in your sentence about the PEs and cyber. I'd like cybie to stay, although I admit the pains could be utilized better or outright replaced. If you have any idea what I should do with them, fire away. 0 Share this post Link to post
scifista42 Posted April 2, 2015 I didn't mean that they were bad in your map. I've only meant that they might have been placed with the purpose to provoke a mind connection with crappy maps inside the player's head, or that you did (unconsciously?) place them because you felt the connection. They're OK as they are. :) 0 Share this post Link to post
pcorf Posted April 2, 2015 If you can give me a few days. I am going to make a little map for this. Mainly STAR, esp STARTAN2 and some lights and supports and good old D_RUNNIN in the background. 0 Share this post Link to post