tomatoKetchup Posted April 4, 2015 Yes it's me again! According to that page: http://zdoom.org/wiki/MAPINFO/Intermission_definition It seems that the custom intermissions can only be used at the end of an episode, since only the command " GotoTitle {} " allows you to exit that intermission. Is that real or is there a missing command for simply jumping to another map? 0 Share this post Link to post
scifista42 Posted April 4, 2015 Intermission standardly ends (=leads to the next map) when the player presses use, unless otherwise is specified (GotoTitle, Link...). Just omit these commands. 0 Share this post Link to post
tomatoKetchup Posted April 4, 2015 I tried but it doesn't seem to do anything when I press Space or any key.. 0 Share this post Link to post
tomatoKetchup Posted April 5, 2015 Maybe I think I know why. I tried to use the "deathsequence" command so when the player dies the sequence starts. But although my map also have a "next" command, I don't know if that can be triggered by a deathsequence. In other terms, does that deathsequence allow to jump to the next map? 0 Share this post Link to post