Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
tomatoKetchup

Intermission definition: only for endings?

Recommended Posts

Intermission standardly ends (=leads to the next map) when the player presses use, unless otherwise is specified (GotoTitle, Link...). Just omit these commands.

Share this post


Link to post

Maybe I think I know why. I tried to use the "deathsequence" command so when the player dies the sequence starts. But although my map also have a "next" command, I don't know if that can be triggered by a deathsequence.

In other terms, does that deathsequence allow to jump to the next map?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×