Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Archi

Crawler - one boom map

Recommended Posts

A map I was making on streams for 10 hours(with testing), it's a "remake" of map16 from Lost Maps 2 by Joe-Ilya, though, I don't want to contribute it to Joe-Ilya Tune-up Community Project, because it's a slaughter map.

Screen: http://i.imgur.com/yfirRUH.jpg

DL:
Version 2: https://www.mediafire.com/?2os51fdlmh22q4k
Version 1: https://www.mediafire.com/?buddd58019u8cjg

Have fun.

Skills implemented, track is "Yaw" by James Paddock from Back To Saturn X.

Share this post


Link to post

Thanks. Arch-jump route is there but I didn't test it very well, it may be buggy.
Didn't expect cyber to go through a teleport, was funny to see.
Also, how does the HMP skill feels?

Share this post


Link to post

Yeah AV route is bugged i just tried it, some of the Mancubi pits won't raise and you'll likely get stuck in them.

HMP is fine i guess it should be comfortable to play for slaughter-shy folks, i'd say the Soulsphere at the start isn't essential. In case you gonna fix the AV route i'll do another attempt on UV.

Share this post


Link to post

Hm maybe i accidently skipped a linedef otherwise i'm clueless why it didn't work. Anyways here's the attempt i was trying to record, i got stuck at ~3.20, recorded with CL9 so everything should actually work properly.

Share this post


Link to post

Yeah, seems like you skipped it. One of the most annoying bugs in vanilla/boom.

Share this post


Link to post

That's why I always make important linedefs like this diagonal or even duplicate them. It takes very little time to do and makes the map a lot more reliable.

Share this post


Link to post

Just popping out to say that aesthetics were awesome as always. Gameplay on HNTR was somewhat doable for me as a non-slaughter-player, though still a little over the top with monster counts per horde. Hard, but as I said, apparently doable (I've used resurrect cheating anyway), so well done.

Share this post


Link to post

Thanks.

I should force myself to spend more time to make all skill levels balanced well, heh.

Share this post


Link to post

Hey, gave it another spin on UV, AV jump strat works pretty well still i'd give the same recommendation as memfis to make the triggers diagonal, i was able to skip them in like 3 out 10 attempts. The Cybie in the Exit pit is rather pointless, can be killed without hassle from above and one of the tele ambushes is bugged, enemies are stuck on the 4 corner platforms since they won't get lowered if you jump out of the center.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×