Btyb88 Posted April 11, 2015 Hello Doomworld, Long time lurker, first time poster. Thought I would finally give a stab at uploading a map I just finished. It's small but fairly difficult. Runs with Plutonia and boom comp 9. http://www.mediafire.com/view/ld51g4l01ep2qjl/BAiW.jpg http://www.mediafire.com/download/8zwc90psa0a5nj4/BAiW.zip Feedback is welcome and appreciated. 0 Share this post Link to post
Memfis Posted April 11, 2015 Very hard, makes you fucking hate it. Good job. 0 Share this post Link to post
scifista42 Posted April 11, 2015 FDA (30+ failed attempts, but I've eventually won). This was the most enjoyable sadistic little map I've played in a while, if ever - and mind you, I don't normally enjoy such maps. Great aesthetics and very well done thought-out gameplay. Good work! Thanks! 0 Share this post Link to post
Count651 Posted April 11, 2015 Won't run using zandronum. I get an error message that says the following. " The following lines do not have a front sidedef. 958 959 961 962 963 965 966 967 969 970 971 973 You need to fix these lines to run this map. " 0 Share this post Link to post
scifista42 Posted April 11, 2015 @Count651: Update your Zandronum to 2.0. I did, and I can run the map. Nevertheless, the lines should get fixed anyway. 0 Share this post Link to post
Breezeep Posted April 11, 2015 This was a fun and challenging little map overall. I would like to see more from you in the future. 0 Share this post Link to post
tourniquet Posted April 12, 2015 Ha, really good, quite tough map particularly the start is indeed kinda sadistic, but i love playing stuff like that. Only wish there would have been a bit more ammo to take out the Cybie at the end. Also no clue how to reach the secret here? Like others said before go ahead make some more maps. First Exit 0 Share this post Link to post
Btyb88 Posted April 12, 2015 Thanks for the feedback everyone. @scifista42: Glad to hear you liked it so much! @tourniquet: The only way to get the secret is using the Arch-Vile to jump you over before stepping on that first "switch". Also the Cyberdemon was never really meant to be killed but you are probably right that there should be enough ammo either way. 0 Share this post Link to post