skillsaw Posted April 18, 2015 Don't bother recording on any map with a 3 door key unless you don't mind your demo desynching when I fix this bug, heh. This is apparently a different manifestation of the bug that dew found in testing - the bug involved 3 key doors only opening if you had the yellow keycard, and not opening if you have the yellow skull. I made a hacky fix that essentially replaced yellow skulls with yellow cards. I never though to test what would happen with no yellow key at all. I should have a fix out this weekend sometime. 0 Share this post Link to post
Krankdud Posted April 18, 2015 Map28 UV-Speed in 0:59! Looks like I'll have to redo map29 sometime since it desyncs now. It shouldn't take too long to get though. I'll probably do some more maps first before going back to that one.va28-059.zip 0 Share this post Link to post
Memfis Posted April 18, 2015 Great! How do you count attempts, manually? 0 Share this post Link to post
MD922 Posted April 18, 2015 No need to RJ Memfis, just grab! Map 03 UV-Speed in 18 Map 03 Nomo in 14morevademos.zip 0 Share this post Link to post
Krankdud Posted April 18, 2015 Map03 UV-Speed in 0:15 I save every demo using this batch file:@echo off prboom-plus.exe -iwad ../iwads/doom2.wad -file valiant.wad -complevel 11 -skill 4 -levelstat -record "demos/valiant-%1-%date:~4,2%%date:~7,2%%date:~10,4%-%time:~0,2%%time:~3,2%%time:~6,2%" -warp %1 %2 %3 %4 %5 %6 %7 %8 %9 I rename every exit I get so I know how many exits I had, and then I just count the 500 or so demos that are in the folder.va03-015.zip 0 Share this post Link to post
Dime Posted April 18, 2015 Going to have to implement that krankdud, otherwise I suppose you could just use a wsplit or livesplit but that would be super tedious after awhile. 0 Share this post Link to post
skillsaw Posted April 19, 2015 Just want to crosspost the updated version for those who don't check Wads and Mods as often, there is a fixed version of Valiant for the three key door bug here: http://www.doomworld.com/vb/post/1362683 0 Share this post Link to post
AD_79 Posted April 19, 2015 E1 (MAP01-MAP07) nomo in 3:56. Definitely improvable.vae1o356.zip 0 Share this post Link to post
Dime Posted April 19, 2015 Valiant UV-Speed episode 1 in 8:55vae1-855.zip 0 Share this post Link to post
MD922 Posted April 19, 2015 Map 03 nomo in 13 Map 03 Pacifist in 15demos.zip 0 Share this post Link to post
MD922 Posted April 20, 2015 Map 07 Nomo in 44 The jump!!! Why so hard!va07o044.zip 0 Share this post Link to post
4shockblast Posted April 20, 2015 Map 18 Pacifist in 0:23.va18p023.zip 0 Share this post Link to post
4shockblast Posted April 21, 2015 MD922 said:Map 01 UV-Speed TAS in 27 Map 1 UV-Speed TAS in 0:25.89.va01x025.zip 0 Share this post Link to post
Nevanos Posted April 22, 2015 MAP02 UV-Max in 2:06 MAP08 UV-Max in 3:53 MAP13 UV-Max in 7:42 MAP19 UV-Max in 3:01morevaliantdemos.zip 0 Share this post Link to post
Noobest Posted April 23, 2015 Map 11 UV-Speed in 0:39 Map 11 nomo in 0:32vademos.zip 1 Share this post Link to post
Memfis Posted April 23, 2015 I like your idea with using a batch file to count attepmts Krankdud. I'll probably start using it too. :) Nevanos: Unfortunately, MAP19 demo desyncs for me with the version from the first post. Gotta love those surprise wad updates... 0 Share this post Link to post
Dime Posted April 23, 2015 What was the success rate for getting through that imp horde noobest. 0 Share this post Link to post
Noobest Posted April 23, 2015 Getting past the imps wasn't actually too difficult. Before settling with the route in the demo I tried going for the yellow key first, but that made the arachotron near the start block me 95% of the time and most runs that got past that died to the mancubi near the red key. 1 Share this post Link to post
Dime Posted April 24, 2015 Valiant Episode 1 UV-Speed in 6:43vae1-643.zip 0 Share this post Link to post
dew Posted April 24, 2015 Dime said:Valiant Episode 1 UV-Speed in 6:43 Noice! I think I'm speaking for skillsaw as well when I say this is exactly what we wanted to see - a massive load of risk management when choosing wich IL tricks and restocking detours are worth it. Looking forward to improvements, heheh. 0 Share this post Link to post
skillsaw Posted April 24, 2015 dew said:Noice! I think I'm speaking for skillsaw as well when I say this is exactly what we wanted to see - a massive load of risk management when choosing wich IL tricks and restocking detours are worth it. Looking forward to improvements, heheh. For sure. As nice of a run as this is, it's nice to know that there are still unused IL tricks available to anyone willing to grind out the runs needed to incorporate them. 0 Share this post Link to post
Dime Posted April 24, 2015 my fav part is mancubian where im trying to go for the secret, but some asshole monster gets in the way and i just reconfigure wth I want to do haha 0 Share this post Link to post
MD922 Posted April 26, 2015 Map 07 UV-Speed in 1:00 I hate the monster boost, and I virtually hate this whole map. But I had to show this trick.va07-100.zip 0 Share this post Link to post