TMD Posted April 24, 2015 Welcome to the fourth annual MAYhem: MAYhem 1500! I'll keep rules clear, concise and simple: Looking for Boom compatibility, as usual. Gothic textures is your duly elected resource pack, linked and recompiled courtesy of NiGHTMARE. The restriction implemented is going to be 1500 lines. Much like last years 2048x2048 restriction, I hope this can still leave plenty of breathing room for good, detailed maps that don't become to sloogish and overbearing, but still set something up for a little thought and creativity. You have until the end of the month to submit stuff. And then more stuff happens! Logo forthcoming, after I do school things! Also, quality control may be more of a thing this year. We will see how submissions go :] SUBMISSIONS: venom canyon - jmickle Drillbit Compression - Pinchy Solace of the Shadows] - Demonologist Shi - pcorf No Mayhem! - walter c Domain of the Generically damned - cannonball Still More Mayhem - Urthar HANSEN - Chris Hansen Bond of Blood - gaspe You are Worshiping a Sun God - Inkie Sleep with the fishes - Breezeep Tech Center 1-267 - CorSair Monument of Pain - Phobus Isolation Game - Getsu Fune Isle of the Descendents - joe-ilya ArmouredBlood ArmouredBlood The Way to Jadeamir -Pinchy Jadeamir - Pinchy Gothic's really late submission Gothic Intersection of OppressionMarcaek and An_Mutt Solemn OutpostMarcaek and An_Mutt Too Many Homages [MAP31] -Walter C Castle Bathory Impie Somnulent Keep -Zakurum Rancid Redeemer -Archi Scalding Creek. What are you gonna do about it :v -AD_79 & Marcaek The Silencer -Impboy Art of Suffering -joe-ilya 1500 BC -Marcaek 1500 AD -AD_79 Sacrificial Circle -Phobus Benedictine ConvulsionsObsidian EurononymousEgregor Catastrophe at the Keep of Cape Caco -NoisyVelvet Prayers in Stone-dobu gabu maru 0 Share this post Link to post
Fuzzball Posted April 24, 2015 I vote that Joe-Iyla makes all the textures himself in MSPaint by scratch and that we can ONLY use those. 1 Share this post Link to post
Z0k Posted April 24, 2015 oh man i just hope i make in time to finish my third map for my wad, so i can make one for this, NMN Corp have some of my fav tech textures on it 0 Share this post Link to post
Memfis Posted April 24, 2015 Do we need votes from some random people that don't even map? 0 Share this post Link to post
scifista42 Posted April 24, 2015 ^Those people who don't map at least show their interest of what they'd like to play (or just see to happen). At this point, it's not clear who will actually contribute and how much he will do so, so it would be undemocratic to exclude anyone from the possibility to vote. 0 Share this post Link to post
joe-ilya Posted April 24, 2015 FuzzballFox said:I vote that Joe-Iyla makes all the textures himself in MSPaint by scratch and that we can ONLY use those. Heh. 0 Share this post Link to post
Walter confetti Posted April 24, 2015 NMN 4 life! FuzzballFox said:I vote that Joe-Iyla makes all the textures himself in MSPaint by scratch and that we can ONLY use those. lol 0 Share this post Link to post
joe-ilya Posted April 24, 2015 1 : Entrymay 2 : Undermays 3 : The maylet 4 : The focused may 5 : The may tunnels 6 : The may crusher 7 : May simple 8 : Tricks & Traps & May 9 : The pitty may 10 : May base 11 : O' of mayhem/Circle of map 12 : May the factory rise 13 : Maytown 14 : The inmost mays 15 : May zone 16 : Suburbian may 17 : The tenements where may is 18 : The mayard 19 : May's citadel 20 : Got may! 21 : Mayvana 22 : May's catacombs 23 : Barrels o' may 24 : Deep may 25 : May falls 26 : The abandoned may-ns 27 : May condo 28 : The may world 29 : The living may 30 : Icon of may 31 : Wolfenmay 32 : Big may 33 : Betrayed may 0 Share this post Link to post
scifista42 Posted April 24, 2015 joe-ilya said:24 : Deep mayWhy not Chasmay? They're all awkward anyway. 0 Share this post Link to post
EffinghamHuffnagel Posted April 24, 2015 scifista42 said:Why not Chasmay? They're all awkward anyway. Don't you mean "anymay"? And yeah, it was funny. I laughed. Edit: I just realized, you hit 5000 posts. Didn't you just hit 4000? Dude, when do you sleep? 0 Share this post Link to post
Inkie Posted April 24, 2015 Will there be any other limitations or gimmicks to the maps? Last year we did 2048 sized maps in addition to the texture pack. 0 Share this post Link to post
esselfortium Posted April 24, 2015 Inkie said:Will there be any other limitations or gimmicks to the maps? Last year we did 2048 sized maps in addition to the texture pack. This year they're actually doing 2,048 maps. 0 Share this post Link to post
AD_79 Posted April 24, 2015 I would prefer if there was no limitation and that we could do whatever we want. 0 Share this post Link to post
cannonball Posted April 24, 2015 AD_79 said:I would prefer if there was no limitation and that we could do whatever we want. That was pretty much what the first Mayhem was, the only limitation was the texture pack. 0 Share this post Link to post
dobu gabu maru Posted April 24, 2015 AD_79 said:I would prefer if there was no limitation and that we could do whatever we want. I'm actually in the opposite camp, where I look forward to MAYhem because of what the gimmick could be. 0 Share this post Link to post
Memfis Posted April 24, 2015 Maybe "make a map in the shape of something"? Like previous Mayhem had a caco map. I've always wanted to do a pony map. 0 Share this post Link to post
Inkie Posted April 24, 2015 Memfis said:Maybe "make a map in the shape of something"? Like previous Mayhem had a caco map. I'll have a chance to make an even better caco map. 0 Share this post Link to post
scifista42 Posted April 24, 2015 An unifying theme (or themes to pick from) would be nice. Just like an Abyssal Speedmapping Session with extended mapping time. 0 Share this post Link to post
joe-ilya Posted April 24, 2015 What about remaking dwango maps to single player maps? Any dwango is allowed, not just dwango5. 0 Share this post Link to post
TMD Posted April 24, 2015 scifista42 said:An unifying theme (or themes to pick from) would be nice. Just like an Abyssal Speedmapping Session with extended mapping time. This is an Abyssal Speedmapping session. It starts at 0500 UTC on May 1,2015. Alfonzo time just lasts a month instead of an hour. :> 0 Share this post Link to post
Tarnsman Posted April 24, 2015 Oh look the most overused texture pack is the one winning. See Donut, this is why you don't allow democracy to choose shit that requires taste. 0 Share this post Link to post
TMD Posted April 24, 2015 Tarnsman said:Oh look the most overused texture pack is the one winning. See Donut, this is why you don't allow democracy to choose shit that requires taste. I picked CC4 of my own accord two years ago and Nick Baker recolors in 2012. Dick tater ship doesnt work with me at the helm either. But like most dictators, I dont wish to give up the post either. Also, you imply that this voting will ACTUALLY affect the final outcome, and I'm not just going to use the new Romero resources. 0 Share this post Link to post
joe-ilya Posted April 24, 2015 300 lines per map? And/or 10 textures and 5 flats per map? 0 Share this post Link to post
scifista42 Posted April 24, 2015 @Tarnsman: The causality is: Texture pack is good -> Texture pack gets voted -> Texture pack gets picked -> Texture pack gets picked often -> Texture pack gets overused. Texture pack is not good -> Texture pack doesn't get voted -> Texture pack doesn't get picked -> Texture pack doesn't get picked often -> Texture pack doesn't get overused. Texture pack is overused as a consequence of being good. Not vice versa. Overusage of the texture pack doesn't make it less good. And particularly, overusage of the texture pack doesn't make other texture packs more good. 0 Share this post Link to post
joe-ilya Posted April 24, 2015 It's not because it's bad or good, it's because projects need something new and fresh that hasn't been done before or at least too much. 0 Share this post Link to post
Memfis Posted April 24, 2015 Uhh so is GOTHICTX underused or overused? I'm confused now, people are saying both. Tell me what to think, Doomworld! 0 Share this post Link to post
scifista42 Posted April 24, 2015 Fact: It's certainly much more used than the other 2 packs. Opinion: I actually don't think it's overused (that much). I've simply adopted Tarnsman's assumption when replying to him. 0 Share this post Link to post
Breezeep Posted April 24, 2015 I would love to see GothicTX combined with the ones found in Crucified Dreams. That could add alot of variety IMO. 0 Share this post Link to post