invictius Posted May 10, 2015 AFAIK Eternal is the most demanding wad for vanilla. I want a wad that's more demanding than that, but without boom/zdoom etc effects - just something vanilla-like that I can try with chocolate doom on an older physical machine to see how far I can push it. 0 Share this post Link to post
jmickle66666666 Posted May 10, 2015 back to saturn X e1 and e2 are both designed for vanilla and push a lot of boundaries 0 Share this post Link to post
scifista42 Posted May 10, 2015 BTSX E1 and E2This. They are the pinnacle of vanilla-friendly complexity that also looks and plays great. 0 Share this post Link to post
invictius Posted May 10, 2015 scifista42 said:This. They are the pinnacle of vanilla-friendly complexity that also looks and plays great. Isn't chocolate doom limit removing? Something that needs a limit-removing port, but doesn't use boom/zdoom effects, would be perfect. 0 Share this post Link to post
NuclearPotato Posted May 10, 2015 Chocolate Doom is not limit-removing. There are forks of Chocolate, like Crispy Doom, that remove the limits, though. 0 Share this post Link to post
Chopkinsca Posted May 11, 2015 Phobos: Anomaly Reborn? (I think that's what it's called) 0 Share this post Link to post
AD_79 Posted May 11, 2015 chopkinsca said:Phobos: Anomaly Reborn? (I think that's what it's called) Vanilla? 0 Share this post Link to post
Obsidian Posted May 11, 2015 I made a little technical exercise a while back on duplicating ZDoom with vanilla called Operation Hydra that might be of interest, if you don't mind the blatantness of it all. 0 Share this post Link to post
Gez Posted May 11, 2015 AD_79 said:Vanilla? PAR is for Boom and uses some Boom effect such as transparency maps. The text file heavily recommends using MBF to play it. 0 Share this post Link to post