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Impie

Wad Sound Issues

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So I was planning to do something silly with one of the old Sailor Moon Doom mods from the 90s for my youtube playlist, and I found a weird issue that's been driving me nuts: the custom sounds in the wad don't play. The graphics replacements work, but the sound replacements don't: it just uses the stock Doom sounds.

And yet, when I open the wad in XWE, the custom sounds are all there! What the hell?

I was wondering if anyone had the same sound issue with other old Doom wads, and if they know what the cause is, and if there's a way to fix it. Does it have to do with the source port used?

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I've played many 90's Doom wads but have never had this happen. Have you tried the wad in multiple source ports? Are the sounds named properly? Send me a link and Ill try to work it out, sounds like a very annoying bug.

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The sounds and music are between S_START and S_END markers, which they shouldn't be (it's a namespace for sprites only). Move them out of there. I did it, and it helped. Some patches and menu graphics are also between S_START and S_END markers - move them to proper namespaces (patches between P_START and P_END, graphics out of any markers).

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The 90s were a simpler time when only sprites, flats, and map lumps needed be in their respective namespaces, patches didn't have a namespace at all, and everything else could go anywhere it wanted. I consider it a bug for such freedoms to restricted in modern ports.

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Man, I tried opening the wad in xwe before, but it didn't even occur to me that S_START and S_END were the problem. That totally fixed the issue, so thanks fellas!

I might try fixing this mod up a bit as long as I have to conduct surgery on it.

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Fixed the wad and ended up remixing it. I combined three Sailor Moon Doom mods into one, and even made some new weapon pickup sprites from scratch.

Get it here.

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