Hellbent Posted July 2, 2002 ...someone groups the maps for me replacing map21 with dw14p.wad. Dw14p.wad is too big for deepsea to save and I want it included in the mega. So if someone could do this for me, as soon as it's done, the mega will be released. I'll send the megawad (it's completed) and dw14p.wad in a zip. Save dw14p.wad as map21 and then group it with the megawad replacing the current map21 that's in the mega (it's prolly my least favourite) 0 Share this post Link to post
Biffy Posted July 2, 2002 If you don't have any other takers, I'll try to do it for you. Email is llblakely@earthlink.net. 0 Share this post Link to post
Hellbent Posted July 2, 2002 Most of the wads have been done for awhile. It was just a matter of putting em all together into a mega. 0 Share this post Link to post
Duker900 Posted July 2, 2002 Hellbent, why dont you use wintex's merge pwad options, I belive you can get wintex here: http://www.doomworld.com/classicdoom/utils/editors.php 0 Share this post Link to post
Erik Posted July 2, 2002 dont you think some playtesting would be in place before you release it? 0 Share this post Link to post
Hellbent Posted July 2, 2002 Well, I've run into a serious problem of not enough slots (32) I have at least 40 wads I want in the mega, so I'm just gonna release this as is, and make another mega with the rest. So dw14p is not gonna be in this mega. That offer will still stand for the next mega, Biffy. Or I can use wintex. Thanks for offering to help me out. 0 Share this post Link to post
Hellbent Posted July 2, 2002 dont you think some playtesting would be in place before you release it? Most of the maps have been play tested a lot on DC. Sometime in January I think it was, I started making DM maps and sharing them with a few people on DC. They liked my maps so I kept making more. We played them alot and most of the wads in the mega are the ones we played on DC. So most of the wads have been playtested and approved. :) Nonetheless, I'm gonna release the mega as a public, wide release, beta. People can dl it, put it on servers (bbg's already offered me server time until September) and as bug reports arise, or complaints about gameplay, I can then fix them and release a finished product. 0 Share this post Link to post
Erik Posted July 2, 2002 sounds good, I'll try to get someone to put up a european server. 0 Share this post Link to post
Hellbent Posted July 2, 2002 wintex says VBRUN300.DLL not found. Any other .dlls I'll need to get it running? Can someone send me the .dlls or tell me where to get em? thanks. 0 Share this post Link to post
Duker900 Posted July 2, 2002 You need the visual basic 3.0 runtime files, look for them on google or something 0 Share this post Link to post
SyntherAugustus Posted July 2, 2002 you can fit 40 levels in a megawad with EDGE. Like This, MAP33, MAP34, MAP35, MAP36, MAP37, MAP38, MAP39, MAP40. Cory Whittle did it with Don's Challenge. (33-37) 0 Share this post Link to post
Liam Posted July 2, 2002 RailGunner said:you can fit 40 levels in a megawad with EDGE. Like This, MAP33, MAP34, MAP35, MAP36, MAP37, MAP38, MAP39, MAP40. Cory Whittle did it with Don's Challenge. (33-37) HAHASHAhHhahaHahHAHAHAAHAhahAHAHAaha 0 Share this post Link to post
SyntherAugustus Posted July 2, 2002 i uploaded a zip file JUST for you HellBent. Get it here. And put the file in your wintex directory! 0 Share this post Link to post
Hellbent Posted July 2, 2002 Hmm... too late now. I just uploaded the megawad to my site: schmolze.com/~jacobi/GreenWar.zip Does EDGE allow for zdoom linedef types? Would EDGE have been needed to run it if I had used it? Or would the mega be runnable under zdoom. 0 Share this post Link to post
SyntherAugustus Posted July 2, 2002 Liam, go load up dc1full.wad in wintex and see for yourself. 0 Share this post Link to post
SyntherAugustus Posted July 2, 2002 whoops! did not notice the zdoom part. who cares, upload the other 8 levels in a different wad. 0 Share this post Link to post
Liam Posted July 2, 2002 My favorite little sex slave said:whoops! did not notice the zdoom part. who cares, upload the other 8 levels in a different wad. You also ignored the fact that EDGE DOESN'T FUCKING HAVE MULTIPLAYER SUPPORT 0 Share this post Link to post
SyntherAugustus Posted July 2, 2002 Here are some screenshots I made with cajun. 0 Share this post Link to post
Doom II Guy Posted July 2, 2002 Thank you Railgunner for posting these pictures in 2 different topics ;) 0 Share this post Link to post