scifista42 Posted May 27, 2015 Revenant theories:Suitepee said:Good thing there's no such thing as an Archvile that resurrects everything as Revenants, or else I'd be really agitated.... Job said:Someone needs to make this. Here you go - I made a vanilla compatible dehacked patch wad, works with any Doom IWAD. Archvile resurrects everything as Revenants. (including other Archviles, Cyberdemons, Spiderdemons, Nazis and Keens) In addition, Pain Elemental spits Revenants. In addition, Revenants are slightly more aggressive. Side effect: Revenants leap towards you while being resurrected, and they may infight if they bump into each other in that moment. Another side effect: Revenants appear translucent in source ports than allow translucency (technically, they replace lost souls). Download: https://www.sendspace.com/file/hojhuj :) EDIT: NEW CONTENT! I made a new patch that makes the Revenant overpowered, but still reasonable to be seriously (?) used in maps: Double health Double aggressivity Quadruple speed Instant melee attack Shoots 5 missiles in a row Shorter pain animation Download: https://www.sendspace.com/file/2ngeik THAT'S NOT ALL! Anybody wanted to use the 2 patches together? Sorry, they're not compatible if you simply load them together. But here is a new patch specially made to act just like that! Summary: Archvile resurrects everything as Revenants. Pain Elemental spits Revenants. Revenants are slightly more aggressive. Revenants leap towards you while being resurrected, and they may infight if they bump into each other in that moment. Revenants appear translucent in source ports than allow translucency (technically, they replace lost souls). They have double health. More than double aggressivity. Quadruple speed. Instant melee attack. Shoot 5 missiles in a row. Shorter pain animation. Download: https://www.sendspace.com/file/2jljip Only now you can start your dream mapping! :) 0 Share this post Link to post
Jaxxoon R Posted May 27, 2015 What is a man, but a revenant waiting to happen? 0 Share this post Link to post
Allie Posted May 27, 2015 We were so preoccupied with whether or not we could that we didn't stop to think if we should... 0 Share this post Link to post
Obsidian Posted May 27, 2015 Jaxxoon R said:What is a man, but a revenant waiting to happen? What is a man? A miserable pile of Revenants! 0 Share this post Link to post
dew Posted May 27, 2015 scifista42 said:Side effect: Revenants leap towards you while being resurrected, and they may infight if they bump into each other in that moment. Side effect, more like best effect. Now if only their rockets emitted the kamikadze AAAAAAAAaaaaaa... 0 Share this post Link to post
Xaser Posted May 27, 2015 Oh god, wat Now someone make one where everything comes back as an Archvile. D: 0 Share this post Link to post
Impie Posted May 27, 2015 I haven't even played it and I'm already laughing my ass off. 0 Share this post Link to post
Ichor Posted May 27, 2015 Cyberdemons and spiderdemons should be resurrected as several revenants. 0 Share this post Link to post
Gothic Posted May 27, 2015 Inside all of us, there is a Revenant waiting to be awakened. 0 Share this post Link to post
Job Posted May 27, 2015 Ichor said:Cyberdemons and spiderdemons should be resurrected as several revenants. Upon death, the PE should spawn several revenants as well. 0 Share this post Link to post
AD_79 Posted May 27, 2015 This sounds like the best thing and I need to make a map using it. 0 Share this post Link to post
scifista42 Posted May 27, 2015 Job said:Upon death, the PE should spawn several revenants as well. He does. And even the thing with resurrecting multiple revenants from Cyberdemon and Spiderdemon is technically possible to do (normal bodies have a raise animation that makes them disappear immediately, but I can make another raise animation that also calls PE death special just before the body disappears, and give it only to Cyberdemon and Spiderdemon). Resurrecting them as one revenant seems more logical to me, though, and also fair. 0 Share this post Link to post
Job Posted May 27, 2015 scifista42 said:He does. And even the thing with resurrecting multiple revenants from Cyberdemon and Spiderdemon is technically possible to do (normal bodies have a raise animation that makes them disappear immediately, but I can make another raise animation that also calls PE death special just before the body disappears, and give it only to Cyberdemon and Spiderdemon). Resurrecting them as one revenant seems more logical to me, though, and also fair. Oh, I don't know how I missed that. Can't wait to try this. 0 Share this post Link to post
Ichor Posted May 27, 2015 And every barrel that explodes... ...becomes a revenant. 0 Share this post Link to post
Job Posted May 27, 2015 Ichor said:And every barrel that explodes... ...becomes a revenant. Just take the archvile out of the equation. There's something in the air. Something that causes the skeleton to jump out of every enemy you kill. EDIT: Oh, and revenants should behave like true reanimated dead. They should reassemble and get back up after, say 120-180 seconds after being knocked down. 0 Share this post Link to post
TheNerdTurtle2 Posted May 27, 2015 Holy shit. Scifista42 you are a god! Can't wait to try this haha 0 Share this post Link to post
Cynical Posted May 27, 2015 Job said:Just take the archvile out of the equation. There's something in the air. Something that causes the skeleton to jump out of every enemy you kill. EDIT: Oh, and revenants should behave like true reanimated dead. They should reassemble and get back up after, say 120-180 seconds after being knocked down. Every time you kill a Revenant, it spawns another Revenant. Then, after a few seconds, the first Revenant respawns. Best used in the final battle of Combat Shock 2 map 03. 0 Share this post Link to post
EffinghamHuffnagel Posted May 27, 2015 Hmm. I wonder what happens if you combine this with Fractal Doom... 0 Share this post Link to post
dobu gabu maru Posted May 27, 2015 Oh man this is awesome—I actually wanted to use this idea for a map but didn't know how feasible it was. Is there anyway to separate the new AV from the old? Ideally I'd want to have both in the map, and also for PEs to spit out regular Lost Souls instead of revs. 0 Share this post Link to post
scifista42 Posted May 27, 2015 No, it's too hacky already. Healing state is hardcoded to frame 266, so there cannot be 2 different ones for 2 different monsters. Similarly, Lost Soul needed to be replaced by a Revenant to take advantage of PE attack specials (even for the resurrection), so there is no longer a way to spit Lost Souls. Not in common DEHACKED. 0 Share this post Link to post
Breezeep Posted May 27, 2015 Best wad and Dehacked ever. EDIT: I tried playing this in PrBoom + and I get this error whenever an archvile tries to resurrect a monster or a pain elemental spits out a monster: "S_StartSoundAtVolume: Bad sfx #: 0" Not sure why this happens. 0 Share this post Link to post
scifista42 Posted May 27, 2015 Damn, I should have actually playtested it. I knew that SkullAttack requires having an attack sound, but I didn't know that spawning a monster via PainAttack requires it as well. Fixed: https://www.sendspace.com/file/hojhuj I've also found out that even though the DEHACKED is vanilla compatible, you should play it in a port that disables Lost Soul maximum number limit, because otherwise it stops working after a while (revenant corpses don't disappear, so their number only keeps increasing and never decreases). 0 Share this post Link to post
Clonehunter Posted May 27, 2015 Revenant Doom: The Video Game 30 Maps of Revenants and Revenant spawners. Everything you kill spawns two more Revenants. Even Barrels. Weapons do 3x Damage, and every missile fired is a homing missile. Let the Dream Live On 0 Share this post Link to post
Kotzugi Posted May 27, 2015 Haha this is fun. Would love to see a map for this as well. However it crashed on my PrBoom+ 2.5.1.3 with the message "I_SignalHandler: Exiting on signal: signal 11", after about two minutes of Barrels of Fun. Would it be possible to make it work on PWADs as well? Or do you have to adapt your PWAD or "hack" specifically for that? 0 Share this post Link to post