VGA Posted June 12, 2015 Hello, I adapted Chronohunter45's 1.16a release from here to use the extra frames that MBF defined so that there's no need to reuse existing frames and butcher the game. It requires MBF(+beta stuff) compatibility, so it works with the current versions of prboom+, (GZ)ZDoom, Doom Retro and Eternity. Credits go to perkristian for the resources and Chronohunter45 for the DEH adaptation. Download 0 Share this post Link to post
joe-ilya Posted June 12, 2015 This is cool to be done in prboom, but why isn't it affecting the bfg? 0 Share this post Link to post
VGA Posted June 12, 2015 joe-ilya said:This is cool to be done in prboom, but why isn't it affecting the bfg? The BFG is the only weapon not smoothed out in this version. 0 Share this post Link to post
Linguica Posted June 12, 2015 VGA said:It requires MBF(+beta stuff) compatibility, so it works with the current versions of prboom+, (GZ)ZDoom, Doom Retro and Eternity. So it's not vanilla. 0 Share this post Link to post
VGA Posted June 12, 2015 Heh, yes, I should rename it to Smooth Dehacked Guns if I release another version. SDG sounds cool. 0 Share this post Link to post
Sp00kyFox Posted July 1, 2015 too bad it's not demo compatible. just tried it with zero-master's impressive plutiona nightmare run and it desyncs. doesn't happen though with chronohunters version of the mod. 0 Share this post Link to post
VGA Posted July 1, 2015 Maybe some day I will try to fix it but there is no real interest so .. maybe not :-D 0 Share this post Link to post