Superluigieth1 Posted June 14, 2015 The Evil Sacrifice Yep, The Evil Sacrifice is back, and also, two thirds of it is done, so NO DELAYS! (I hope.) So, without further ado, DOWNLOADS! 6-MAP Demo (Really Old; circa 2013) - download Evil Sacrifice Earlier Beta (2014) - download 11-MAP Demo (Just New!) - download MAP11 Patch (Just New and URGENT!) - download; requires sacrifce.wad. Screenshots will come in the following days, so stay tuned! [b]Album, map01 is at the start. NOTE: It is 14MB upon extraction, but there is NO viruses! Chart for Maps: Episode I - The Base MAP01 - Power Control - 100% Complete! MAP02 - Phobos Lab - 100% Complete! MAP03 - Containment Area - 100% Complete! MAP04 - Administration Centre - 100% Complete! MAP05 - Stronghold - 100% Complete! MAP06 - The Abandoned Mines - 100% Complete! MAP07 - Central Processing - 100% Complete! MAP08 - Dead Zone - 100% Complete! Episode II - In Space MAP09 - The Bay - 100% Complete! MAP10 - CryoSleep - 100% Complete! MAP11 - Command Control - 100% Complete! Episode III - Gothic Hell MAP12 - Marble Mansion - 50% Complete! MAP13 - Deepest Reaches - 30% Complete! MAP14 - Forgotten Quarry - 0% Complete! MAP15 - SewerHell - 0% Complete! Episode IV - Undiscribable Hell MAP16 - Life's a Hellish Beach - 0% Complete! MAP17 - Hell's Pyramid - 0% Complete! MAP18 - Sign of Evil - 0% Complete! MAP19 - Odyssey of Demons - 0% Complete! MAP20 - Icon of Undiscribable Sins - 0% Complete! Secret Episode MAP31 - Egypt - 100% Complete! MAP32 - Lonely - 0% Complete! 0 Share this post Link to post
franckFRAG Posted June 14, 2015 ¿screenshots? edit,Superluigieth1 said:Screenshots will come in the following days, so stay tuned! Oh Nevermind.. 0 Share this post Link to post
Cupboard Posted June 26, 2015 Make some areas more open to run around in. The player should be able to strafe sometimes. The scenery can be kind of interesting but don't let it corner you into making 90 or 45 degree angles everywhere. You don't have to build boxy stairs either, you can round them out or add perforations. 0 Share this post Link to post
Fonze Posted June 26, 2015 Sounds cool bro. I'd love to take a look at your stuff and tell you of my experiences. It'll be a few days, maybe a week, but I'll put it on my to do list. 0 Share this post Link to post
Superluigieth1 Posted June 26, 2015 TheCupboard said:Make some areas more open to run around in. The player should be able to strafe sometimes. The scenery can be kind of interesting but don't let it corner you into making 90 or 45 degree angles everywhere. You don't have to build boxy stairs either, you can round them out or add perforations. Sure, I'll add that to the hell levels. 0 Share this post Link to post
taufan99 Posted June 27, 2015 I'm gonna give it a go and tell you about what I think about this once you finish this. 0 Share this post Link to post
Superluigieth1 Posted June 27, 2015 taufan99 said:I'm gonna give it a go and tell you about what I think about this once you finish this. Sure. 0 Share this post Link to post
Superluigieth1 Posted June 27, 2015 I'm a nice guy so... MAP11 Patch! - Yes, the patch to teleport back to the hub. clicky clicky; requires sacrifce.wad. NB:Adding sc11p.wad to the final RC1 sacrifce.wad! Maps 12 and 13 shots! - clicky clicky Last, But not least... Confirmed Names! 0 Share this post Link to post
sudo459 Posted June 30, 2015 I liked it, but the levels are too similar. Try experimenting with different level layouts, shapes, and especially monster placement. For example, try going up, and making rooms more vertical. I noticed there was very little of that in the levels. 0 Share this post Link to post
Superluigieth1 Posted July 3, 2015 sudo459 said:I liked it, but the levels are too similar. Try experimenting with different level layouts, shapes, and especially monster placement. For example, try going up, and making rooms more vertical. I noticed there was very little of that in the levels. Yup. 0 Share this post Link to post
sudo459 Posted July 3, 2015 Looks interesting, are you going to post an update sometime soon? 0 Share this post Link to post
Superluigieth1 Posted July 4, 2015 sudo459 said:Looks interesting, are you going to post an update sometime soon? Why not now? MAP01 Before: MAP01 After: MAP02 Before: MAP02 After: 0 Share this post Link to post
sudo459 Posted July 4, 2015 I can't tell too much from just an in editor screenshot, but it definitely looks interesting and more complex. Can't wait to play it when you are done. 0 Share this post Link to post
Superluigieth1 Posted July 4, 2015 Note: Maps 31 and 32 have been booted an replaced with 1 Egypt theme and 1 Island theme. 0 Share this post Link to post
AD_79 Posted July 4, 2015 I see a major issue with those layout shots, they appear to be mainly boxes and hallways which should both be generally avoided (though you can get away with the occasional hallway). 0 Share this post Link to post
Andrea Rovenski Posted July 17, 2015 Screenshots are giving me a heavy hell revealed vibe. Although, I am not quite sure if that's a good thing. 0 Share this post Link to post
scifista42 Posted July 17, 2015 Superluigieth1 said:Bumpy bump Maybe you would point out what's new when you bump. 0 Share this post Link to post