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SuperCupcakeTactics

[SOLVED] Texture cut off halfway?

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Also make sure there aren't any Vertices on that particular linedef if they don't need to be there, they'll often split the texture in two meaning you have to align them for just one wall.

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Xegethra said:

Also make sure there aren't any Vertices on that particular linedef if they don't need to be there, they'll often split the texture in two meaning you have to align them for just one wall.

That won't cause the map to display differently in Boom than in the editor or anywhere else, though ;)

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What is that an eyeball?

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The first thing I would check is whether the texture is wide enough to display the patch. If the texture is only 64 wide, then it will only display half of a 128 wide patch.

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SuperCupcakeTactics said:

So I was testing in boom and some textures cut off in the middle like this:
http://puu.sh/iJacM/3fea08320c.png

Any fixes please?

Test it in PrBoom+. I submitted a fix that fixed a problem with a few walls in Deus Vult. This may be the same issue.

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40oz said:

What is that an eyeball?

It's from some texture pack by RottKing I think.

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