Blastfrog Posted July 6, 2015 MAP01 is pretty good, but I felt it needed a tiny bit of tweaking. Here's the WAD download A detailed changelog so you know exactly what I did to the map (and in some cases, notes for why) EDIT: Changelog has an error, I ended up using BROWN96 instead to replace WOOD1. Should be otherwise accurate. 0 Share this post Link to post
Catoptromancy Posted July 6, 2015 Excellent! That autodoor I even had listed as a bug. 0 Share this post Link to post
Blastfrog Posted July 7, 2015 Catoptromancy said:Excellent! That autodoor I even had listed as a bug.Thanks. Glad I'm not the only one that found that particular bit to be irritating. I wouldn't have removed it if I didn't have a feeling that few people liked it. I often found myself closing the door on myself before I got used to it. 0 Share this post Link to post
Catoptromancy Posted July 7, 2015 Sodaholic said:closing the door on myself Every single time. 0 Share this post Link to post
Xindage Posted July 7, 2015 that secret with some armor bonus was supposed to be easy to found why you make all colors the same? now if a begginer player see that they'll never notice the secret. 0 Share this post Link to post
Blastfrog Posted July 7, 2015 Protox said:that secret with some armor bonus was supposed to be easy to found why you make all colors the same? now if a begginer player see that they'll never notice the secret.Ah, that didn't occur to me, I thought it was a mapping error. I'll switch it back. I also need to change the peg status of the deathmatch opening since I changed it to lower the floor instead of raising the ceiling. Here's an updated version with the above two changes. 0 Share this post Link to post