j4rio Posted August 6, 2015 Fact: current rules for uv-respawn are terrible. How about instead of 100% kills and secrets the requirement would be changed to 100% items and secrets? Also, welcome to 1996. 0 Share this post Link to post
Andrea Rovenski Posted August 6, 2015 I like -respawn a lot, just saying. 0 Share this post Link to post
vdgg Posted August 6, 2015 Well I was introduced to the category by The Green Herring runs, I appreciated them as they were and I liked them. Not "terrible" for me. 0 Share this post Link to post
ExclusiveAlias [CBD] Posted August 6, 2015 Remove the RNG mechanic from respawning enemies and give each enemy a static respawn timer depending on enemy type. Makes more sense to me than the frustrating respawn buffoonery in this game. 0 Share this post Link to post
4shockblast Posted August 6, 2015 I think it's very map-specific. Particularly, anything too short obviously doesn't work for respawn, and linear maps generally do not differ too much from max. Any map that doesn't have enough powerful weaponry or lower-tier monsters that would be easy to kill upon respawning probably doesn't work too well either. Overall, I don't think it's a great category because of that, but it works for some maps, and I guess there are people who really enjoy -respawn runs. :P 0 Share this post Link to post
j4rio Posted August 6, 2015 AD_79 said:Just make it a separate category. No need, niche categories aren't really a top priority these days anyway. This was posted just for discussion/ranting purposes. vdgg said:Well I was introduced to the category by The Green Herring runs, I appreciated them as they were and I liked them. Not "terrible" for me. I don't know, what's there to appreciate about the crapshoot element present in it that just boils down to blind luck when trying to improve times? That is, if played by the original 'intended' no-hud ruleset. The parameter itself is cool, but not the category imo. 0 Share this post Link to post
ExclusiveAlias [CBD] Posted August 7, 2015 j4rio said:I don't know, what's there to appreciate about the crapshoot element present in it that just boils down to blind luck when trying to improve times? This is main reason I stopped attempting Respawn demos. 0 Share this post Link to post
Looper Posted August 8, 2015 Aqfaq said:How about respawn combined with tyson? sounds like luckfest. You cross your fingers that the pistol dewds spawn ASAP in every map instead of pinkies and stronger ones. 0 Share this post Link to post
vadrig4r Posted August 8, 2015 Looper said:sounds like luckfest. You cross your fingers that the pistol dewds spawn ASAP in every map instead of pinkies and stronger ones. You still speedrunning Looper? I loved your demos. 0 Share this post Link to post
Azuruish Posted August 8, 2015 j4rio said:How about instead of 100% kills and secrets the requirement would be changed to 100% items and secrets? Mmm.. Another stupid category? Who will do it? - Collect all 'health bonus' and 'Armor bonus' - Super wonderful if you have over 100% armor but you must grab 'Green Armor' in this case. No one work with -respawn category. Maybe better offer something like -respawn + -fast + tyson + reality and call it like: UV JustForFun? //In tyson you can use only 3 weapons and must kill all monsters. -_- what a? UV-MAX + -Respawn? Maybe combine UV-MAX with Pacifist? What? I know such demo.. Amm Doom E2M2 demo by Kristian Ronge FYI. 0 Share this post Link to post
j4rio Posted August 8, 2015 You don't need to take armors for items%. The idea is that you can't just run through level nor need to farm kills, it's not any more stupid than current ruleset. Also, your ideas are gibberish. @Cyber That's the main problem. Hud makes a gigantic difference in the category. All c-n demos were recorded without it. 0 Share this post Link to post
Andrea Rovenski Posted August 8, 2015 -respawn with hud is really fun, especially on maps like mm29, tnt14, sc26, etc. 0 Share this post Link to post
dew Posted August 9, 2015 You know a category is broken with the smart HUD makes it like twice as easy. 0 Share this post Link to post
GoneAway Posted August 9, 2015 we all know that respawn should be scrapped in favor of legit categories, like pacifist-100s and uv-collector 0 Share this post Link to post
DeletedUser Posted August 16, 2015 What's a reliable way to keep track of how many monsters you need for 100% if you don't use the Smart HUD? 0 Share this post Link to post
j4rio Posted August 16, 2015 There is none, you're relying on crapshoot. 0 Share this post Link to post