NaturalTvventy Posted August 13, 2015 i'm going to try to make a slaughtermap. The thing is, I never play slaughter maps. What makes a good slaughter map and what makes a shitty slaughtermap? 0 Share this post Link to post
Argent Agent Posted August 13, 2015 If you are looking for good slaughter maps to learn from, play Sunder. If you are looking for bad slaughter maps to learn what not to do from, play Chillax. 0 Share this post Link to post
Linguica Posted August 13, 2015 If you never play slaughtermaps why would you want to make one? 0 Share this post Link to post
Degree23 Posted August 13, 2015 Play some WADs like New Gothic Movement 1, Sunder or Deus Vult to see what good slaughter WADs play like. One of the main things to realise is that there's more to making a good slaughter map than just piling tons of enemies and weapons into a room. 0 Share this post Link to post
AD_79 Posted August 13, 2015 You know, I was thinking about asking for advice on making this sort of map recently. Glad I don't have to now, seeing as that thread already exists. 0 Share this post Link to post
baja blast rd. Posted August 13, 2015 Hey guys I want to compose a country song but I've never even listened to one. Any tips? Honestly, there's no "theory" you can read on the internet that'll compare to actually playing and studying a slaughtermap or twenty. 0 Share this post Link to post
Varis Alpha Posted August 13, 2015 make a room, put 50 revenants in it, a BFG, cell packs, and a soulsphere or maybe a megasphere if you're feeling generous. 0 Share this post Link to post
baja blast rd. Posted August 13, 2015 Doomhuntress said:make a room, put 50 revenants in it, a BFG, cell packs, and a soulsphere or maybe a megasphere if you're feeling generous. http://www.mediafire.com/download/5tx97bnkf6pmj1q/rev1.wad Boom format. Megasphere on HMP, soulsphere on UV, and play on easy at your own risk. Where's my Cacoward? 0 Share this post Link to post
Varis Alpha Posted August 13, 2015 holy fucking shit that MIDI file. my ears didn't see it coming. 0 Share this post Link to post
Obsidian Posted August 13, 2015 Doomhuntress said:holy fucking shit that MIDI file. my ears didn't see it coming. Of course they didn't, they're ears. They don't see shit! ;P I was expecting the detuned Dragonforce MIDI from 32in24-14 myself. 0 Share this post Link to post
40oz Posted August 13, 2015 Here's some tips I'm running off the top of my head. It helps to give the player a backpack, a megasphere, a nice weapon or two, and more ammo than he'll ever need. With that, Doom guy is pretty close to unstoppable, so at that point just do whatever you think feels right. After that, take some things away to make it a bit harder. Heavy with the projectile enemies, light on the hitscanners. Monsters infighting is a good thing; if the player has to do ALL the work, it can be tedious to play. However, dont go too extreme or the player wont have to do any work at all. Keep like monsters near each other, put monsters on tall platforms, pillars, and ledges to keep them out of the way of crossfire, but still attack the player. A complicated layout can be confusing and frustrating for the player when the main focus is projectile dodging, so large basic structures, symmetry (sometimes, not all the time) and high contrast color schemes help a ton. 0 Share this post Link to post
Hoodie Posted August 14, 2015 Just draw around in circles and then fill every circle with 100 revenants. 0 Share this post Link to post
pcorf Posted August 14, 2015 Make a huge sized map and throw hundreds of monsters into the map. You'll also need a ton of ammo and weapons too, etc. 0 Share this post Link to post
Magnusblitz Posted August 14, 2015 rdwpa said:Hey guys I want to compose a country song but I've never even listened to one. Any tips? Yeah, just make your song sound like these: https://www.youtube.com/watch?v=FY8SwIvxj8o More on topic... "Slaughtermap" is a pretty wide and vague term to the point of almost being useless to describe anything more than "map where you fight a ton of enemies at once." Some maps will provide a ton of resources/ammo (Serious Sam style) and a ton of room for the player to move and take advantage of his mobility. When doing this you can feel free to fill the level full of projectile enemies like barons, revenants, arachnatrons, cyberdemons, etc. Varying monster variety here usually helps too, since that's a benefit of the player's mobility (run around in circles, get them attacking each other). Others might severely limit mobility but still throw a huge wave of enemies at the player, usually requiring the player to be clever with positioning and use of weaponry to keep the front lines of enemies stunned. There's no one way to do it... 0 Share this post Link to post