Jacob_jub Posted August 16, 2015 Hello im wondering if its possible to have Zdoom open a wad when you select it from an episodic selection screen after you press new game. I want to know so i can make a gigawad to play on my tv with that contains a bunch of wads that have custom textures. 0 Share this post Link to post
Edward850 Posted August 16, 2015 You already asked this, and it was answered, and you responded to that answer. No, you cannot loads wads post initialisation in ZDoom, and if you could you most certainly wouldn't be allowed to do it at a mod level. 0 Share this post Link to post
Jacob_jub Posted August 16, 2015 Okay I thought maybe someone here might know (different forum , different people) I asked again because i saw that NERVE.WAD was loaded with the Doom II bfg wad. I thought it was loaded post-opening because they both MAP01s and so on and i couldnt think of any other explanation. 0 Share this post Link to post
Edward850 Posted August 16, 2015 No. It's loaded well and truly beforehand, and it's foolish to make assumptions. 0 Share this post Link to post
Jacob_jub Posted August 16, 2015 What is that 2nd thing you posted? I dont have any idea what that stuff means. 0 Share this post Link to post
Edward850 Posted August 16, 2015 It's internally renaming the nerve maps from MAP## to LEVEL##. 0 Share this post Link to post
Jacob_jub Posted August 16, 2015 Oh that makes sense! Then how did id do it for bfg? The same i assume? 0 Share this post Link to post
Edward850 Posted August 17, 2015 No, it marks the state as dirty (BFG is just a C++ library) and restarts the engine, loading nerve.wad as a PWAD. The maps are effectively replaced. 0 Share this post Link to post
Jacob_jub Posted August 17, 2015 Oh that makes sense. Thats kinda what i was thinking to do but i take it Zdoom isnt capable of that? 0 Share this post Link to post
Edward850 Posted August 17, 2015 You're getting yourself confused, here. BFG literally just kills Doom and begins anew, ZDoom can't kill itself like that. However, ZDoom can restart itself, no, that doesn't make it suddenly make it a good idea to run from a menu. Vanilla Doom doesn't have all that much state to preserve, and ZDoom startups aren't exactly instant. It also isn't all that good to run from a mod, either. You're supposed to be making a mod, not a filesystem manager. 0 Share this post Link to post
Jacob_jub Posted August 17, 2015 Yeah i guess. Thanks for your help anyways. 0 Share this post Link to post
Doomkid Posted August 17, 2015 Jacob_jub said:Hello im wondering if its possible to have Zdoom open a wad when you select it from an episodic selection screen after you press new game. I want to know so i can make a gigawad to play on my tv with that contains a bunch of wads that have custom textures. It won't work for anything heavy on ZDoom effects, but it sorta sounds like you're talking about a WAD rotation. There's isn't a visually pleasing "episode select", but both Odamex and Doom Legacy support loading a different PWAD, even after the game has started. In Doom Legacy, say you're just running Doom2.wad, you can type "map doomcity.wad" and bam, suddently I'm playing DoomCity. It's fantastic, really. (make sure your PWADs are in you Legacy directory, though!) The last stable build of Legacy for Windows is 1.42, as far as I'm aware, so if you're using a Win OS that aughta work fine. Odmex can also do this but I don't remember how in single player - Maybe someone can come along and help out :) EDIT: Found it - http://odamex.net/wiki/Wad_%28console_command%29 0 Share this post Link to post