jmickle66666666 Posted August 15, 2015 Is that a mordeth bridge in the background? 0 Share this post Link to post
Tango Posted August 15, 2015 SuperCupcakeTactics said:Wow, where'd you get that cool purple sky? stole it from Sunlust and recolored it haha. should probably see where they got it from or if they made it. @AD_79: thanks :D not sure how I missed your earlier shots on this page but I really love those and the latest pair. can never have too much red + metal haha 0 Share this post Link to post
Breezeep Posted August 15, 2015 AD_79 said:Woah, that looks awesome, Tango. Meanwhile, more uninteresting stuff. http://imgur.com/KkZzFy7.png Uninsteresting? I think it Looks pretty cool! Tango said:http://i.imgur.com/DtWVhBA.jpg I dig that purple sky. 0 Share this post Link to post
Dave The Daring Posted August 15, 2015 Tango said:@Dave The Daring: that looks awesome :D really cool use of 3d floors. Cheers! I love the look of your map, very detailed without being cluttered, and it drips atmosphere. Urthar said:Dave, that's already starting to look very atmospheric. That's my goal. I've been digging your last few screen grabs by the way. Very impressive stuff. TheCupboard said:One can tell that Dave the Daring is knowledgeable in the art extracting Quake 2 essence and applying the level structure directly to Doom format. Yeah, that has been another goal of mine, I can't deny it. Whether it works or not is another thing. @scifista42 - I'm afraid you'll have to wait a little longer. I haven't even started the final section yet. I'm currently working on some ACS scripting. @iori - Cheers mate! @AD_79 - Your stuff is always interesting. Keep going mate. Right, back to work! 0 Share this post Link to post
printz Posted August 16, 2015 A new area connecting the halls. Definitely WIP... 0 Share this post Link to post
Avoozl Posted August 16, 2015 The area in the lower screenshot reminds me of E2M4. 0 Share this post Link to post
LigH Posted August 17, 2015 Soundblock said:Trying out different ways to make a convincing forest setting myself. Too cubic, too much like MineCraft, for my taste... 0 Share this post Link to post
Breezeep Posted August 17, 2015 MMMMMmmmmmm... Quake! I love how you made the scrolling sky that is found in the original Quake! Keep at it! 0 Share this post Link to post
Demonologist Posted August 18, 2015 This thing looks a lot like Q e2m1, judging by the screenies so far. Cool stuff. 0 Share this post Link to post
Mechadon Posted August 18, 2015 Urthar that looks fantastic! I love the look of the Quake techbase textures. Too bad there weren't many techbase maps in the original Quake. 0 Share this post Link to post
BaronOfStuff Posted August 18, 2015 Very early WIP screen of some dumb shit I am doing with Doom 64 for once. 0 Share this post Link to post
DeathevokatioN Posted August 18, 2015 Looks awesome, lovely atmosphere and the layout looks interesting as well. 0 Share this post Link to post
Protester Posted August 18, 2015 Made this by screwing around with animdefs. Now fully skilled in the art, and with the Animdefs file as my paintbrush, nothing is impossible. Spoiler 0 Share this post Link to post
pavera Posted August 18, 2015 I love that third screenshot Breezeep. Looks very earthy and peaceful. Ironic because it's probably one of the areas that will kill me to death. 0 Share this post Link to post
LigH Posted August 20, 2015 A pity I don't know what it is. But it looks like I missed something really important. Especially the German name of the weapon is interesting. Not sure what's to the left of the room, a table with a red cloth? It looks cut off at the left side. Render error? 0 Share this post Link to post
BaronOfStuff Posted August 20, 2015 A proton shotgun... for what? Busting ghosts? 8D 0 Share this post Link to post
Fletcher` Posted August 20, 2015 That would be the Astrostein mission from Wolfendoom: Blades of Agony that he's working on. 0 Share this post Link to post
Noiser Posted August 21, 2015 AD_79 said:*two pics* Yes? No? Delete entirely? This is great! Keep them, but if you want some sugestions, I recommend be a little less conservative in terms of colors. This is something that I didn't like in Sunlust, by the way. The neutral ones are cool and well distributed (grey and brown), but the red matching with red everywhere is a little excessive. My opinion anyway. 0 Share this post Link to post
Dave The Daring Posted August 22, 2015 Some new screenies from my Doomworld Mega Project 2015 UDMF map (wow, that's a mouthful!).. In this room, the player can swim beneath the slime to pick up goodies: Directly above this room is the following area. You can just about see the previous room through the gaps in the floor. As with most maps I start, this is becoming much bigger than I originally intended. 0 Share this post Link to post
AD_79 Posted August 22, 2015 Noiser said:This is great! Keep them, but if you want some sugestions, I recommend be a little less conservative in terms of colors. This is something that I didn't like in Sunlust, by the way. The neutral ones are cool and well distributed (grey and brown), but the red matching with red everywhere is a little excessive. My opinion anyway. Here's the thing, if I go and add more colours I'm (likely) gonna get people saying that it's too much and that I should tone it down. It's impossible to please everyone :P Oh, and that looks good, Dave! 0 Share this post Link to post