Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
The Doommer

Two Face Boss

Recommended Posts

Hi , i want to create a boss that for example has 10000 life & after 5000 life lose , it will play a sound and it's sprite will change.
Can i do that with DECORATE , ACS , etc ?

Share this post


Link to post

The simplest way: Make a boss with 5000 health, who will remove himself and spawn a different boss with 5000 health upon his (the first boss's) death. The spawn function can be handled either via DECORATE (A_SpawnItemEx) or via ACS (SpawnSpot).

Share this post


Link to post
scifista42 said:

The simplest way: Make a boss with 5000 health, who will remove himself and spawn a different boss with 5000 health upon his death. The spawn function can be handled either via DECORATE (A_SpawnItemEx) or via ACS (SpawnSpot).

I din't want to see the green spawn circle.
What to do then ?

Share this post


Link to post

Neither A_SpawnItemEx not SpawnSpot creates teleport fog, so I don't know what you're talking about.

Share this post


Link to post
scifista42 said:

Neither A_SpawnItemEx not SpawnSpot creates teleport fog, so I don't know what you're talking about.

The Ultimate Doom E4M1 after taking shotgun. Aren't those shotgun guys spawned ?

Share this post


Link to post

No, they're teleported. Also, ZDoom features didn't exist back when the Ultimate Doom was made. Please actually read the articles I link you to.

Share this post


Link to post
Guest Unregistered account
The Doommer said:

The Ultimate Doom E4M1 after taking shotgun. Aren't those shotgun guys spawned ?

Next time you play E4M1, look to the far right or left as you exit the starting building; you'll see elevated platforms which the Sergeants stand on before seeing you as you walk out, which makes them step forward onto invisible Teleporters and into the main part of the level.

Share this post


Link to post
The Doommer said:

Looks like A_SpawnItemEx is old. (development version)

The "(development version xxxxxxx only)" thing denotes what specific build after the main 2.7.1 release that this feature was added.

Share this post


Link to post
Jaxxoon R said:

The "(development version xxxxxxx only)" thing denotes what specific build after the main 2.7.1 release that this feature was added.

Thanks for info.
I Thought they were old.

Share this post


Link to post
Joe667 said:

Next time you play E4M1, look to the far right or left as you exit the starting building; you'll see elevated platforms which the Sergeants stand on before seeing you as you walk out, which makes them step forward onto invisible Teleporters and into the main part of the level.

Yes , I saw that...

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×