baja blast rd. Posted September 12, 2015 Gonna modify this into my title screen. 1 Share this post Link to post
iori Posted September 12, 2015 Untitled Doom64 project I'm working on. Screens have been artificially brightened: - - - I'm having a lot of fun with the fake 3d stuff! 0 Share this post Link to post
Coraline Posted September 12, 2015 That looks killer! Love the colored lighting and high resolution! 0 Share this post Link to post
Mechadon Posted September 13, 2015 Nice stuff iori! I really like the light and color transition in the first shot. 0 Share this post Link to post
Rayziik Posted September 13, 2015 Rotting Garden is getting a second edition. (Maybe calling this map "Hanging Death", in regards to the vines) Seems like progress slowed on my project because I was unable to devise any map themes. And then I had this dream about a map in the same theme as Rotting Garden. So I decided to start making multiple maps in the same theme. Hopefully this helps my designing, since I've only come up with two maps so far this year. Link to Rotting Garden for reference: http://www.doomworld.com/vb/post/1181781 0 Share this post Link to post
Jaxxoon R Posted September 13, 2015 Y'know once you figure out what to do, it's not that bad. I just need to figure out how actually make textures work right. 0 Share this post Link to post
Jaxxoon R Posted September 13, 2015 It's actually Mario made out of sparkly gel. I think I might get it now... I need to use and export a material to an image and not a texture. 0 Share this post Link to post
Yugiboy85 Posted September 13, 2015 Just something I've started today. Here is what I got so far. Release: No release is planned at the moment. Will depend on my inspiration and motivation but either way, enjoy. This is intended for gzdoom for now. It uses the cc4 textures. 0 Share this post Link to post
LigH Posted September 14, 2015 The_Trigger said:Just something I've started today. Here is what I got so far. http://img15.hostingpics.net/pics/750571ScreenshotDoom20150913180353.jpg http://img15.hostingpics.net/pics/160036ScreenshotDoom20150913180414.jpg http://img15.hostingpics.net/pics/724021ScreenshotDoom20150913180531.jpg http://img15.hostingpics.net/pics/416389ScreenshotDoom20150913180541.jpg http://img15.hostingpics.net/pics/239541ScreenshotDoom20150913180616.jpg There were no screenshots visible for me in your spoiler (maybe this image hoster prevents embedding in other sizes?), so I quoted them as links... 0 Share this post Link to post
Yugiboy85 Posted September 14, 2015 Really? Well this is odd since I can see them perfectly on my end. Thank you for pointing it out. I'll see what I can do. EDIT: Can you see them now? I've put them as thumbnails on the post. 0 Share this post Link to post
yakfak Posted September 15, 2015 https://www.dropbox.com/s/yl0r7uj8msrwgxb/netto1.png?dl=1 im not quite at that BTSX level but I love fiddling around with massive vanilla architecture 0 Share this post Link to post
DMPhobos Posted September 15, 2015 I was working on a weapon projectile, and for some stupid reason i screwed it up, the result was kinda amusing 0 Share this post Link to post
Tritnew Posted September 15, 2015 rdwpa said:http://i.imgur.com/w6LcvPW.jpg Needs more colors. 0 Share this post Link to post
Tritnew Posted September 15, 2015 iori said:Untitled Doom64 project I'm working on. Screens have been artificially brightened: - http://i.imgur.com/w9aCfQ7.jpg - http://i.imgur.com/JSTFVQZ.jpg - I'm having a lot of fun with the fake 3d stuff! Nice work! Love the colored lights and stuff. I love PSX DOOM and DOOM 64. c: 0 Share this post Link to post
LigH Posted September 16, 2015 Tritnew said:Needs more colors. Needs nore cowbell. 0 Share this post Link to post
Cupboard Posted September 16, 2015 Please cease with the non-Doom pictures please, they take up real-estate in this thread. 0 Share this post Link to post
Tritnew Posted September 16, 2015 TheCupboard said:Please cease with the non-Doom pictures please, they take up real-estate in this thread. Yea, I was gonna mention It. 0 Share this post Link to post
Walter confetti Posted September 16, 2015 From that map i'm working on, some hint of the community project destination of the maps will appear when you take a look the link here: http://imgur.com/a/hCgtc imgur make me upload in album format instead of typical solo picture, i don't get why... 0 Share this post Link to post
Tritnew Posted September 17, 2015 walter confalonieri said:From that map i'm working on, some hint of the community project destination of the maps will appear when you take a look the link here: http://imgur.com/a/hCgtc imgur make me upload in album format instead of typical solo picture, i don't get why... Look's pretty nice! Gives me a nice 90's map feel, but better. Really do wish I had some mapping skills, dude. Maybe I'll practice one of these days. 0 Share this post Link to post
Dave The Daring Posted September 17, 2015 It keeps getting bigger. 586 3D control sectors. I'll hopefully have some new in-game screen grabs posted tomorrow night. 0 Share this post Link to post
iori Posted September 17, 2015 walter confalonieri said:From that map i'm working on, some hint of the community project destination of the maps will appear when you take a look the link here: http://imgur.com/a/hCgtc imgur make me upload in album format instead of typical solo picture, i don't get why... That looks great! I would create a custom metal strip for the crossbars rather than use that ugly brown step texture though. Imgur will let you link to individual pictures, play around with it and you'll see how. 0 Share this post Link to post
Walter confetti Posted September 17, 2015 iori said:That looks great! I would create a custom metal strip for the crossbars rather than use that ugly brown step texture though. Thanks, actually i just using the stock PCCP2TEX.WAD since is a map for the Pcorf community Project 2, and one of the rules is just using only the given texture pack and stock textures, but i can see what i can do... Tritnew said:Look's pretty nice! Gives me a nice 90's map feel, but better. Really do wish I had some mapping skills, dude. Maybe I'll practice one of these days. Thank you! Ehy, i was thinking you and the other people out there can put your map (even a room, just put a exit and everything is ok, i pretty guess) on the DMP 2015 project, all kind of maps of maps are accepted (i remember that the 2013 edition had a lot of maps from community, why can't redo this guys?) 0 Share this post Link to post
joe-ilya Posted September 17, 2015 @walter confalonieri Awesome retro goodness, the window with the cross in it is a tasty touch. 1 Share this post Link to post
joe-ilya Posted September 17, 2015 Rayzik said:Rotting Garden is getting a second edition. (Maybe calling this map "Hanging Death", in regards to the vines) Hanging Rotting Garden? 0 Share this post Link to post
Walter confetti Posted September 17, 2015 joe-ilya said:@walter confalonieri Awesome retro goodness, the window with the cross in it is a tasty touch. Thanks... and Ahahahahah oh god what. 0 Share this post Link to post