PikaCommando Posted September 13, 2015 What would you guys consider to be Romero's finest maps from both Doom 1/2 and Quake? For me, it would be: Doom: E1M1: Hangar (obviously) Ultimate Doom: E4M2: Perfect Hatred Doom 2: MAP29: The Living End (Doom 2 has his weakest levels imo) Quake: E1M1: The Slipgate Complex (on the other hand all his Quake levels are great) 0 Share this post Link to post
SavageCorona Posted September 13, 2015 E4M2 is my favourite map and nobody trusts me because of this. 2 Share this post Link to post
scifista42 Posted September 13, 2015 Doom: E1M3, primarily because of its secrets. Doom2: MAP11, primarily because of its layout and architecture. Quake: E2M2, primarily because of its non-linearity. 0 Share this post Link to post
Linguica Posted September 13, 2015 Map29, according to April Agitation!! 0 Share this post Link to post
40oz Posted September 13, 2015 Im undecided between Doom 2 MAP11 and UDoom E4M2 0 Share this post Link to post
Maes Posted September 13, 2015 Why, the first level of Daikatana, of course. What, he didn't design it himself but let his GF do it? Well, then... 0 Share this post Link to post
The Doommer Posted September 13, 2015 PikaCommando said:What would you guys consider to be Romero's finest maps from both Doom 1/2 and Quake? The Ultimate Doom : Both E4M2 , E4M6 Doom II : MAP11 , MAP15 , MAP17 , MAP29 QUAKE : All the levels made by him (I don't remember which ones but John Romero can't make not fine levels...) Almost all of the confusing or complex maps was designed by John Romero. 0 Share this post Link to post
DMPhobos Posted September 13, 2015 Ultimate Doom: E1M5 Doom II: MAP29 Overall i think that MAP29 is better, so id say that's his best Doom level 0 Share this post Link to post
drygnfyre Posted September 13, 2015 Doom: E1M1: A perfect starter map. Easy to understand horseshoe design, very quick to run through, and makes a great deathmatch map. E1M3: It took me a long time when I was little to figure out how to get to all of its secret rooms. The first time I realized there was a secret exit, it blew my mind. It's also the first map to introduce an optional keycard, and thus gives the player the option to get through the map quickly, at the expense of 100% stats, or take things slower and find everything that's hidden. E4M2: I don't like it due to its difficulty, but there's no denying it's very well done. Compact in size, yet manages to cram in a large amount of design ideas: cramped quarters in the beginning, more open areas towards the end. And it lets you choose your play style: do you pick off the demons from far away, or conserve ammo and kill them with your fists later on? Do you want to kill the cyberdemon the hard way or the easy way? And in addition to all of that, it has a secret exit that isn't overly obvious, but doesn't require some absolutely cryptic set of steps to be followed. 0 Share this post Link to post
Koff3Katt Posted September 13, 2015 drygnfyre said:E1M1: A perfect starter map. Easy to understand horseshoe design, very quick to run through, and makes a great deathmatch map. While I agree with this there's always been something I've wondered from time to time. Would Doomers hold this map with such high regard if instead of the map being made by Romero as Doom's first level it was made by a random person of the community as a PWAD? Anyways my picks would be... Doom: E4M6 Doom II: Map11 (seems like a good DM map to me) I love Quake but haven't played much in awhile so I really can't say. 0 Share this post Link to post
Doomkid Posted September 13, 2015 E1M2 is a great large map. It really emphasizes the importance of secrets and exploration, it sets those themes in your mind for the game ahead. Map11 (Circle of Death) is by Romero? I thought it was Petersen! This has always been one of my favorites. Very clever design. Map20 (Gotcha!) has that unforgettable Cyber VS Mastermind battle... Great hell themed map. 20 and 21 (Nirvana) shoulda been switched around, 21 is just generally lame, has the kinda boring D_COUNTD and would suit the city sky much better. Gotcha! is a better "hell episode" intro map far and away. 0 Share this post Link to post
Tritnew Posted September 13, 2015 E1M1: Nice and perfect starting map for DOOM, really love the horseshoe design as well. E1M3: Very spooky and quite a nice level. E4M2: Difficult, but still a very well designed level. And all his Quake levels are good. 0 Share this post Link to post
drygnfyre Posted September 13, 2015 Plucky said:While I agree with this there's always been something I've wondered from time to time. Would Doomers hold this map with such high regard if instead of the map being made by Romero as Doom's first level it was made by a random person of the community as a PWAD? I think it would, actually. As much as Romero may be liked, the map in of itself is very well designed for its intended purpose. Look at the DWANGO5 maps... Weren't designed by Romero, but still highly regarded because they are perfectly suited for their purpose. 2 Share this post Link to post
NinjaLiquidator Posted September 15, 2015 I am surprised that nobody said E1M7. E1M3 is also great. 0 Share this post Link to post
purist Posted September 15, 2015 Chezza said:E3M2 He didn't make that. My votes would be E4M1 from Ultimate Doom + MAP11 from Doom 2. Not sure about Quake as I don't know it well enough to make an informed opinion. 0 Share this post Link to post
scifista42 Posted September 15, 2015 purist said:E4M1 He didn't make that. 0 Share this post Link to post
Avoozl Posted September 15, 2015 scifista42 said:He didn't make that.I thought Romero made all of Episode 4? 0 Share this post Link to post
Tristan Posted September 15, 2015 http://doomwiki.org/wiki/Category:John_Romero_levels 0 Share this post Link to post
purist Posted September 15, 2015 scifista42 said:He didn't make that. Oops poetic justice there for trying to be a know it all. I meant E4M2. 0 Share this post Link to post
Tetzlaff Posted September 16, 2015 My Romero favorites are: Doom: E1M3, Toxin Refinery Doom II: MAP17, Tenements Quake: E2M5, The Wizard's Manse Daikatana: I don't know which (if any) levels where designed by Romero, but I actually like the cyberpunk setting and layout of the Solitary levels. 1 Share this post Link to post
PikaCommando Posted September 16, 2015 Tetzlaff said:My Romero favorites are: Doom: E1M3, Toxin Refinery Doom II: MAP17, Tenements Quake: E2M5, The Wizard's Manse Daikatana: I don't know which (if any) levels where designed by Romero, but I actually like the cyberpunk setting and layout of the Solitary levels. John Romero is actually not responsible for any Daikatana levels. He's only the project lead, main designer, and script writer. The author of each Daikatana episodes are: Episode 1 (Kyoto, Japan, 2455 AD.): Stevie 'KillCreek' Case Episode 2 (Ancient Greece, 1200 BC.): John 'Dr. Sleep' Anderson Episode 3 (Medieval Norway, 560 AD.): Matt 'DaBug' Hooper Episode 4 (San Francisco, USA, 2030 AD.): Sverre 'Cranium' Kvernmo You may notice the authors of Episode 2 and 4 are also among the authors of Master Levels for Doom 2. Most regard Episode 2 levels as the best in Daikatana. Fun fact: Episode 4 levels are the least changed from 1997 until release in 2000. 1 Share this post Link to post
Tetzlaff Posted September 16, 2015 Thanks for the info, PikaCommando! I always was wondering about the authorship of the Daikatana levels. 0 Share this post Link to post
printz Posted September 16, 2015 Wolfenstein 3D: meh. They pale compared to Tom Hall's. Anyway, I'd pick E5M7. It's a really badass level with tons of SS guys near the start. Doom 1: E4M6. A total adventure, with new encounters (all those strange skull barriers and hop puzzles) and a seriously challenging boss. Doom 1 is the only game where Romero maps dominate. Doom 2: MAP15. A wonderful and complex level, with good use of small monsters and VERY MUCH exploration. Quake: I hardly remember his levels, especially his last E2 maps. They don't stand out at all, and they mostly rely on Ogres and Death Knights, nothing special. Still, a particularly evil level is The Crypt of Decay, which is super long and full of traps and shamblers. 0 Share this post Link to post
Marnetmar Posted September 16, 2015 printz said:Wolfenstein 3D: meh. They pale compared to Tom Hall's. Tom's Wolf3D maps were poorly thought-out messes. 1 Share this post Link to post
nxGangrel Posted September 16, 2015 Avoozl said:I thought Romero made all of Episode 4? McGee Romero Green Willits And Anderson worked on E4. Romero worked on (almost) all of E1. 0 Share this post Link to post