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ssv_170379

HD sprites from Doom 3

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Long anticipated Version 0.7



---[Download]---
Mirror 1 . . . Mirror 2

----------------

  • Reworked shading/lighting on a whole project
  • Added Mastermind
  • Added weapons/ammo/keys/medkits/armors/powerups
  • Recoloured every monster, most noticeably Baron of Hell, Hellknight, Pinky and Archvile
  • Removed screenshots (obsolete)
----------------
Going to work with death sequences next, but need a little break, a week should be fine.

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ssv_170379 said:

From my side, if you interested in porting and using PWAD-generation tool, that can batch-read sprite offsets and dimensions from a text file to automatically generate WADs, i'll gladly provide those definitions in required-for-that-tool syntax... or any other additional support within my abilities. Coz I just do not have experience and don't know, where to start from.

I'd say deutex is the tool that qualifies for this job: http://doomwiki.org/wiki/DeuTex

It reads sprites and offsets from configuration files in ASCII format. For example, this is a file that can be used to regenerate the Freedoom Phase 2 IWAD:

Spoiler

# DeuTex 4.4.902 by Olivier Montanuy
# PWAD creation directives

# List of levels
[levels]
MAP01
MAP02
MAP03
MAP04
MAP05
MAP06
MAP07
MAP08
MAP09
MAP10
MAP11
MAP12
MAP13
MAP14
MAP15
MAP16
MAP17
MAP18
MAP19
MAP20
MAP21
MAP22
MAP23
MAP24
MAP25
MAP26
MAP27
MAP28
MAP29
MAP30
MAP31
MAP32

# List of data Lumps
[lumps]
__EUREKA
PLAYPAL
COLORMAP
GENMIDI
DBIGFONT
DEHACKED
ENDOOM
DMXGUSC
DEMO1
DEMO2
DEMO3
DEMO4
BLOODMAP
BLUEMAP
LAVAMAP
NUKEMAP
FOGMAP
MFADEMAP
D_READ_M
D_IN_CIT
D_STLKS2
D_THEDA2
D_DOOM2
D_DDTBL2
D_RUNNI2
D_MESSAG
D_COUNT2
D_DDTBL3
D_AMPIE
D_ADRIAN
D_MESSG2
D_ROMER2
D_TENSE

# List of definitions for TEXTURE1
[texture1]
TEXTURE1

# List of Sounds
[sounds]
DSPISTOL
DSSHOTGN
DSSGCOCK
DSSAWUP
DSSAWIDL
DSSAWFUL
DSSAWHIT
DSRLAUNC
DSRXPLOD
DSFIRSHT
DSFIRXPL
DSPSTART
DSPSTOP
DSDOROPN
DSDORCLS
DSSTNMOV
DSSWTCHN
DSSWTCHX
DSPLPAIN
DSDMPAIN
DSPOPAIN
DSSLOP
DSITEMUP
DSWPNUP
DSOOF
DSTELEPT
DSPOSIT1
DSPOSIT2
DSPOSIT3
DSBGSIT1
DSBGSIT2
DSSGTSIT
DSBRSSIT
DSSGTATK
DSCLAW
DSPLDETH
DSPDIEHI
DSPODTH1
DSPODTH2
DSPODTH3
DSBGDTH1
DSBGDTH2
DSSGTDTH
DSBRSDTH
DSPOSACT
DSBGACT
DSDMACT
DSNOWAY
DSBAREXP
DSPUNCH
DSTINK
DSBDOPN
DSBDCLS
DSITMBK
DSGETPOW
DSPLASMA
DSBFG
DSCACSIT
DSCYBSIT
DSSKLATK
DSSKLDTH
DSHOOF
DSMETAL
DSDSHTGN
DSDBOPN
DSDBCLS
DSDBLOAD
DSVIPAIN
DSMNPAIN
DSVILSIT
DSMANSIT
DSPESIT
DSSKEPCH
DSVILATK
DSSKESWG
DSVILDTH
DSSKEDTH
DSVILACT
DSBOSCUB
DSBOSSIT
DSBOSDTH
DSMANDTH
DSSSSIT
DSSSDTH
DSKEENPN
DSKEENDT
DSSKEACT
DSSKESIT
DSSKEATK
DSRADIO
DPPISTOL
DPSHOTGN
DPSAWUP
DPSAWIDL
DPSAWFUL
DPSAWHIT
DPRLAUNC
DPRXPLOD
DPFIRXPL
DPPSTART
DPPSTOP
DPDOROPN
DPDORCLS
DPSTNMOV
DPSWTCHN
DPSWTCHX
DPPLPAIN
DPDMPAIN
DPPOPAIN
DPSLOP
DPITEMUP
DPWPNUP
DPTELEPT
DPPOSIT1
DPPOSIT2
DPPOSIT3
DPBGSIT1
DPBGSIT2
DPCLAW
DPPLDETH
DPPODTH1
DPPODTH2
DPPODTH3
DPBGDTH1
DPBGDTH2
DPSGTDTH
DPBGACT
DPNOWAY
DPBAREXP
DPPUNCH
DPTINK
DPBDOPN
DPBDCLS
DPITMBK
DPGETPOW
DPPLASMA
DPBFG
DPCYBSIT
DPCACDTH
DPSPIDTH
DPHOOF
DPMETAL
DPDSHTGN
DPDBOPN
DPDBCLS
DPDBLOAD
DPVIPAIN
DPVILSIT
DPSKEPCH
DPSKESWG
DPVILDTH
DPKNTDTH
DPBSPWLK
DPSSSIT
DPSSDTH
DPSKEACT
DPSKESIT
DPRADIO

# List of Musics
[musics]
D_DM2TTL
D_DM2INT
D_RUNNIN
D_STALKS
D_COUNTD
D_BETWEE
D_DOOM
D_THE_DA
D_SHAWN
D_DDTBLU
D_DEAD
D_DEAD2
D_STLKS3
D_ROMERO
D_SHAWN2
D_THEDA3
D_SHAWN3
D_OPENIN
D_EVIL
D_ULTIMA

# List of Pictures (with insertion point)
[graphics]
TITLEPIC 0 0
M_DOOM 0 0
HELP 0 0
CREDIT 0 0
BOSSBACK 0 0
AMMNUM0 -1 0
AMMNUM1 -1 0
AMMNUM2 -1 0
AMMNUM3 -1 0
AMMNUM4 -1 0
AMMNUM5 -1 0
AMMNUM6 -1 0
AMMNUM7 -1 0
AMMNUM8 -1 0
AMMNUM9 -1 0
STBAR 0 0
STGNUM0 0 0
STGNUM1 0 0
STGNUM2 0 0
STGNUM3 0 0
STGNUM4 0 0
STGNUM5 0 0
STGNUM6 0 0
STGNUM7 0 0
STGNUM8 0 0
STGNUM9 0 0
STTMINUS 0 0
STTNUM0 0 0
STTNUM1 0 0
STTNUM2 0 0
STTNUM3 0 0
STTNUM4 0 0
STTNUM5 0 0
STTNUM6 0 0
STTNUM7 0 0
STTNUM8 0 0
STTNUM9 0 0
STTPRCNT 0 0
STYSNUM0 0 0
STYSNUM1 0 0
STYSNUM2 0 0
STYSNUM3 0 0
STYSNUM4 0 0
STYSNUM5 0 0
STYSNUM6 0 0
STYSNUM7 0 0
STYSNUM8 0 0
STYSNUM9 0 0
STKEYS0 0 0
STKEYS1 0 0
STKEYS2 0 0
STKEYS3 0 0
STKEYS4 0 0
STKEYS5 0 0
STDISK 0 -1
STCDROM -1 -1
STARMS 0 0
STCFN033 0 0
STCFN034 0 0
STCFN035 0 0
STCFN036 0 0
STCFN037 0 0
STCFN038 0 0
STCFN039 0 0
STCFN040 0 0
STCFN041 0 0
STCFN042 0 0
STCFN043 0 0
STCFN044 0 0
STCFN045 0 0
STCFN046 0 0
STCFN047 0 0
STCFN048 0 0
STCFN049 0 0
STCFN050 0 0
STCFN051 0 0
STCFN052 0 0
STCFN053 0 0
STCFN054 0 0
STCFN055 0 0
STCFN056 0 0
STCFN057 0 0
STCFN058 0 0
STCFN059 0 0
STCFN060 0 0
STCFN061 0 0
STCFN062 0 0
STCFN063 0 0
STCFN064 0 0
STCFN065 0 0
STCFN066 0 0
STCFN067 0 0
STCFN068 0 0
STCFN069 0 0
STCFN070 0 0
STCFN071 0 0
STCFN072 0 0
STCFN073 0 0
STCFN074 0 0
STCFN075 0 0
STCFN076 0 0
STCFN077 0 0
STCFN078 0 0
STCFN079 0 0
STCFN080 0 0
STCFN081 0 0
STCFN082 0 0
STCFN083 0 0
STCFN084 0 0
STCFN085 0 0
STCFN086 0 0
STCFN087 0 0
STCFN088 0 0
STCFN089 0 0
STCFN090 0 0
STCFN091 0 0
STCFN092 0 0
STCFN093 0 0
STCFN094 0 0
STCFN095 0 0
STCFN096 0 0
STCFN123 0 0
STCFN124 0 0
STCFN125 0 0
STFB1 0 0
STFB0 0 0
STFB2 0 0
STFB3 0 0
STPB1 0 0
STPB0 0 0
STPB2 0 0
STPB3 0 0
STFST01 -5 -2
STFST00 -5 -2
STFST02 -5 -2
STFTL00 -5 -1
STFTR00 -3 -2
STFOUCH0 -5 -1
STFEVL0 -5 -2
STFKILL0 -5 -2
STFST11 -5 -2
STFST10 -5 -2
STFST12 -5 -2
STFTL10 -5 -2
STFTR10 -3 -2
STFOUCH1 -5 -1
STFEVL1 -5 -2
STFKILL1 -5 -2
STFST21 -5 -2
STFST20 -5 -2
STFST22 -5 -2
STFTL20 -4 -1
STFTR20 -4 -1
STFOUCH2 -5 -1
STFEVL2 -5 -2
STFKILL2 -5 -2
STFST31 -5 -1
STFST30 -5 -1
STFST32 -5 -1
STFTL30 -2 -1
STFTR30 -3 -2
STFOUCH3 -5 -1
STFEVL3 -5 -2
STFKILL3 -5 -2
STFST41 -5 -1
STFST40 -5 -1
STFST42 -5 -1
STFTL40 -1 -1
STFTR40 -3 -2
STFOUCH4 -5 -1
STFEVL4 -5 -2
STFKILL4 -5 -2
STFGOD0 -5 -2
STFDEAD0 -5 -1
M_EPISOD 0 0
M_RDTHIS 0 0
M_OPTION 0 0
M_QUITG 0 0
M_NGAME 0 0
M_SKULL1 0 -1
M_SKULL2 0 -1
M_THERMO -2 -1
M_THERMR 0 0
M_THERMM 0 0
M_THERML -2 0
M_ENDGAM 0 1
M_PAUSE 0 0
M_MESSG 0 1
M_MSGON 20 1
M_MSGOFF 20 1
M_HURT 0 0
M_JKILL 0 0
M_ROUGH 0 0
M_SKILL 0 0
M_NEWG 0 0
M_ULTRA 0 0
M_NMARE 0 0
M_SVOL 0 0
M_OPTTTL 0 0
M_SAVEG 0 0
M_LOADG 0 0
M_DISP 0 0
M_MSENS 0 1
M_GDHIGH 26 1
M_GDLOW 26 1
M_DETAIL 0 1
M_DISOPT 0 0
M_SCRNSZ 0 1
M_SGTTL 0 0
M_LGTTL 0 0
M_SFXVOL 0 1
M_MUSVOL 0 1
M_LSLEFT 3 11
M_LSCNTR 3 11
M_LSRGHT 3 11
PRBOOM 0 1
M_GENERL 0 1
M_SETUP 0 1
M_KEYBND 0 1
M_WEAP 0 1
M_STAT 0 1
M_AUTO 0 1
M_ENEM 0 1
M_MESS 0 1
M_CHAT 0 1
M_HORSEN 0 1
M_VERSEN 0 1
M_LOKSEN 0 1
M_ACCEL 0 1
M_ABOUT 0 1
M_CHATM 0 1
M_COMPAT 0 1
M_DEMOS 0 1
M_DMFLAG 0 1
M_ETCOPT 0 1
M_FEAT 0 1
M_GSET 0 1
M_HUD 0 1
M_JOYSET 0 1
M_LDSV 0 1
M_MENUS 0 1
M_MOUSE 0 1
M_MULTI 0 0
M_PLAYER 0 1
M_SERIAL 0 1
M_SOUND 0 1
M_STATUS 0 1
M_TCPIP 0 1
M_VIDEO 0 1
M_WAD 0 1
M_WADOPT 0 1
BRDR_TL -5 -5
BRDR_T 0 -5
BRDR_TR 0 -5
BRDR_L -5 0
BRDR_R 0 0
BRDR_BL -5 0
BRDR_B 0 0
BRDR_BR 0 0
WIOSTK 0 0
WIOSTI 0 0
WIF 0 0
WIMSTT 0 0
WIOSTS 0 0
WIOSTF 0 0
WITIME 0 0
WIPAR 0 0
WIMSTAR 0 0
WIMINUS 0 0
WIPCNT 0 0
WINUM0 0 0
WINUM1 0 0
WINUM2 0 0
WINUM3 0 0
WINUM4 0 0
WINUM5 0 0
WINUM6 0 0
WINUM7 0 0
WINUM8 0 0
WINUM9 0 0
WICOLON 0 0
WISUCKS 0 0
WIFRGS 0 0
WIP1 0 0
WIP2 0 0
WIP3 0 0
WIP4 0 0
WIBP1 0 0
WIBP2 0 0
WIBP3 0 0
WIBP4 0 0
WIKILRS 0 0
WIVCTMS 0 0
WISCRT2 0 0
WIENTER 0 0
CWILV00 0 0
CWILV01 0 0
CWILV02 0 0
CWILV03 0 0
CWILV04 0 0
CWILV05 0 0
CWILV06 0 0
CWILV07 0 0
CWILV08 0 0
CWILV09 0 0
CWILV10 0 0
CWILV11 0 0
CWILV12 0 0
CWILV13 0 0
CWILV14 0 0
CWILV15 0 0
CWILV16 0 0
CWILV17 0 0
CWILV18 0 0
CWILV19 0 0
CWILV22 0 0
CWILV21 0 0
CWILV20 0 0
CWILV23 0 0
CWILV25 0 0
CWILV26 0 0
CWILV27 0 0
CWILV28 0 0
CWILV29 0 0
CWILV24 0 0
CWILV30 0 0
CWILV31 0 0
INTERPIC 0 0

# List of Sprites
[sprites]
BBRNA0 28 84
BBRNB0 28 84
BOS2A1C1 19 69
BOS2A2C8 20 68
BOS2A3C7 26 66
BOS2A4C6 22 64
BOS2A5C5 19 65
BOS2C4A6 21 64
BOS2C3A7 25 66
BOS2C2A8 24 69
BOS2B1D1 23 72
BOS2B2D8 21 70
BOS2B3D7 19 69
BOS2B4D6 24 67
BOS2B5D5 24 66
BOS2D4B6 18 66
BOS2D3B7 21 69
BOS2D2B8 21 71
BOS2E1 30 65
BOS2E2 12 67
BOS2E3 30 62
BOS2E4 27 63
BOS2E5 28 69
BOS2E6 22 73
BOS2E7 20 73
BOS2E8 30 74
BOS2F1 34 65
BOS2F2 29 65
BOS2F3 29 64
BOS2F4 30 64
BOS2F5 28 62
BOS2F6 29 63
BOS2F7 21 64
BOS2F8 26 65
BOS2G1 14 59
BOS2G2 29 59
BOS2G3 26 58
BOS2G4 25 56
BOS2G5 30 55
BOS2G6 24 55
BOS2G7 22 57
BOS2G8 28 56
BOS2H1 23 69
BOS2H2 26 68
BOS2H3 25 67
BOS2H4 26 64
BOS2H5 22 62
BOS2H6 15 62
BOS2H7 17 66
BOS2H8 18 68
BOS2I0 34 79
BOS2J0 34 79
BOS2K0 34 79
BOS2L0 34 79
BOS2M0 34 79
BOS2N0 34 79
BOS2O0 34 79
BRS1A0 15 5
BSPIA1D1 64 49
BSPIA2A8 64 49
BSPIA3A7 64 49
BSPIA4A6 64 49
BSPIA5D5 64 49
BSPIB1E1 64 49
BSPIB2B8 64 49
BSPIB3B7 64 49
BSPIB4B6 64 49
BSPIB5E5 64 49
BSPIC1F1 64 49
BSPIC2C8 64 49
BSPIC3C7 64 49
BSPIC4C6 64 49
BSPIC5F5 64 49
BSPID2D8 64 49
BSPID3D7 64 49
BSPID4D6 64 49
BSPIE2E8 64 49
BSPIE3E7 64 49
BSPIE4E6 64 49
BSPIF2F8 64 49
BSPIF3F7 64 49
BSPIF4F6 64 49
BSPIG1 64 49
BSPIG2G8 64 49
BSPIG3G7 64 49
BSPIG4G6 64 49
BSPIG5 64 49
BSPIH1 64 49
BSPIH2H8 64 49
BSPIH3H7 64 49
BSPIH4H6 64 49
BSPIH5 64 49
BSPII1 64 49
BSPII2I8 64 49
BSPII3I7 64 49
BSPII4I6 64 49
BSPII5 64 49
BSPIJ0 64 49
BSPIK0 64 49
BSPIL0 64 49
BSPIM0 64 49
BSPIN0 64 49
BSPIO0 64 49
BSPIP0 64 49
CPOSA1 22 52
CPOSA2A8 16 52
CPOSA3A7 21 50
CPOSA4A6 23 49
CPOSA5 19 47
CPOSB1 19 53
CPOSB2B8 18 52
CPOSB3B7 19 52
CPOSB4B6 21 52
CPOSB5 18 51
CPOSC1 20 53
CPOSC2C8 16 51
CPOSC3C7 18 51
CPOSC4C6 22 51
CPOSC5 17 50
CPOSD1 19 52
CPOSD2D8 17 52
CPOSD3D7 19 52
CPOSD4D6 23 52
CPOSD5 19 51
CPOSF1 12 51
CPOSF2F8 23 51
CPOSF3F7 27 50
CPOSF4F6 20 48
CPOSF5 11 46
CPOSG1 20 52
CPOSG2G8 16 52
CPOSG3G7 21 52
CPOSG4G6 20 50
CPOSG5 17 50
CPOSH0 19 47
CPOSI0 9 39
CPOSJ0 13 43
CPOSK0 17 34
CPOSL0 27 9
CPOSM0 27 9
CPOSN0 27 9
CPOSO0 16 53
CPOSP0 20 50
CPOSQ0 21 47
CPOSR0 24 38
CPOSS0 25 33
CPOST0 27 14
CPOSE1 12 51
CPOSE2E8 23 51
CPOSE3E7 27 50
CPOSE4E6 20 48
CPOSE5 11 46
FATTA1 39 60
FATTA2A8 39 61
FATTA3A7 38 60
FATTA4A6 39 57
FATTA5 39 59
FATTB1 43 65
FATTB2B8 43 65
FATTB3B7 43 61
FATTB4B6 42 61
FATTB5 43 58
FATTC1 43 65
FATTC2C8 43 63
FATTC3C7 39 61
FATTC4C6 35 61
FATTC5 36 58
FATTD1 38 60
FATTD2D8 43 63
FATTD3D7 43 62
FATTD4D6 43 59
FATTD5 35 58
FATTE1 43 65
FATTE2E8 43 61
FATTE3E7 43 62
FATTE4E6 43 58
FATTE5 40 57
FATTF1 42 65
FATTF2F8 43 62
FATTF3F7 43 61
FATTF4F6 43 59
FATTF5 39 58
FATTG1 42 60
FATTG2G8 51 59
FATTG3G7 43 60
FATTG4G6 43 62
FATTG5 42 61
FATTH1 42 60
FATTH2H8 50 59
FATTH3H7 33 61
FATTH4H6 42 61
FATTH5 42 60
FATTI1 42 63
FATTI2I8 51 64
FATTI3I7 43 59
FATTI4I6 42 63
FATTI5 39 59
FATTJ1 32 62
FATTJ2 47 62
FATTJ3 39 59
FATTJ4 30 61
FATTJ5 32 59
FATTJ6 29 61
FATTJ7 37 59
FATTJ8 46 62
FATTK0 50 73
FATTL0 50 75
FATTM0 45 66
FATTN0 37 53
FATTO0 35 41
FATTP0 36 40
FATTQ0 36 39
FATTR0 36 39
FATTS0 36 38
FATTT0 36 36
FIREA0 21 54
FIREB0 23 61
FIREC0 23 78
FIRED0 23 84
FIREE0 24 86
FIREF0 25 90
FIREG0 25 92
FIREH0 26 95
KEENA0 14 67
KEENB0 14 67
KEENC0 14 67
KEEND0 14 67
KEENE0 14 67
KEENF0 14 67
KEENG0 14 67
KEENH0 14 67
KEENI0 14 67
KEENJ0 14 67
KEENK0 14 67
KEENL0 14 67
KEENM0 14 67
PAINA1 31 63
PAINA2A8 30 60
PAINA3A7 30 63
PAINA4A6 30 60
PAINA5 30 60
PAINB1 30 63
PAINB2B8 30 60
PAINB3B7 30 60
PAINB4B6 30 60
PAINB5 30 60
PAINC1 31 65
PAINC2C8 30 61
PAINC3C7 30 61
PAINC4C6 30 60
PAINC5 31 60
PAIND1 30 61
PAIND2D8 31 60
PAIND3D7 34 60
PAIND4D6 30 60
PAIND5 30 60
PAINE1 30 60
PAINE2E8 34 60
PAINE3E7 37 60
PAINE4E6 30 60
PAINE5 31 60
PAINF1 31 60
PAINF2F8 35 60
PAINF3F7 41 60
PAINF4F6 32 60
PAINF5 31 60
PAING1 30 63
PAING2G8 30 60
PAING3G7 30 60
PAING4G6 30 60
PAING5 30 60
PAINH0 30 68
PAINI0 30 61
PAINJ0 31 61
PAINK0 31 60
PAINL0 31 61
PAINM0 30 61
SKELA1D1 20 58
SKELA2D8 17 57
SKELA3D7 13 58
SKELA4D6 17 56
SKELA5D5 20 59
SKELA6D4 18 59
SKELA7D3 28 59
SKELA8D2 24 58
SKELB1E1 18 59
SKELB2E8 26 57
SKELB3E7 18 56
SKELB4E6 14 53
SKELB5E5 19 59
SKELB6E4 21 55
SKELB7E3 19 56
SKELB8E2 22 58
SKELC1F1 20 59
SKELC2F8 26 57
SKELC3F7 21 59
SKELC4F6 22 59
SKELC5F5 19 60
SKELC6F4 18 59
SKELC7F3 22 59
SKELC8F2 21 59
SKELG1 22 60
SKELG2 16 60
SKELG3 15 58
SKELG4 23 58
SKELG5 22 60
SKELG6 21 57
SKELG7 23 58
SKELG8 26 58
SKELH1 21 58
SKELH2 19 59
SKELH3 16 56
SKELH4 25 57
SKELH5 20 57
SKELH6 17 57
SKELH7 13 57
SKELH8 18 58
SKELI1 20 60
SKELI2 30 58
SKELI3 34 58
SKELI4 21 59
SKELI5 18 59
SKELI6 16 58
SKELI7 11 59
SKELI8 18 59
SKELJ1 19 58
SKELJ2 17 58
SKELJ3 22 57
SKELJ4 18 57
SKELJ5 19 58
SKELJ6 20 57
SKELJ7 19 58
SKELJ8 14 59
SKELK1 20 57
SKELK2 17 56
SKELK3 17 56
SKELK4 16 56
SKELK5 19 58
SKELK6 17 56
SKELK7 12 56
SKELK8 21 56
SKELL1 32 56
SKELL2 24 55
SKELL3 15 57
SKELL4 27 57
SKELL5 27 58
SKELL6 21 57
SKELL7 20 57
SKELL8 26 53
SKELM0 27 46
SKELN0 22 46
SKELO0 35 40
SKELP0 38 31
SKELQ0 38 19
FATBA1 9 8
FATBA2A8 16 6
FATBA3A7 24 6
FATBA4A6 17 5
FATBA5 9 8
FATBB1 10 8
FATBB2B8 17 6
FATBB3B7 24 6
FATBB4B6 16 5
FATBB5 10 8
FBXPA0 16 15
FBXPB0 20 17
FBXPC0 24 22
SSWVA1 18 61
SSWVA2A8 15 64
SSWVA3A7 11 66
SSWVA4A6 17 64
SSWVA5 21 55
SSWVB1 20 64
SSWVB2B8 19 65
SSWVB3B7 18 62
SSWVB4B6 16 69
SSWVB5 19 57
SSWVC1 17 60
SSWVC2C8 15 62
SSWVC3C7 14 64
SSWVC4C6 15 65
SSWVC5 19 60
SSWVD1 17 57
SSWVD2D8 14 61
SSWVD3D7 18 62
SSWVD4D6 20 63
SSWVD5 21 61
SSWVE1 14 62
SSWVE2E8 16 64
SSWVE3E7 15 63
SSWVE4E6 15 67
SSWVE5 15 64
SSWVF1 18 65
SSWVF2F8 18 67
SSWVF3F7 31 59
SSWVF4F6 20 66
SSWVF5 15 64
SSWVG1 18 65
SSWVG2G8 22 67
SSWVG3G7 36 59
SSWVG4G6 24 66
SSWVG5 15 64
SSWVH1 18 62
SSWVH2H8 18 63
SSWVH3H7 15 60
SSWVH4H6 15 62
SSWVH5 18 61
SSWVI0 25 59
SSWVJ0 28 53
SSWVK0 26 43
SSWVL0 23 22
SSWVM0 21 7
SSWVN0 26 66
SSWVO0 27 70
SSWVP0 31 67
SSWVQ0 28 69
SSWVR0 28 67
SSWVS0 27 39
SSWVT0 27 32
SSWVU0 27 22
SSWVV0 27 17
VILEA1D1 14 71
VILEA2D8 30 69
VILEA3D7 41 68
VILEA4D6 31 67
VILEA5D5 11 65
VILEA6D4 30 66
VILEA7D3 36 67
VILEA8D2 35 70
VILEB1E1 25 73
VILEB2E8 30 72
VILEB3E7 26 71
VILEB4E6 22 67
VILEB5E5 18 67
VILEB6E4 25 67
VILEB7E3 31 70
VILEB8E2 23 72
VILEC1F1 23 74
VILEC2F8 21 72
VILEC3F7 22 72
VILEC4F6 26 71
VILEC5F5 25 68
VILEC6F4 22 70
VILEC7F3 21 72
VILEC8F2 25 74
VILEG1 35 89
VILEG2 27 91
VILEG3 36 97
VILEG4 39 97
VILEG5 40 99
VILEG6 30 99
VILEG7 28 98
VILEG8 39 91
VILEH1 39 92
VILEH2 28 93
VILEH3 36 99
VILEH4 43 99
VILEH5 41 99
VILEH6 31 99
VILEH7 29 99
VILEH8 41 92
VILEI1 39 93
VILEI2 28 94
VILEI3 36 99
VILEI4 43 99
VILEI5 41 101
VILEI6 32 99
VILEI7 30 99
VILEI8 41 93
VILEJ1 31 76
VILEJ2 21 80
VILEJ3 27 82
VILEJ4 35 82
VILEJ5 31 84
VILEJ6 18 85
VILEJ7 32 80
VILEJ8 34 78
VILEK1 31 59
VILEK2 21 61
VILEK3 24 61
VILEK4 35 58
VILEK5 23 60
VILEK6 19 59
VILEK7 27 59
VILEK8 30 59
VILEL1 31 56
VILEL2 20 58
VILEL3 28 58
VILEL4 35 56
VILEL5 27 57
VILEL6 19 57
VILEL7 27 56
VILEL8 30 57
VILEM1 31 56
VILEM2 20 58
VILEM3 28 58
VILEM4 35 56
VILEM5 27 57
VILEM6 15 57
VILEM7 27 56
VILEM8 30 57
VILEN1 30 64
VILEN2 35 65
VILEN3 51 64
VILEN4 43 61
VILEN5 27 64
VILEN6 26 63
VILEN7 45 63
VILEN8 48 63
VILEO1 30 75
VILEO2 34 71
VILEO3 51 65
VILEO4 43 62
VILEO5 27 64
VILEO6 26 63
VILEO7 45 63
VILEO8 48 66
VILEP1 30 85
VILEP2 34 83
VILEP3 51 85
VILEP4 42 77
VILEP5 27 77
VILEP6 26 77
VILEP7 45 76
VILEP8 48 79
VILEQ1 18 69
VILEQ2 22 69
VILEQ3 32 67
VILEQ4 27 69
VILEQ5 18 70
VILEQ6 24 68
VILEQ7 30 68
VILEQ8 33 66
VILER0 18 75
VILES0 23 71
VILET0 27 66
VILEU0 35 54
VILEV0 34 43
VILEW0 34 33
VILEX0 34 21
VILEY0 34 18
VILEZ0 34 18
VILE[1 22 18
VILE[2 22 18
VILE[3 22 18
VILE[4 22 18
VILE[5 22 18
VILE[6 22 18
VILE[7 22 18
VILE[8 22 18
VILE\1 22 18
VILE\2 22 18
VILE\3 22 18
VILE\4 22 18
VILE\5 22 18
VILE\6 22 18
VILE\7 22 18
VILE\8 22 18
VILE]1 22 18
VILE]2 22 18
VILE]3 22 18
VILE]4 22 18
VILE]5 22 18
VILE]6 22 18
VILE]7 22 18
VILE]8 22 18
BOSSA1 26 69
BOSSA2A8 20 65
BOSSA3A7 23 67
BOSSA4A6 20 67
BOSSA5 22 68
BOSSB1 27 67
BOSSB2B8 20 67
BOSSB3B7 21 64
BOSSB4B6 18 65
BOSSB5 22 66
BOSSC1 26 69
BOSSC2C8 21 67
BOSSC3C7 25 67
BOSSC4C6 20 68
BOSSC5 22 68
BOSSD1 27 67
BOSSD2D8 21 65
BOSSD3D7 20 63
BOSSD4D6 18 63
BOSSD5 22 66
BOSSE1 26 69
BOSSE2 26 69
BOSSE3 26 69
BOSSE4 26 69
BOSSE5 26 69
BOSSE6 26 69
BOSSE7 26 69
BOSSE8 26 69
BOSSF1 26 69
BOSSF2 26 69
BOSSF3 26 69
BOSSF4 26 69
BOSSF5 26 69
BOSSF6 26 69
BOSSF7 26 69
BOSSF8 26 69
BOSSG1 26 69
BOSSG2 26 69
BOSSG3 26 69
BOSSG4 26 69
BOSSG5 26 69
BOSSG6 26 69
BOSSG7 26 69
BOSSG8 26 69
BOSSH1 26 69
BOSSH2 26 69
BOSSH3 26 69
BOSSH4 26 69
BOSSH5 26 69
BOSSH6 26 69
BOSSH7 26 69
BOSSH8 26 69
BOSSI0 34 79
BOSSJ0 34 79
BOSSK0 34 79
BOSSL0 34 79
BOSSM0 34 79
BOSSN0 34 79
BOSSO0 34 79
POSSA1 17 50
POSSA2A8 20 50
POSSA3A7 20 50
POSSA4A6 26 48
POSSA5 17 47
POSSB1 18 52
POSSB2B8 20 51
POSSB3B7 22 52
POSSB4B6 28 52
POSSB5 17 51
POSSC1 19 50
POSSC2C8 19 50
POSSC3C7 21 52
POSSC4C6 30 51
POSSC5 17 51
POSSD1 19 52
POSSD2D8 19 51
POSSD3D7 23 52
POSSD4D6 26 52
POSSD5 19 51
POSSE1 12 50
POSSE2E8 21 50
POSSE3E7 26 50
POSSE4E6 18 48
POSSE5 12 46
POSSF1 13 50
POSSF2F8 23 50
POSSF3F7 27 50
POSSF4F6 20 48
POSSF5 11 46
POSSG1 20 52
POSSG2G8 16 53
POSSG3G7 21 53
POSSG4G6 20 51
POSSG5 17 49
POSSH0 19 57
POSSI0 19 42
POSSJ0 22 34
POSSK0 24 27
POSSL0 25 19
POSSM0 20 59
POSSN0 21 62
POSSO0 24 61
POSSP0 26 55
POSSQ0 27 51
POSSR0 28 43
POSSS0 28 36
POSST0 28 26
POSSU0 28 21
SARGA1 17 55
SARGA2A8 25 54
SARGA3A7 29 53
SARGA4A6 25 53
SARGA5 18 54
SARGB1 17 56
SARGB2B8 25 55
SARGB3B7 26 55
SARGB4B6 24 52
SARGB5 15 51
SARGC1 18 55
SARGC2C8 22 53
SARGC3C7 20 54
SARGC4C6 22 53
SARGC5 17 53
SARGD1 17 55
SARGD2D8 24 54
SARGD3D7 25 54
SARGD4D6 24 53
SARGD5 19 52
SARGE1 20 54
SARGE2 23 54
SARGE3 23 54
SARGE4 20 53
SARGE5 16 52
SARGE6 28 53
SARGE7 26 54
SARGE8 26 54
SARGF1 18 55
SARGF2 25 51
SARGF3 28 53
SARGF4 26 52
SARGF5 15 53
SARGF6 25 52
SARGF7 29 54
SARGF8 22 52
SARGG1 15 57
SARGG2 14 53
SARGG3 20 53
SARGG4 19 53
SARGG5 12 51
SARGG6 23 53
SARGG7 24 53
SARGG8 27 54
SARGH1 15 47
SARGH2 22 47
SARGH3 22 47
SARGH4 19 46
SARGH5 14 45
SARGH6 22 47
SARGH7 25 46
SARGH8 19 47
SARGI0 17 55
SARGJ0 19 56
SARGK0 20 50
SARGL0 20 35
SARGM0 22 26
SARGN0 22 24
SPOSA1 17 50
SPOSA2A8 15 50
SPOSA3A7 17 48
SPOSA4A6 22 45
SPOSA5 17 46
SPOSB1 17 50
SPOSB2B8 13 50
SPOSB3B7 16 52
SPOSB4B6 20 49
SPOSB5 17 49
SPOSC1 16 51
SPOSC2C8 14 50
SPOSC3C7 19 51
SPOSC4C6 19 49
SPOSC5 17 50
SPOSD1 17 51
SPOSD2D8 13 51
SPOSD3D7 15 51
SPOSD4D6 18 50
SPOSD5 17 49
SPOSE1 12 51
SPOSE2E8 18 49
SPOSE3E7 22 48
SPOSE4E6 17 47
SPOSE5 12 47
SPOSF1 13 51
SPOSF2F8 21 51
SPOSF3F7 25 48
SPOSF4F6 20 47
SPOSF5 12 47
SPOSG1 16 50
SPOSG2G8 16 49
SPOSG3G7 21 48
SPOSG4G6 17 47
SPOSG5 17 49
SPOSH0 16 55
SPOSI0 17 48
SPOSJ0 21 34
SPOSK0 22 29
SPOSL0 26 20
SPOSM0 18 54
SPOSN0 23 57
SPOSO0 24 56
SPOSP0 26 50
SPOSQ0 27 46
SPOSR0 28 38
SPOSS0 28 31
SPOST0 28 21
SPOSU0 28 11
TROOA1 39 58
TROOA2A8 23 61
TROOA3A7 28 57
TROOA4A6 47 52
TROOA5 22 48
TROOB1 19 63
TROOB2B8 22 64
TROOB3B7 58 61
TROOB4B6 56 55
TROOB5 16 52
TROOC1 20 62
TROOC2C8 26 62
TROOC3C7 37 61
TROOC4C6 22 53
TROOC5 30 49
TROOD1 18 60
TROOD2D8 19 61
TROOD3D7 50 57
TROOD4D6 53 56
TROOD5 14 51
TROOE1 28 61
TROOE2E8 36 64
TROOE3E7 40 64
TROOE4E6 42 64
TROOE5 32 66
TROOF1 26 52
TROOF2F8 20 56
TROOF3F7 39 52
TROOF4F6 44 52
TROOF5 12 59
TROOG1 24 56
TROOG2G8 45 55
TROOG3G7 63 58
TROOG4G6 28 57
TROOG5 47 54
TROOH1 32 59
TROOH2H8 38 63
TROOH3H7 53 63
TROOH4H6 57 59
TROOH5 31 53
TROOI0 32 59
TROOJ0 29 58
TROOK0 25 56
TROOL0 28 44
TROOM0 32 32
TROON0 32 59
TROOO0 29 58
TROOP0 25 56
TROOQ0 27 46
TROOR0 28 38
TROOS0 28 31
TROOT0 28 21
TROOU0 28 11
CYBRA1 47 103
CYBRA2 39 103
CYBRA3 42 103
CYBRA4 41 102
CYBRA5 48 103
CYBRA6 41 102
CYBRA7 42 103
CYBRA8 39 103
CYBRB1 50 100
CYBRB2 39 96
CYBRB3 54 103
CYBRB4 49 99
CYBRB5 45 100
CYBRB6 49 99
CYBRB7 54 103
CYBRB8 39 96
CYBRC1 45 98
CYBRC2 37 103
CYBRC3 37 98
CYBRC4 48 102
CYBRC5 39 103
CYBRC6 48 102
CYBRC7 37 98
CYBRC8 37 103
CYBRD1 48 100
CYBRD2 43 101
CYBRD3 49 101
CYBRD4 39 99
CYBRD5 37 100
CYBRD6 39 99
CYBRD7 49 101
CYBRD8 43 101
CYBRE1 44 98
CYBRE2 52 101
CYBRE3 46 101
CYBRE4 33 102
CYBRE5 40 103
CYBRE6 33 102
CYBRE7 46 101
CYBRE8 52 101
CYBRF1 47 99
CYBRF2 39 99
CYBRF3 43 100
CYBRF4 44 99
CYBRF5 44 100
CYBRF6 44 99
CYBRF7 43 100
CYBRF8 39 99
CYBRG1 47 99
CYBRG2 39 99
CYBRG3 43 100
CYBRG4 44 99
CYBRG5 44 100
CYBRG6 44 99
CYBRG7 43 100
CYBRG8 39 99
CYBRH0 47 99
CYBRI0 47 99
CYBRJ0 44 99
CYBRK0 52 84
CYBRL0 55 74
CYBRM0 56 80
CYBRN0 56 83
CYBRO0 56 76
CYBRP0 56 36
HEADA1 30 59
HEADA2A8 27 62
HEADA3A7 23 56
HEADA4A6 28 58
HEADA5 28 58
HEADB1 30 60
HEADB2B8 28 65
HEADB3B7 22 48
HEADB4B6 28 49
HEADB5 28 48
HEADC1 30 61
HEADC2C8 27 69
HEADC3C7 26 54
HEADC4C6 28 53
HEADC5 28 64
HEADD1 59 63
HEADD2D8 29 63
HEADD3D7 58 62
HEADD4D6 28 58
HEADD5 28 64
HEADE1 30 54
HEADE2E8 27 52
HEADE3E7 23 56
HEADE4E6 28 53
HEADE5 28 56
HEADF1 30 49
HEADF2F8 28 47
HEADF3F7 22 48
HEADF4F6 28 49
HEADF5 28 48
HEADG0 30 49
HEADH0 30 49
HEADI0 30 49
HEADJ0 30 49
HEADK0 30 49
HEADL0 28 37
SKULA1 22 44
SKULA8A2 18 39
SKULA7A3 19 43
SKULA6A4 17 43
SKULA5 20 43
SKULB1 20 42
SKULB8B2 18 39
SKULB7B3 19 43
SKULB6B4 16 42
SKULB5 20 43
SKULC1 22 44
SKULC8C2 18 39
SKULC7C3 19 43
SKULC6C4 16 42
SKULC5 20 43
SKULD1 22 44
SKULD8D2 18 39
SKULD7D3 19 43
SKULD6D4 16 42
SKULD5 20 43
SKULE1 22 44
SKULE8E2 18 39
SKULE7E3 19 43
SKULE6E4 16 42
SKULE5 20 43
SKULF0 22 47
SKULG0 22 47
SKULH0 24 46
SKULI0 24 46
SKULJ0 34 68
SKULK0 40 73
SPIDA1 128 100
SPIDA2 128 100
SPIDA3 128 100
SPIDA4 128 100
SPIDA5 128 100
SPIDA6 128 100
SPIDA7 128 100
SPIDA8 128 100
SPIDB1 128 100
SPIDB2 128 100
SPIDB3 128 100
SPIDB4 128 100
SPIDB5 128 100
SPIDB6 128 100
SPIDB7 128 100
SPIDB8 128 100
SPIDC1 128 100
SPIDC2 128 100
SPIDC3 128 100
SPIDC4 128 100
SPIDC5 128 100
SPIDC6 128 100
SPIDC7 128 100
SPIDC8 128 100
SPIDD1 128 100
SPIDD2 128 100
SPIDD3 128 100
SPIDD4 128 100
SPIDD5 128 100
SPIDD6 128 100
SPIDD7 128 100
SPIDD8 128 100
SPIDE1 128 100
SPIDE2 128 100
SPIDE3 128 100
SPIDE4 128 100
SPIDE5 128 100
SPIDE6 128 100
SPIDE7 128 100
SPIDE8 128 100
SPIDF1 128 100
SPIDF2 128 100
SPIDF3 128 100
SPIDF4 128 100
SPIDF5 128 100
SPIDF6 128 100
SPIDF7 128 100
SPIDF8 128 100
SPIDG1 128 100
SPIDG2 128 100
SPIDG3 128 100
SPIDG4 128 100
SPIDG5 128 100
SPIDG6 128 100
SPIDG7 128 100
SPIDG8 128 100
SPIDH1 128 100
SPIDH2 128 100
SPIDH3 128 100
SPIDH4 128 100
SPIDH5 128 100
SPIDH6 128 100
SPIDH7 128 100
SPIDH8 128 100
SPIDI1 128 100
SPIDI2 128 100
SPIDI3 128 100
SPIDI4 128 100
SPIDI5 128 100
SPIDI6 128 100
SPIDI7 128 100
SPIDI8 128 100
SPIDJ1 128 100
SPIDJ2 128 100
SPIDJ3 128 100
SPIDJ4 128 100
SPIDJ5 128 100
SPIDJ6 128 100
SPIDJ7 128 100
SPIDJ8 128 100
SPIDK0 128 100
SPIDL0 128 100
SPIDM0 128 100
SPIDN0 128 100
SPIDO0 128 100
SPIDP0 128 100
SPIDQ0 128 100
SPIDR0 128 100
SPIDS0 128 100
APBXA0 12 11
APBXB0 19 18
APBXC0 17 18
APBXD0 13 13
APBXE0 0 2
APLSA0 7 9
APLSB0 6 8
BOSFA0 15 35
BOSFB0 16 36
BOSFC0 17 37
BOSFD0 17 37
MANFA1 19 17
MANFA5 13 15
MANFA6A4 25 19
MANFA7A3 34 16
MANFA8A2 33 17
MANFB1 19 17
MANFB5 12 13
MANFB6B4 18 19
MANFB7B3 30 17
MANFB8B2 27 17
AMMOA0 12 16
ARM1A0 15 21
ARM1B0 15 21
ARM2A0 15 21
ARM2B0 15 21
BAL1A0 8 8
BAL1B0 8 8
BAL1C0 16 17
BAL1D0 20 19
BAL1E0 23 21
BAL7A1A5 10 8
BAL7A2A8 18 7
BAL7A3A7 22 7
BAL7A4A6 18 6
BAL7B1B5 10 8
BAL7B2B8 18 7
BAL7B3B7 22 7
BAL7B4B6 18 6
BAL7C0 20 5
BAL7D0 23 6
BAL7E0 23 8
BAR1A0 10 28
BAR1B0 10 28
BEXPA0 23 44
BEXPB0 34 64
BEXPC0 40 71
BEXPD0 33 67
BEXPE0 25 58
BKEYA0 7 19
BKEYB0 7 19
BLUDA0 7 5
BLUDB0 8 7
BLUDC0 7 7
BON1A0 7 14
BON1B0 7 14
BON1C0 7 14
BON1D0 7 14
BON2A0 9 15
BON2B0 9 15
BON2C0 9 15
BON2D0 9 15
BPAKA0 8 26
BROKA0 27 20
CANDA0 11 15
CBRAA0 15 57
CHGGA0 -101 -114
CHGFA0 -123 -80
CHGGB0 -101 -115
CHGFB0 -128 -95
CLIPA0 4 9
COLUA0 9 43
CSAWA0 22 20
ELECA1 64 125
ELECA2 64 125
ELECA3 64 125
ELECA4 64 125
ELECA5 64 125
ELECA6 64 125
ELECA7 64 125
ELECA8 64 125
IFOGA0 25 44
IFOGB0 25 44
IFOGC0 25 44
IFOGD0 25 44
IFOGE0 25 44
LAUNA0 31 16
MEDIA0 13 19
MGUNA0 30 24
MISGA0 -58 -111
MISGB0 -58 -115
MISFA0 -59 -110
MISFB0 -59 -92
MISFC0 -58 -96
MISFD0 -59 -90
MISLA1 9 10
MISLA5 9 10
MISLA6A4 13 7
MISLA7A3 24 7
MISLA8A2 16 7
MISLB0 28 29
MISLC0 31 34
MISLD0 38 49
PINSA0 14 38
PINSB0 14 38
PINSC0 14 38
PINSD0 14 38
PISFA0 -145 -60
PISGA0 -128 -100
PISGB0 -109 -83
PISGC0 -123 -88
PISGD0 -122 -88
PISGE0 -128 -100
PLAYA1 22 52
PLAYA2A8 16 52
PLAYA3A7 21 50
PLAYA4A6 23 49
PLAYA5 19 47
PLAYB1 19 53
PLAYB2B8 18 52
PLAYB3B7 19 52
PLAYB4B6 21 52
PLAYB5 18 51
PLAYC1 20 53
PLAYC2C8 16 51
PLAYC3C7 18 51
PLAYC4C6 22 51
PLAYC5 17 50
PLAYD1 19 52
PLAYD2D8 17 52
PLAYD3D7 19 52
PLAYD4D6 23 52
PLAYD5 19 51
PLAYE1 12 51
PLAYE2E8 21 51
PLAYE3E7 26 50
PLAYE4E6 18 48
PLAYE5 12 46
PLAYF1 12 51
PLAYF2F8 23 51
PLAYF3F7 27 50
PLAYF4F6 20 48
PLAYF5 11 46
PLAYG1 20 52
PLAYG2G8 16 52
PLAYG3G7 21 52
PLAYG4G6 20 50
PLAYG5 17 50
PLAYH0 19 47
PLAYI0 9 39
PLAYJ0 13 43
PLAYK0 17 34
PLAYL0 27 9
PLAYM0 27 9
PLAYN0 27 9
PLAYO0 16 53
PLAYP0 20 50
PLAYQ0 21 47
PLAYR0 21 43
PLAYS0 24 38
PLAYT0 25 33
PLAYU0 26 25
PLAYV0 27 14
PLAYW0 27 14
PMAPA0 14 28
PMAPB0 14 28
PMAPC0 14 28
PMAPD0 14 28
POL5A0 27 5
PUFFA0 2 3
PUFFB0 4 4
PUFFC0 6 5
PUFFD0 8 7
PUNGA0 -98 -52
PUNGB0 -68 3
PUNGC0 -153 -33
PUNGD0 -166 -39
PVISA0 13 9
PVISB0 13 9
RKEYA0 8 19
RKEYB0 8 19
ROCKA0 6 25
SAWGA0 -176 -59
SAWGB0 -176 -59
SAWGC0 -156 -81
SAWGD0 -159 -81
SBOXA0 8 13
SHELA0 7 10
SHOTA0 28 12
SHTGB0 -155 -74
SHTGC0 -151 -34
SHTFA0 -111 -59
SHTFB0 -111 -59
SHTGD0 -148 -42
SHTGA0 -111 -59
SOULA0 14 39
SOULB0 14 39
SOULC0 14 39
SOULD0 14 39
STIMA0 7 15
SUITA0 17 61
TFOGA0 25 59
TFOGB0 25 59
TFOGC0 25 59
TFOGD0 25 59
TFOGE0 25 59
TFOGF0 25 59
TFOGG0 25 59
TFOGH0 25 59
TFOGI0 25 59
TFOGJ0 25 59
TREDA0 14 93
TREDB0 14 93
TREDC0 14 93
TREDD0 14 93
YKEYA0 8 19
YKEYB0 8 19
SMITA0 22 62
TRE1A0 25 65
TRE2A0 76 120
HDB1A0 10 83
HDB2A0 10 83
HDB3A0 10 59
HDB4A0 10 59
HDB5A0 10 59
HDB6A0 10 59
MEGAA0 12 32
MEGAB0 12 32
MEGAC0 12 32
MEGAD0 12 32
SHT2A0 -122 -118
SHT2B0 -122 -136
SHT2C0 -145 -126
SHT2D0 -70 -122
SHT2E0 -129 -113
SHT2F0 -185 -113
SHT2G0 -126 -119
SHT2H0 -100 -115
SHT2I0 -122 -103
SHT2J0 -122 -89
SGN2A0 21 14
TLMPA0 11 77
TLMPB0 11 77
TLMPC0 11 77
TLMPD0 11 77
TLP2A0 10 57
TLP2B0 10 57
TLP2C0 10 57
TLP2D0 10 57
POB1A0 25 5
POB2A0 16 -2
BAL2A0 8 8
BAL2B0 8 8
BAL2C0 16 16
BAL2D0 20 19
BAL2E0 25 24
BFS1A0 28 33
BFS1B0 29 33
BFUGA0 34 20
BFGGA0 -63 -69
BFGGB0 -63 -69
BFGFA0 -63 -69
BFGFB0 -63 -69
BFE1A0 69 45
BFE1B0 69 45
BFE1C0 69 63
BFE1D0 69 61
BFE1E0 12 10
BFE1F0 4 4
BFE2A0 36 28
BFE2B0 34 28
BFE2C0 12 10
BFE2D0 4 4
BSKUA0 7 18
BSKUB0 7 18
CELLA0 8 12
CELPA0 15 20
CEYEA0 21 56
CEYEB0 21 56
CEYEC0 21 56
COL1A0 18 53
COL2A0 18 40
COL3A0 18 53
COL4A0 18 40
COL5A0 18 47
COL5B0 18 47
COL6A0 18 50
FCANA0 16 64
FCANB0 16 64
FCANC0 16 64
FSKUA0 22 55
FSKUB0 22 55
FSKUC0 22 55
GOR1A0 17 67
GOR1B0 18 67
GOR1C0 17 67
GOR2A0 22 83
GOR3A0 19 83
GOR4A0 6 67
GOR5A0 6 51
PINVA0 11 23
PINVB0 11 23
PINVC0 11 23
PINVD0 11 23
PLASA0 29 16
PLSEA0 11 11
PLSEB0 15 14
PLSEC0 16 17
PLSED0 18 19
PLSEE0 18 19
PLSFA0 -117 -91
PLSFB0 -117 -90
PLSGA0 -117 -108
PLSGB0 -117 -116
PLSSA0 8 8
PLSSB0 7 9
POL1A0 22 62
POL2A0 19 62
POL3A0 19 48
POL3B0 19 48
POL4A0 19 51
POL6A0 17 62
POL6B0 19 62
PSTRA0 12 21
RSKUA0 7 18
RSKUB0 7 18
SMBTA0 10 72
SMBTB0 10 72
SMBTC0 10 72
SMBTD0 10 72
SMGTA0 10 72
SMGTB0 10 72
SMGTC0 10 72
SMGTD0 10 72
SMRTA0 10 72
SMRTB0 10 72
SMRTC0 10 72
SMRTD0 10 72
SMT2A0 10 42
TBLUA0 14 93
TBLUB0 14 93
TBLUC0 14 93
TBLUD0 14 93
TGRNA0 14 93
TGRNB0 14 93
TGRNC0 14 93
TGRND0 14 93
YSKUA0 7 18
YSKUB0 7 18

# List of patches
[patches]
AG128_1
AG128_2
AGB128_1
ALTAQUA
AROCK2
AROCK3
AROCK4
AROCK5
ASPHALT
BCRAT16
BCRAT32
BCRATEL1
BCRATEM1
BCRATER1
BFALL1
BFALL2
BFALL3
BFALL4
BIGMURAL
BIGWALL
BLITA0
BLITB0
BLITC0
BLOD128A
BLOD128B
BLOD64A
BLOD64B
BLUTNT
BODIES
BODY_1
BODY_2
BRBRICK
BRBRICK2
BRICK
BRICK1
BRICK2
BRNOPEN
BROCK2
BROWN1
BROWN2
BROWN3
BROWN5
BTNTCRAT
BUL64A
BUL64B
BUL64C
BUL64D
CAMO1
CAMO4
CAMO5
CARLLF1
CARLLF2
CARLRT1
CARLRT2
CAVERN1
CAVERN4
CAVERN5
CAVERN6
CAVERN7
CLWDVS3
COMP01_1
COMP01_5
COMP01_6
COMP02_1
COMP02_2
COMP02_3
COMP02_4
COMP02_5
COMP02_6
COMP02_7
COMP02_8
COMP03_1
COMP03_2
COMP03_4
COMP03_5
COMP03_6
COMP03_7
COMP03_8
COMP04_1
COMP04_2
COMP04_5
COMP04_6
COMP04_7
COMP04_8
COMP1B_4
COMP1C_6
CONCRETE
CRLWDH6
CRLWDH6B
CRLWDL12
CRLWDL6
CRLWDL6B
CRLWDL6C
CRLWDL6D
CRLWDL6E
CRLWDS6
CRLWDT3
CRWDH6
CRWDH6B
CRWDL12
CRWDL6
CRWDL6B
CRWDL6C
CRWDL6D
CRWDS6
CRWDT3
CRWDVS3
CYAN
CYL1_1
DARKROCK
DIRBRI1
DIRBRI2
DISASTER
DLEVSIGN
DOBIGTVA
DOBIGTVB
DOBIGTVC
DOBIGTVD
DOBLIP1A
DOBLIP2A
DOBLIP3A
DOBLIP4A
DOBWIRE
DOBWIRE2
DOEDAY
DOEHELL
DOENITE
DOGLDIR
DOGLPANL
DOGRID
DOGRMSC
DOGRNMEN
DOKGRIR
DOKODO1B
DOKODO2B
DONDAY
DONHELL
DONNITE
DOOR11_1
DOOR12_1
DOOR15_1
DOOR15_2
DOOR15_3
DOOR15_4
DOOR2_1
DOOR2_3
DOOR2_4
DOOR2_5
DOOR3_4
DOOR3_5
DOOR3_6
DOOR9_1
DOOR9_2
DOORTRAK
DOPUNK4
DORED
DOSDAY
DOSHA1
DOSHB1
DOSHC1
DOSHD1
DOSHE1
DOSHELL
DOSHF1
DOSLVR11
DOSLVR12
DOSLVR13
DOSLVR14
DOSLVR21
DOSLVR22
DOSLVR23
DOSLVR24
DOSNITE
DOSPI1B
DOSPI2B
DOSPI3B
DOSPI4B
DOSW1
DOSW1C
DOSW2
DOSW2C
DOSW3
DOSW3C
DOSW4
DOSW4C
DOSWX1
DOSWX1C
DOSWX2
DOSWX2C
DOSWX3
DOSWX3C
DOSWX4
DOSWX4C
DOTNTDR
DOTV1B
DOTV2B
DOTV3B
DOTV4B
DOWDAY
DOWEBL
DOWEBR
DOWHELL
DOWINDOW
DOWNITE
DRFRONT
DRSIDE1
DRSIDE2
DRTOPFR
DRTOPSID
DUCT1
EGGREENI
EGREDI
EXIT1
EXIT2
EXIT_GRN
EXIT_RED
FENCE4
FENCE5
FIREBLU1
FIREBLU2
FLAMP
GCRATEL1
GCRATEM1
GCRATER1
GLASS1
GLASS1B
GLASS2
GLASS2B
GRATE
GRNLIT1
GRNOPEN
HELL5_1
HELL5_2
HELL6_1
HELL6_2
HELL6_3
HELL8_1
HELL8_2
HELL8_3
HELL8_4
LADDER16
LONGWALL
M1_1
MARBLE1
MC1
MC10
MC11
MC12
MC13
MC14
MC15
MC16
MC17
MC18
MC19
MC2
MC20
MC3
MC4
MC5
MC6
MC7
MC8
MC9
MOSROK2
MOSSBRIK
MOSSROCK
MOULD
MTNT2
MUD
MURAL1
MURAL2
MWALL1_1
MWALL1_2
MWALL2_1
MWALL3_1
MWALL4_1
MWALL4_2
MWALL5_1
MYWOOD
NATROCK
NUKEDGE
PBLAK
PBLUE
PCWINL
PDUMMY
PGREEN
PILLAR
PIVY3
PLAT2_1
PL_01
PL_05
PL_10
PL_18
PL_19
PL_20
PL_25
PL_31
PL_A
PL_C
PL_N
PL_T
PL_U
POISON
PORAN
PRED
PREEL1
PREEL2
PREEL3
PREEL4
PREEL5
PREEL6
PREEL7
PS15A0
PS18A0
PS20A0
PSTON2
PWHITE
RAILING
REDLITE1
REDLITE2
REDOPEN
REDROCK
REDTNT2
RIPW15
ROCK
ROMERO1
RP1_1
RP1_2
RP2_1
RP2_2
RP2_3
RP2_4
RSKY1
RSKY2
RSKY3
RW10_1
RW10_2
RW10_3
RW10_4
RW11_2
RW11_3
RW12_1
RW12_2
RW12_3
RW12_4
RW13_1
RW14_1
RW15_1
RW15_2
RW15_3
RW15_4
RW16_1
RW16_2
RW16_3
RW16_4
RW18_1
RW18_2
RW18_3
RW18_4
RW19_1
RW19_2
RW19_3
RW19_4
RW1_1
RW1_2
RW1_3
RW1_4
RW20_1
RW20_2
RW20_3
RW20_4
RW21_1
RW21_2
RW21_3
RW21_4
RW21_5
RW22_1
RW22_2
RW22_3
RW23_1
RW23_2
RW23_3
RW23_4
RW24_1
RW24_2
RW24_3
RW24_4
RW25_1
RW25_2
RW25_3
RW25_4
RW26_1
RW26_2
RW26_3
RW26_4
RW27_2
RW27_3
RW28_1
RW28_2
RW28_3
RW28_4
RW30_1
RW30_2
RW30_3
RW31_1
RW31_2
RW31_3
RW31_4
RW32_1
RW32_2
RW32_3
RW33_1
RW33_2
RW33_3
RW33_4
RW34_1
RW34_2
RW35_1
RW35_2
RW36_1
RW36_2
RW36_3
RW37_1
RW37_2
RW37_3
RW37_4
RW38_1
RW38_2
RW38_3
RW38_4
RW39_1
RW39_2
RW41_1
RW41_2
RW41_3
RW41_4
RW42_1
RW42_3
RW42_4
RW43_1
RW43_3
RW43_4
RW44_2
RW44_4
RW45_1
RW46_2
RW46_3
RW46_4
RW47_1
RW47_3
RW47_4
RW48_1
RW48_2
RW48_3
RW48_4
RW5_1
RW5_2
RW5_3
RW5_4
RW6_1
RW7_1
RW7_2
RW7_3
RW8_1
RW8_2
RW8_3
RW8_4
RW9_1
RW9_2
RW9_3
RW9_4
RWDM11A
RWDM11B
RWDM11C
RWDM11D
RWDMON1
RWDMON10
RWDMON2
RWDMON3
RWDMON4
RWDMON5
RWDMON7
RWDMON8
RWDMON9
SAW1
SAW1SD
SAW2
SAW2SD
SAW3
SAW3SD
SAW4
SAW4SD
SAW5
SAW5SD
SAW6
SAW6SD
SFALL1
SFALL2
SFALL3
SFALL4
SGCRATE2
SKIRTING
SKY1
SKY2A
SKY2B
SKY2C
SKY2D
SKY3A
SKY3B
SMCRATG
SMFILLER
SNAK7_1
SNAK8_1
SPINE3_1
SPINE3_2
SPINE4_1
STEP03
STEP04
STEP05
STEP06
STEP07
STEP08
STEP09
STEP10
STONEW1
STONEW5
STWALL
SUPPORT2
SW11_1
SW11_2
SW11_4
SW11_5
SW12_1
SW12_2
SW12_4
SW12_5
SW15_1
SW15_3
SW15_4
SW15_6
SW16_1
SW16_2
SW16_4
SW16_6
SW17_1
SW17_2
SW17_3
SW17_4
SW17_5
SW17_6
SW18_5
SW18_7
SW19_1
SW19_2
SW19_3
SW19_4
SW1S0
SW1S1
SW1SKULL
SW2S0
SW2S1
SW2SKULL
SW2_1
SW2_2
SW2_3
SW2_4
SW2_5
SW2_6
SW2_7
SW2_8
SW3S0
SW3S1
SW4S0
SW4S1
T14_3
T14_5
TILE
TOMW2_1
TOMW2_2
TP2_1
TP2_2
TP3_1
TP3_2
TP5_1
TP5_2
TP5_3
TP5_4
TP7_1
TP7_2
TSCRN2
TSCRN3
TSCRN4
TSCRN5
TSCRN6
TSCRN8
TTALL1_2
TYUNDER1
TYWFALL1
TYWFALL2
TYWFALL3
TYWFALL4
TYWHEEL1
VGCRATE1
VINES1
W101_1
W101_2
W102_1
W102_2
W103_1
W103_2
W104_1
W105_1
W106_1
W107_1
W108_1
W108_2
W108_3
W108_4
W109_1
W109_2
W110_1
W111_2
W111_3
W112_1
W112_2
W112_3
W113_1
W113_2
W113_3
W13_1
W13_8
W13_A
W15_4
W15_5
W15_6
W17_1
W28_5
W28_6
W28_7
W28_8
W31_1
W32_1
W32_4
W33_5
W33_7
W33_8
W46_37
W46_38
W46_39
W64B_1
W64B_2
W65B_1
W65B_2
W67_1
W67_2
W73A_1
W73A_2
W73B_1
W74A_1
W74A_2
W74B_1
W92_1
W92_2
W94_1
W96_1
W96_2
W98_1
W98_2
W99_1
W99_2
WALL00_1
WALL00_2
WALL00_3
WALL00_5
WALL00_6
WALL00_7
WALL00_8
WALL01_1
WALL01_2
WALL01_3
WALL01_4
WALL01_5
WALL01_6
WALL01_7
WALL01_8
WALL01_9
WALL01_A
WALL01_B
WALL01_C
WALL02_1
WALL02_2
WALL02_3
WALL03_1
WALL03_3
WALL03_4
WALL03_7
WALL04_2
WALL04_3
WALL04_4
WALL04_5
WALL04_7
WALL04_9
WALL04_A
WALL04_B
WALL04_C
WALL05_2
WALL21_1
WALL21_3
WALL21_5
WALL22_1
WALL23_1
WALL23_2
WALL24_1
WALL25_1
WALL30_2
WALL30_3
WALL30_4
WALL40_1
WALL40_2
WALL42_1
WALL42_3
WALL42_5
WALL42_6
WALL47_1
WALL47_2
WALL47_3
WALL47_4
WALL47_5
WALL48_1
WALL48_2
WALL48_3
WALL48_4
WALL49_1
WALL49_2
WALL49_3
WALL49_4
WALL50_1
WALL50_2
WALL51_1
WALL51_2
WALL51_3
WALL52_1
WALL52_2
WALL53_1
WALL54_1
WALL54_2
WALL55_1
WALL57_1
WALL57_2
WALL57_3
WALL57_4
WALL58_1
WALL58_2
WALL58_3
WALL59_1
WALL59_2
WALL59_3
WALL59_4
WALL62_1
WALL62_2
WALL63_1
WALL63_2
WALL64_2
WALL69_4
WALL69_9
WALL70_2
WALL70_3
WALL70_4
WALL70_9
WALL71_5
WALL72_3
WALL72_5
WALL72_7
WALL76_1
WALL78_1
WALL79_1
WALL97_1
WALL97_2
WALL97_3
WARNA0
WARNB0
WFALL1
WFALL2
WFALL3
WFALL4
WLA128_1
WLITA0
WLITB0
WLITC0
WOLF1
WOLF10
WOLF11
WOLF12
WOLF13
WOLF14
WOLF17
WOLF18
WOLF2
WOLF3
WOLF4
WOLF5
WOLF6
WOLF7
WOLF9
WOOD
YELLITE1
YELLITE2
YELLITE3
YELLOW
YELTNT

# List of Floors and Ceilings
[flats]
BLOOD1
BLOOD2
BLOOD3
CEIL1_2
CEIL1_3
CEIL3_1
CEIL3_2
CEIL3_4
CEIL3_5
CEIL3_6
CEIL4_3
CEIL5_1
CEIL5_2
DEM1_3
DEM1_5
DEM1_6
FLAT17
FLAT1_1
FLAT1_2
FLAT1_3
FLAT22
FLAT5_1
FLAT5_2
FLAT5_6
FLAT5_7
FLAT8
FLOOR0_2
FLOOR0_7
FLOOR1_6
GRASS1
GRASS2
GRNLITE1
GRNROCK
LAVA1
LAVA2
LAVA3
LAVA4
MFLR8_3
MFLR8_4
RROCK01
RROCK02
RROCK03
RROCK04
RROCK05
RROCK06
RROCK07
RROCK08
RROCK09
RROCK10
RROCK11
RROCK12
RROCK13
RROCK14
RROCK15
RROCK16
RROCK17
RROCK18
RROCK19
RROCK20
SFLR6_1
SFLR6_4
SFLR7_1
SFLR7_4
SLIME01
SLIME02
SLIME03
SLIME04
SLIME05
SLIME06
SLIME07
SLIME08
SLIME09
SLIME10
SLIME11
SLIME12
SLIME13
SLIME14
SLIME15
SLIME16
CEIL4_2
CONS1_1
CONS1_5
CONS1_7
CONS1_9
DEM1_1
DEM1_2
DEM1_4
FLAT1
FLAT10
FLAT14
FLAT18
FLAT2
FLAT20
FLAT23
FLAT5
FLAT5_4
FLAT5_5
FLOOR0_1
FLOOR0_3
FLOOR0_6
FLOOR1_1
FLOOR1_7
FLOOR3_3
FLOOR4_1
FLOOR4_5
FLOOR4_6
FLOOR4_8
FLOOR5_1
FLOOR5_2
FLOOR5_3
FLOOR5_4
FLOOR6_1
FLOOR6_2
FLOOR7_1
FLOOR7_2
F_SKY1
MFLR8_1
NUKAGE1
NUKAGE2
NUKAGE3
STEP1
STEP2
TLITE6_1
TLITE6_4
TLITE6_5
TLITE6_6
CEIL1_1
CEIL3_3
CEIL4_1
COMP01
FLAT3
FLAT4
FLAT5_3
FLAT5_8
FLAT9
FLOOR0_5
FWATER1
FWATER2
FWATER3
FWATER4
GATE1
GATE2
GATE3
GATE4
CRATOP1
CRATOP2
FLAT19
MFLR8_2

# End of extraction

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This is probably my most anticipated project. So happy to finally be able to get my hands on it! Thanks man, appreciate all the hard work you've put into this. These look so great!

Sorry to add to your workload man, and I realise this probably isn't a good time to do so considering you just released the alpha/beta whatever you wanna call it, but so far I've noticed two issues:

1. Pinky demon seems slower than usual, was this intentional?
2. Normally pressing 3 equips the ssg first, but when I use this it equips the normal shotty first.

I was using other mods the first time I loaded yours, but upon noticing these issues I unloaded the other mods and ran only yours. The shotty issue isn't that big of a deal but the pinky issue really affects the flow of the game.

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Inside the DECORATE.Weapons it looks like he set the Weapon.SlotPriority of the SSG to 0 and the Shotgun to 1. The higher number gets picked first. And in DECORATE.Monsters he set the tics of each sprite in the Demon's See state to 6. Originally, it was 4 tics, effectively. He probably did that to make the Spectre faster, since it's till set at 4.

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Salt-Man Z, Thanks, i'm really excited of doing this mod, and it's nicely to know that somebody likes it too.

fabian, if I get you right we need to make WAD with new sprites, but obeying vanilla rules (rotation step = 45deg, animation phases equal to vanilla too). I see it quite feasible and try to compose such wad as soon as possible (before weekend). The only strange thing I see now is negative offsets in your listing... but I've heard somewhere that it may be used for mirroring or something... No matter, I'm in!

AwesomeO-789 The shotguns... hmm... really... it's my style, i prefer ordinary shotgun... but why do I messed this in decorations? I'll correct it now.
Now about Pinky...

EffinghamHuffnagel I need to check it... umm... HOLY CRAP I DID IT ALL WRONG... such a noob... I thought unless I'm not touching speed in Actor properties, i'm not affecting real movement speed, only animation framerate... But it's not... I've just checked, I really need to countervail speed property according to A_Chase rate variance... seems it affects not only Pinky.

Thank you guys, I'll recheck through my decorate now, tweak where it's needed and re-upload mod tonight.

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Updated mirrors above... Speeds and shotgun, hope it's ok now. If you don't want to re-download, changed files are

DECORATE.monsters

Spoiler

ACTOR ShotgunGuyHD_Smooth : ShotgunGuy replaces ShotgunGuy
{
States
{
Spawn:
SPO2 FG 10 A_Look
Loop
See:
SPO2 ABCDEFGH 3 A_Chase
Loop
Missile:
SPO2 IJ 5 A_FaceTarget
SPO2 L 5 Bright A_SPosAttackUseAtkSound
SPO2 K 5 Bright
SPO2 JI 5
Goto See
Pain:
SPO2 M 3
SPO2 N 3 A_Pain
Goto See
Death:
SPO2 OP 2
SPO2 Q 1
SPO2 Q 1 A_Scream
SPO2 R 2
SPO2 S 2
SPO2 S 1 A_NoBlocking
SPO2 T 3
SPO2 UV 3
SPO2 W -1
Stop
XDeath:
SPOS M 5
SPOS N 5 A_XScream
SPOS O 5 A_NoBlocking
SPOS PQRST 5
SPOS U -1
Stop
Raise:
SPO2 WVUTSRQ 3
SPO2 PO 2
Goto See
}
}



ACTOR ImpHD_Smooth : DoomImp replaces DoomImp
{
States
{
Spawn:
TRO2 CD 10 A_Look
Loop
See:
TRO2 ABCDEFGH 3 A_Chase
Loop
Melee:
Missile:
TRO2 IJKL 4 A_FaceTarget
TRO2 M 3 A_TroopAttack
TRO2 N 3
Goto See
Pain:
TRO2 O 2
TRO2 P 2 A_Pain
Goto See
Death:
TRO2 QR 4
TRO2 S 4 A_Scream
TRO2 T 4
TRO2 UV 3
TRO2 W 3 A_NoBlocking
TRO2 X 3
TRO2 Y -1
Stop
XDeath:
TROO N 5
TROO O 5 A_XScream
TROO P 5
TROO Q 5 A_NoBlocking
TROO RST 5
TROO U -1
Stop
Raise:
TRO2 YXWV 5
TRO2 UTSRQ 4
Goto See
}
}



ACTOR ZombieHD_Smooth : ZombieMan replaces ZombieMan
{
States
{
Spawn:
POS2 FG 10 A_Look
Loop
See:
POS2 ABCDEFGH 4 A_Chase
Loop
Missile:
POS2 IJ 5 A_FaceTarget
POS2 K 4 A_PosAttack
POS2 L 4
POS2 JI 4
Goto See
Pain:
POS2 M 3
POS2 N 3 A_Pain
Goto See
Death:
POS2 O 3
POS2 P 2
POS2 P 1 A_Scream
POS2 Q 3
POS2 R 1
POS2 R 2 A_NoBlocking
POS2 STUV 2
POS2 W -1
Stop
XDeath:
POSS M 5
POSS N 5 A_XScream
POSS O 5 A_NoBlocking
POSS PQRST 5
POSS U -1
Stop
Raise:
POS2 VUTS 3
POS2 RQPO 2
Goto See
}
}



ACTOR DemonHD_Smooth : Demon replaces Demon
{
Speed 15 //(original: Speed=10 A_Chase=2)
States
{
Spawn:
SAR2 CD 10 A_Look
Loop
See:
SAR2 ABCDEFGH 3 Fast A_Chase
Loop
Melee:
SAR2 IJKL 4 Fast A_FaceTarget
SAR2 M 4 Fast A_SargAttack
SAR2 N 4
Goto See
Pain:
SAR2 O 2 Fast
SAR2 P 2 Fast A_Pain
Goto See
Death:
SAR3 A 2
SAR3 BC 3
SAR3 D 3 A_Scream
SAR3 EFG 3
SAR3 H 3 A_NoBlocking
SAR3 I 3
SAR3 J 2
SAR3 K -1
Stop
Raise:
SAR3 K 3
SAR3 JIHGFED 3
SAR3 CBA 2
Goto See
}
}



ACTOR SpectreHD_Smooth : Spectre replaces Spectre
{
Speed 15 //(original: Speed=10 A_Chase=2)
States
{
Spawn:
SAR2 CD 10 A_Look
Loop
See:
SAR2 ABCDEFGH 3 Fast A_Chase
Loop
Melee:
SAR2 IJKL 4 Fast A_FaceTarget
SAR2 M 4 Fast A_SargAttack
SAR2 N 4
Goto See
Pain:
SAR2 O 2 Fast
SAR2 P 2 Fast A_Pain
Goto See
Death:
SAR3 A 2
SAR3 BC 3
SAR3 D 3 A_Scream
SAR3 EFG 3
SAR3 H 3 A_NoBlocking
SAR3 I 3
SAR3 J 2
SAR3 K -1
Stop
Raise:
SAR3 K 3
SAR3 JIHGFED 3
SAR3 CBA 2
Goto See
}
}



ACTOR ChaingunGuyHD_Smooth : ChaingunGuy replaces ChaingunGuy
{
States
{
Spawn:
CPO2 EF 10 A_Look
Loop
See:
CPO2 ABCDEFGH 3 A_Chase
Loop
Missile:
CPO2 IJ 5 A_FaceTarget
CPO2 KL 4 Bright A_CPosAttack
CPO2 K 1 A_CPosRefire
Goto Missile+1
Pain:
CPO2 M 3
CPO2 N 3 A_Pain
Goto See
Death:
CPO2 O 3
CPO2 P 2
CPO2 P 1 A_Scream
CPO2 Q 3
CPO2 R 1
CPO2 R 2 A_NoBlocking
CPO2 STUVWX 3
CPO2 Y -1
Stop
XDeath:
CPOS O 5
CPOS P 5 A_XScream
CPOS Q 5 A_NoBlocking
CPOS RS 5
CPOS T -1
Stop
Raise:
CPO2 Y 4
CPO2 X 4
CPO2 WVUTSRQPO 3
Goto See
}
}



ACTOR LostSoulHD_Smooth : LostSoul replaces LostSoul
{
States
{
Spawn:
SKU2 ABCD 10 Bright A_Look
Loop
See:
SKU2 ABCD 6 Bright A_Chase
Loop
Missile:
SKU2 EF 5 Bright A_FaceTarget
SKU2 G 2 Bright A_SkullAttack
SKU2 H 2 Bright
SKU2 EFGH 2 Bright
Goto Missile+3
Pain:
SKU2 I 3 Bright
SKU2 J 3 Bright A_Pain
Goto See
Death:
SKU2 KL 3 Bright
SKU2 M 3 Bright A_Scream
SKU2 NOP 3 Bright
SKU2 Q 3 Bright A_NoBlocking
SKU2 RST 3
SKU2 UV 3
Stop
}
}



ACTOR FatsoHD_Smooth : Fatso replaces Fatso
{
Speed 6 //(original: Speed=8 A_Chase=4)
States
{
Spawn:
FAT2 A 7 A_Look
FAT2 H 8 A_Look
Loop
See:
FAT2 ABCDEFGH 3 A_Chase
Loop
Missile:
FAT2 I 10 A_FatRaise
FAT2 J 10 A_FaceTarget
FAT2 K 5 Bright A_FatAttack1
FAT2 L 5 Bright
FAT2 M 3
FAT2 N 4
FAT2 M 3
FAT2 K 5 Bright A_FatAttack2
FAT2 L 5 Bright
FAT2 M 3
FAT2 N 4
FAT2 M 3
FAT2 K 5 Bright A_FatAttack3
FAT2 L 5 Bright
FAT2 JI 5
Goto See
Pain:
FAT2 O 3
FAT2 P 3 A_Pain
Goto See
Death:
FAT2 Q 6
FAT2 R 6 A_Scream
FAT2 S 6 A_NoBlocking
FAT2 TUVWXY 6
FAT2 Z -1 A_BossDeath
Stop
Raise:
FAT2 Z 4
FAT2 YXWVUTSRQ 4
Goto See
}
}



ACTOR CacodemonHD_Smooth : Cacodemon replaces Cacodemon
{
States
{
Spawn:
HEA2 AB 10 A_Look
Loop
See:
HEA2 ABCD 3 A_Chase
Loop
Missile:
HEA2 EF 3 A_FaceTarget
HEA2 G 4 A_FaceTarget
HEA2 H 5 Bright A_HeadAttack
Goto See
Pain:
HEA2 I 3
HEA2 I 3 A_Pain
HEA2 J 6
Goto See
Death:
HEA2 KL 4
HEA2 M 4 A_Scream
HEA2 NOPQR 4
HEA2 S 4 A_NoBlocking
HEA2 T 4
HEA2 U -1 A_SetFloorClip
Stop
Raise:
HEA2 U 5 A_UnSetFloorClip
HEA2 TSR 5
HEA2 QPONMLK 4
Goto See
}
}



ACTOR HellKnightHD_Smooth : HellKnight replaces HellKnight
{
States
{
Spawn:
BOS5 AB 10 A_Look
Loop
See:
BOS5 ABCDEFGH 3 A_Chase
Loop
Melee:
Missile:
BOS5 IJKL 4 A_FaceTarget
BOS5 M 4 A_BruisAttack
BOS5 N 4
Goto See
Pain:
BOS5 O 2
BOS5 O 2 A_Pain
Goto See
Death:
BOS6 AB 4
BOS6 C 4 A_Scream
BOS6 DEF 4
BOS6 G 4 A_NoBlocking
BOS6 HIJKL 4
BOS6 M -1
Stop
Raise:
BOS6 M 5
BOS6 LKJ 5
BOS6 IHGFEDCBA 4
Goto See
}
}



ACTOR BaronOfHellHD_Smooth : BaronOfHell replaces BaronOfHell
{
States
{
Spawn:
BOS3 AB 10 A_Look
Loop
See:
BOS3 ABCDEFGH 3 A_Chase
Loop
Melee:
Missile:
BOS3 IJKL 4 A_FaceTarget
BOS3 M 4 A_BruisAttack
BOS3 N 4
Goto See
Pain:
BOS3 O 2
BOS3 O 2 A_Pain
Goto See
Death:
BOS4 AB 4
BOS4 C 4 A_Scream
BOS4 DEF 4
BOS4 G 4 A_NoBlocking
BOS4 HIJKL 4
BOS4 M -1
Stop
Raise:
BOS4 M 5
BOS4 LKJ 5
BOS4 IHGFEDCBA 4
Goto See
}
}



ACTOR RevenantHD_Smooth : Revenant replaces Revenant
{
States
{
Spawn:
SKE2 AB 10 A_Look
Loop
See:
SKE2 ABCDEFGH 2 A_Chase
Loop
Melee:
SKE2 I 1 A_FaceTarget
SKE2 I 3 A_SkelWhoosh
SKE2 J 3
SKE2 KL 3 A_FaceTarget
SKE2 M 3 A_SkelFist
SKE2 N 3
Goto See
Missile:
SKE2 O 5 Bright A_FaceTarget
SKE2 P 5 Bright A_FaceTarget
SKE2 Q 10 A_SkelMissile
SKE2 R 10 A_FaceTarget
Goto See
Pain:
SKE2 S 5
SKE2 T 5 A_Pain
Goto See
Death:
SKE3 ABC 4
SKE3 D 2
SKE3 D 2 A_Scream
SKE3 E 4
SKE3 F 1
SKE3 F 2 A_NoBlocking
SKE3 GHIJ 3
SKE3 K -1
Stop
Raise:
SKE3 K 2
SKE3 JI 2
SKE3 HGFEDCBA 3
Goto See
}
}



ACTOR CyberdemonHD_Smooth : Cyberdemon replaces Cyberdemon
{
States
{
Spawn:
CYB2 AB 10 A_Look
Loop
See:
CYB2 A 3 A_Hoof
CYB2 BCDEF 3 A_Chase
CYB2 G 3 A_Metal
CYB2 H 3 A_Chase
Loop
Missile:
CYB2 IJ 3 A_FaceTarget
CYB2 K 12 A_CyberAttack
CYB2 L 12 A_FaceTarget
CYB2 K 12 A_CyberAttack
CYB2 L 12 A_FaceTarget
CYB2 K 6 A_CyberAttack
CYB2 JI 3 A_FaceTarget
Goto See
Pain:
CYB2 MN 5 A_Pain
Goto See
Death:
CYB3 AB 5
CYB3 C 5 A_Scream
CYB3 DEFGHIJ 5
CYB3 K 5 A_NoBlocking
CYB3 LMNOP 5
CYB3 Q 30
CYB3 Q -1 A_BossDeath
Stop
}
}



ACTOR ArchvileHD_Smooth : Archvile replaces Archvile
{
States
{
Spawn:
VIL2 EF 10 A_Look
Loop
See:
VIL2 ABCDEFGH 2 A_VileChase
Loop
Missile:
VIL2 I 0 Bright A_VileStart
VIL2 I 10 Bright A_FaceTarget
VIL2 J 8 Bright A_VileTarget
VIL2 KLMNOP 8 Bright A_FaceTarget
VIL2 Q 8 Bright A_VileAttack
VIL2 R 20 Bright
Goto See
Heal:
VIL2 UVW 10 Bright
Goto See
Pain:
VIL2 S 5
VIL2 T 5 A_Pain
Goto See
Death:
VIL3 A 7
VIL3 B 7 A_Scream
VIL3 C 7 A_NoBlocking
VIL3 DEFGHI 7
VIL3 J -1
Stop
}
}



ACTOR ArachnotronHD_Smooth : Arachnotron replaces Arachnotron
{
Speed 18//(original: Speed=12 A_Chase=3... my A_Chase now is 4.5 avg)
States
{
Spawn:
BSP2 AB 10 A_Look
Loop
See:
BSP2 A 20
BSP2 A 4 A_BabyMetal
BSP2 B 5 A_Chase
BSP2 C 4 A_Chase
BSP2 D 5 A_Chase
BSP2 E 4 A_BabyMetal
BSP2 F 5 A_Chase
BSP2 G 4 A_Chase
BSP2 H 5 A_Chase
Goto See+1
Missile:
BSP2 BI 7 Bright A_FaceTarget
BSP2 J 6 Bright A_FaceTarget
BSP2 K 4 Bright A_BspiAttack
BSP2 L 4 Bright
BSP2 L 1 Bright A_SpidRefire
Goto Missile+2
Pain:
BSP2 M 3
BSP2 M 3 A_Pain
Goto See+1
Death:
BSP2 N 6 A_Scream
BSP2 OP 6
BSP2 Q 2
BSP2 Q 4 A_NoBlocking
BSP2 R 6
BSP2 STUVW 5
BSP2 X -1 A_BossDeath
Stop
Raise:
BSP2 X 4
BSP2 W 4
BSP2 VUTSRQPON 3
Goto See+1
}
}



ACTOR PainElementalHD_Smooth : PainElemental replaces PainElemental
{
States
{
Spawn:
PAI2 ABCB 10 A_Look
Loop
See:
PAI2 ABCB 3 A_Chase
Loop
Missile:
PAI2 D 2 A_FaceTarget
PAI2 E 2 A_FaceTarget
PAI2 F 3 A_FaceTarget
PAI2 G 3 A_FaceTarget
PAI2 H 3 Bright A_FaceTarget
PAI2 I 2 Bright A_PainAttack
Goto See
Pain:
PAI2 J 6
PAI2 J 6 A_Pain
Goto See
Death:
PAI2 KL 4 Bright
PAI2 M 4 Bright A_Scream
PAI2 NOPQR 4 Bright
PAI2 S 4 Bright A_PainDie
PAI2 TUV 4 Bright
Stop
Raise:
PAI2 VUTSRQPONMLK 4
Goto See
}
}



ACTOR SpiderMastermindHD_Smooth : SpiderMastermind replaces SpiderMastermind
{
States
{
Spawn:
SPI2 AF 10 A_Look
Loop
See:
SPI2 A 3 A_Metal
SPI2 ABB 3 A_Chase
SPI2 C 3 A_Metal
SPI2 CDD 3 A_Chase
SPI2 E 3 A_Metal
SPI2 EFF 3 A_Chase
Loop
Missile:
SPI2 A 20 Bright A_FaceTarget
SPI2 G 4 Bright A_SPosAttackUseAtkSound
SPI2 H 4 Bright A_SPosAttackUseAtkSound
SPI2 H 1 Bright A_SpidRefire
Goto Missile+1
Pain:
SPI2 I 3
SPI2 J 3 A_Pain
Goto See
Death:
SPI2 K 20 A_Scream
SPI2 L 10 A_NoBlocking
SPI2 MNOPQRS 10
SPI2 T 30
SPI2 T -1 A_BossDeath
Stop
}
}

and DECORATE.weapons
Spoiler

ACTOR SuperShotgunHD_Smooth : SuperShotgun replaces SuperShotgun
{
Weapon.SlotNumber 3
Weapon.SlotPriority 1
States
{
Ready:
SHT2 A 1 A_WeaponReady
Loop
Deselect:
SHT2 A 1 A_Lower
Loop
Select:
SHT2 A 1 A_Raise
Loop
Fire:
SHT2 A 3
SHT2 A 7 A_FireShotgun2
SHT2 B 7
SHT2 C 7 A_CheckReload
SHT2 D 7 A_OpenShotgun2
SHT2 E 7
SHT2 F 7 A_LoadShotgun2
SHT2 G 6
SHT2 H 6 A_CloseShotgun2
SHT2 A 5 A_ReFire
Goto Ready
// unused states
SHT2 B 7
SHT2 A 3
Goto Deselect
Flash:
SHT2 I 4 Bright A_Light1
SHT2 J 3 Bright A_Light2
Goto LightDone
Spawn:
SGN3 ABCDEFGHIJKLMNOP 4
Loop
}
}



ACTOR ShotgunHD_Smooth : Shotgun replaces Shotgun
{
Weapon.SlotNumber 3
Weapon.SlotPriority 0
States
{
Ready:
SHTG A 1 A_WeaponReady
Loop
Deselect:
SHTG A 1 A_Lower
Loop
Select:
SHTG A 1 A_Raise
Loop
Fire:
SHTG A 3
SHTG A 7 A_FireShotgun
SHTG BC 5
SHTG D 4
SHTG CB 5
SHTG A 3
SHTG A 7 A_ReFire
Goto Ready
Flash:
SHTF A 4 Bright A_Light1
SHTF B 3 Bright A_Light2
Goto LightDone
Spawn:
SHO2 ABCDEFGHIJKLMNOP 4
Loop
}
}



ACTOR ChaingunHD_Smooth : Chaingun replaces Chaingun
{
Weapon.SlotNumber 4
States
{
Ready:
CHGG A 1 A_WeaponReady
Loop
Deselect:
CHGG A 1 A_Lower
Loop
Select:
CHGG A 1 A_Raise
Loop
Fire:
CHGG AB 4 A_FireCGun
CHGG B 0 A_ReFire
Goto Ready
Flash:
CHGF A 5 Bright A_Light1
Goto LightDone
CHGF B 5 Bright A_Light1
Goto LightDone
Spawn:
MGU2 ABCDEFGHIJKLMNOP 4
Loop
}
}



ACTOR RocketLauncherHD_Smooth : RocketLauncher replaces RocketLauncher
{
Weapon.SlotNumber 5
States
{
Ready:
MISG A 1 A_WeaponReady
Loop
Deselect:
MISG A 1 A_Lower
Loop
Select:
MISG A 1 A_Raise
Loop
Fire:
MISG B 8 A_GunFlash
MISG B 12 A_FireMissile
MISG B 0 A_ReFire
Goto Ready
Flash:
MISF A 3 Bright A_Light1
MISF B 4 Bright
MISF CD 4 Bright A_Light2
Goto LightDone
Spawn:
LAU2 ABCDEFGHIJKLMNOP 4
Loop
}
}



ACTOR PlasmaRifleHD_Smooth : PlasmaRifle replaces PlasmaRifle
{
Weapon.SlotNumber 6
States
{
Ready:
PLSG A 1 A_WeaponReady
Loop
Deselect:
PLSG A 1 A_Lower
Loop
Select:
PLSG A 1 A_Raise
Loop
Fire:
PLSG A 3 A_FirePlasma
PLSG B 20 A_ReFire
Goto Ready
Flash:
PLSF A 4 Bright A_Light1
Goto LightDone
PLSF B 4 Bright A_Light1
Goto LightDone
Spawn:
PLA2 ABCDEFGHIJKLMNOP 4
Loop
}
}



ACTOR ChainsawHD_Smooth : Chainsaw replaces Chainsaw
{
Weapon.SlotNumber 1
States
{
Ready:
SAWG CD 4 A_WeaponReady
Loop
Deselect:
SAWG C 1 A_Lower
Loop
Select:
SAWG C 1 A_Raise
Loop
Fire:
SAWG AB 4 A_Saw
SAWG B 0 A_ReFire
Goto Ready
Spawn:
CSA2 ABCDEFGHIJKLMNOP 4
Loop
}
}

ACTOR BFG9000HD_Smooth : BFG9000 replaces BFG9000
{
Weapon.SlotNumber 7
States
{
Ready:
BFGG A 1 A_WeaponReady
Loop
Deselect:
BFGG A 1 A_Lower
Loop
Select:
BFGG A 1 A_Raise
Loop
Fire:
BFGG A 20 A_BFGSound
BFGG B 10 A_GunFlash
BFGG B 10 A_FireBFG
BFGG B 20 A_ReFire
Goto Ready
Flash:
BFGF A 11 Bright A_Light1
BFGF B 6 Bright A_Light2
Goto LightDone
Spawn:
BFU2 ABCDEFGHIJKLMNOP 4
Loop
OldFire:
BFGG A 10 A_BFGSound
BFGG BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB 1 A_FireOldBFG
BFGG B 0 A_Light0
BFGG B 20 A_ReFire
Goto Ready
}
}

P.S.: need to re-render Baron of Hell, he's too pixelated... maybe add reflections to chainsaw.

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ssv_170379 said:

fabian, if I get you right we need to make WAD with new sprites, but obeying vanilla rules (rotation step = 45deg, animation phases equal to vanilla too).


That's the point. ;)

I see it quite feasible and try to compose such wad as soon as possible (before weekend). The only strange thing I see now is negative offsets in your listing... but I've heard somewhere that it may be used for mirroring or something... No matter, I'm in!


Yay! \o/

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Glaice, no, http://www.doomworld.com/vb/post/1302296 , corpses should remain narrow from every angle. But we may use alternative deaths (in my case just taken at slightly different angles) or even just random corpse mirroring, I've seen a port with this feature... Searching... it's Crispy Doom... oh man...

fabian, you're the guy behind the Crispy Doom port!!! That's very cool!!!

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ssv_170379 said:

fabian, you're the guy behind the Crispy Doom port!!! That's very cool!!!

Thanks! Though, I have to admit that the corpse flipping feature was taken from Doom Retro, which had it implemented first.

But, maybe now you understand my preference for Vanilla-compatible sprites. ;)

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Here's first WAD results. Contains all items (beside Spheres). No monsters yet. Berserk is not animated anymore (so should change it to something more appropriate later). Transparency is thresholded at 50%, sprites are Doom-paletted. Also smart-sharped them a bit... Spent some time to achieve best visual appearance for 1x scale

Workflow is mostly done. DeuTex proven to be a good tool for this purpose. Only thing left is to inscribe animation phases parity for monsters in my script and to compile full WAD.

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ssv_170379 said:

Here's first WAD results. Contains all items (beside Spheres). No monsters yet. Berserk is not animated anymore (so should change it to something more appropriate later). Transparency is thresholded at 50%, sprites are Doom-paletted. Also smart-sharped them a bit... Spent some time to achieve best visual appearance for 1x scale


It already looks great!

But honestly, for the real Vanilla feeling, I would not include rotations for the static sprites. Only the front view for ammo, health and power-ups and only the left-to-right side view for weapons.

Workflow is mostly done. DeuTex proven to be a good tool for this purpose. Only thing left is to inscribe animation phases parity for monsters in my script and to compile full WAD.


I am glad that you found a usable tool in deutex. ;)

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Yeee-haw!!! Finally, 100% (I hope) Vanilla-compatible version of 0.7 beta. Items rotation is disabled too. Full set of monsters/items included. Can possibly be runned on ATMs, printers and other exotic hardware Doom may runs at. My test map with all stuff in one room is included alongside.

This time i used pngnq-s9 for palettization (instead of DeuTex for previous iteration), it gives slightly better quantization results. Of a sudden my ultimate tool-of-choice (ImageMagick) converts to palette badly in this case, with popping green pixels all around the image.

Sadly, semi-transparent items (Cyberdemon's fire for example) looking pretty bad. Maybe should re-render such items without transparency.

------------------------------------
P.S.: (offtopic). I'll rest for a week then continue... meanwhile I've found a cool thing, Doom may run in textmode

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Wow, this looks great already! It serves a whole new feeling to the game, keep on the good work. Thank you!

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bradharding, fabian, thanks, I'll compile wads for the new releases from now on.

I've heard a new word today - Brightmaps, but did not found comprehensive wiki-like info about them, only forum threads. Can anyone tell, whether my mod needs such maps and give some links to read about what are they particularly, like theory, pros/cons, compatibility, howtos etc.

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Today tried to make HD Main menu items. Without success.
I made a hi-res menu item and tried to replace the orignal one with it. Only way to see my item in-game was to put image to graphics folder WITHOUT extension. And no options in TEXTURES file affected it (most interested in scale).

Here's example of what I got ("NE" are the first letters of NEW GAME string)


and the item (8xHD) itself (with alpha, use "save as" command)


Anyone, please help me with placing it in game (where to put file and how to define it in TEXTURES or wherever else).

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I delved into brightmaps theme (http://zdoom.org/wiki/GLDEFS#Brightmaps), they are cool, definitely what the mod missed earlier. Here's the first results, made brightmaps for all items



Tended to achieve effect of as if you wielding flashlight and items are slightly glaring being lit by it. I'm planning to make brightmaps for monster too later. From now starting to rework death animations. BTW, i reusing one set of brightmaps for several similar objects (differently colored armors, keys and spheres).

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Most of the sprites look great so far. But you should base them on the original Doom3 models and skins and not on that amateurish "classic Doom style" skins with those unrealistic looking blob eyes (e. g. Pinky, Imp, Cacodemon).

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ssv_170379 said:

Played doom with mod enabled a bit. Plain-brown Imp looks dull to me. Trying to do something... maybe smoldering effect...

http://s5.postimg.org/j8yjbsklz/Doom_Imp.gif http://s5.postimg.org/bvj5cu0k7/Doom_Imp_retextured.gif

The pool of blood appearing out of nowhere looks really weird. If you don't want to try pixel-arting blood streaming out of the body while it falls, you could simply have it form and appear only after the body has finished falling on the ground.

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Tetzlaff, Pinky and Imp are already regressed to Doom 3 style. Cacodemon will be reconsidered later.

Gez, I'm not the pixel-art type, rather 3d-ish. Here's what I trying right now:


Don't want to involve liquid simulations etc, 'coz they are CPU-consuming, so I just spawning (particle-based) textured stripes now. I'll see what can be done with pool itself and with body... this is not the finished appearance yet.

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Improved blood pool a bit by adding quickly appearing small stains alongside main puddle (particles again...)

-> <-

Next is to add air-floating splatter (...and again) and wounds (don't elaborated workflow yet).

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Grasping texture painting. It turned out quite simple. The wound texture (top-left window) is being stencil-projected on a mesh (main window, forgive me Suzie) and result is stored in a separate texture (bottom-center windows).



The advantages of this approach vs plain texture painting are

  • More convenient and precise placing (painting directly on a model, don't have to think of uneven texture stretching and UV seams, as you may see forehead and eye wounds are splitted in a texture window)

  • More control over shading. Since my blotches are not baked into main texture, it's easier to adjust their brightness, glossiness etc.
P.S.: not sure is it worth to post such a minor and innards-relating things, writing this just because I've never stencil-painted before and glad that it worked so straight.
P.P.S.: maybe no updates next few days.

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Back to work... Figured out that it would be impossible to paint wounds on original textures anyway, just because almost all Doom 3 assets UVs are mirrored for texture space economy. So only L-R symmetrical wounds to be allowed in this case. For my paint texture I generate another set of not-mirrored UV-coordinates, which solves the problem.

Now I added some mid-air particles and wounds, also slightly re-shaded dripping blood to make it more volume-like. Here's visuals evolution:


Bare 0.7 -> As in previous GIF -> Current state

I consider visuals are ok now, maybe need to tweak fall animation itself, did not decided yet. Next thing is to make other animations in a similar style and also to add brightmaps... it will take time, suppose 3-4 weeks to make it all.

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ssv_170379 said:

Improved blood pool a bit by adding quickly appearing small stains alongside main puddle (particles again...)

-> http://s5.postimg.org/7j4tivh3r/Shotgun_Guy.gif <-

Next is to add air-floating splatter (...and again) and wounds (don't elaborated workflow yet).


What's with the disappearing shotgun? It looks a little janky to have it just disappear like that.

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