Z0k Posted September 28, 2015 Ledillman said:@Z0k: Darkmoon? ;-) yeah we going to rework it soon :P 0 Share this post Link to post
SuperCupcakeTactics Posted September 28, 2015 Pictures from my a few of my old Skulltag maps I made when I was 12 (was checking them out again) :/ Also I'm still using those map names so NO stealing! :S I guess I can give you this, eh, Director's Cut edition (couple of maps removed including 300 MBs of music from the original, I guess I should put the maps back in though for interest) of the wad in a PM if anyone's interested, it's still a bit glitchy, especially the final really crappy snow map (the first 3 maps are the best) :P Also found my very first thread featuring the original generation cupcake maps (too bad some of them are pretty much lost) : https://www.doomworld.com/vb/wads-mods/64613-wads-i-made-when-i-was-10-12-years-old/ >.> EDITx57.2: Okay I was using tinypic but I don't know how to get thumbnails to be a link to a fuller image :s Also I was hoping to have the images organized beside each other and not just go downwards. Really anything to have my post not take a lot of space. EDITx75.09 and ongoing: Thank you rdwpa! 0 Share this post Link to post
baja blast rd. Posted September 28, 2015 (url="http://i.imgur.com/xCUlQk0.gif"](img]http://i62.tinypic.com/f9qz2p_th.png[/img][/url] 0 Share this post Link to post
Tracer Posted September 29, 2015 Godling said:Well, the thread title does say "picture" and not "screenshot", making this pic the closest to title yet. So no more screenies then... everyone get out your box of crayons. Seriously.. a crayola art thread... yeah. lol :) Also totally tempted to try inking and coloring that thing... could be fun... wonder if it'd be any good? Do it!!! 0 Share this post Link to post
Godling Posted September 29, 2015 TraceOfSpades said:Do it!!! Thanks for the nod of approval Trace. /bow I've never actually done this before but alwats wanted to and a Doom drawing is a great place to start. No promises on how long I'll take though... because... /chants_LetsGoBlueJaysLetsGo 0 Share this post Link to post
Rayziik Posted September 29, 2015 So far I like this little theme I've come up with... This will make for an excellent puzzle map... 0 Share this post Link to post
Tracer Posted September 29, 2015 Rayzik that looks awesome! Godling: No problem. I am happy seeing that you liked my drawing! Definitely send it to me if you ever get around to doing it. 0 Share this post Link to post
Firedust Posted September 29, 2015 Really looking forward to TOP 2, so glad it's not dead. 0 Share this post Link to post
SuperCupcakeTactics Posted September 30, 2015 Lookin' pretty slick there Rayzik B^) Nicely done drawing TraceOfSpades, I think the shading on the upper lip there could also pass for a tiny fuzzy mustache ;) 0 Share this post Link to post
Tracer Posted September 30, 2015 SuperCupcakeTactics said:Lookin' pretty slick there Rayzik B^) Nicely done drawing TraceOfSpades, I think the shading on the upper lip there could also pass for a tiny fuzzy mustache ;) Thank you, sir. Yeah, my Caco is a fancy mustachioed demon. He's just missing a top bat and a monocle. 0 Share this post Link to post
Da Werecat Posted September 30, 2015 Was browsing through the old shots again. Those wall pipes looked wrong to me no matter what I did. I don't think I even included them in the public texture pack. 0 Share this post Link to post
SuperCupcakeTactics Posted September 30, 2015 @termrork: So what does that grid up in the corner do? Is it a Jumpmaze map? 0 Share this post Link to post
Walter confetti Posted September 30, 2015 SuperCupcakeTactics said:@termrork: So what does that grid up in the corner do? looks the zdaemon radar to me... 0 Share this post Link to post
Tristan Posted September 30, 2015 A lot of ToP 2 shots lately, it MUST be nearly done by now :D 0 Share this post Link to post
scalliano Posted September 30, 2015 Found my mojo again. Overall, about 85% finished. Three maps left to do, but they've all been at least started ;) 0 Share this post Link to post
SuperCupcakeTactics Posted September 30, 2015 walter confalonieri said:looks the zdaemon radar to me... Oh, sorry, don't think I've seen that before or maybe I just don't remember :/ 0 Share this post Link to post
Memfis Posted September 30, 2015 termrork said:http://i.imgur.com/HblWg7n.png Arch-Vile Jump goes to cyberspace? 0 Share this post Link to post
Katamori Posted September 30, 2015 Da Werecat: Vanilla texture packs for the damn win!! 0 Share this post Link to post
Tracer Posted October 1, 2015 Memfis said:Arch-Vile Jump goes to cyberspace? Memfis...I forgot all about you. But I never forgot your custom title. I recall reading your explanation of it months ago, and every now and again it just pops in my head and it gives me a chuckle. God to see you again. 0 Share this post Link to post
Rayziik Posted October 1, 2015 These are too good to not share at this very moment. 0 Share this post Link to post
Blastfrog Posted October 1, 2015 @Da Werecat Holy crap, that's cool. Looks kinda like a mixture of Hacx and Blood with Powerslave's pistol. What project is it? 0 Share this post Link to post
Da Werecat Posted October 1, 2015 It's called Marauder and it pretty much flatlined some time ago. Katamori said:Da Werecat: Vanilla texture packs for the damn win!! Speaking of which, I should probably update the pack to be actually vanilla compatible. Some of the textures are too short. 0 Share this post Link to post
Krazov Posted October 1, 2015 Da Werecat said:Was browsing through the old shots again. http://i.imgur.com/xtxyUN6.png Those wall pipes looked wrong to me no matter what I did. I don't think I even included them in the public texture pack. Is this a downloadable WAD? Looks— promising, or nice at least. 0 Share this post Link to post
esselfortium Posted October 1, 2015 Looks good to me, Da Werecat. I love your textures. 0 Share this post Link to post
Blastfrog Posted October 1, 2015 In Eternity, if fake floors are water, that must mean that slopes are oil. (yes, this map is very early and WIP, I know it looks like shit even without the bug) 0 Share this post Link to post
RestlessRodent Posted October 1, 2015 This is what happens when you put RGBA8881 data in the wrong spot. Color channels are still in the incorrect location this time. After that is correct and the correct color space Doom is in (sRGB) is used. 0 Share this post Link to post