wallabra Posted September 30, 2015 Is there some way to translate the color pallete in sidedef textures using UDMF? If yes, how, and else, could it be ever implemented? PS: And floors that kill when touched? In Devile II map 01 I use linedefs and in map 04 a annoying damage pit. 0 Share this post Link to post
riki2321 Posted October 1, 2015 PIS(abc,etc)0 is for the guns, You gotta find out by yourself. 0 Share this post Link to post
scifista42 Posted October 1, 2015 You can either use colored lighting directly in UDMF, or define texture recolors via TEXTURES lump that you insert into your wad via SLADE3 and then use the newly defined textures in your map. Sector effect 115 is Instant Death floor in UDMF. 0 Share this post Link to post