wallabra Posted October 7, 2015 Send here any noob-looking map and I will try to refine and polish it into a more profissional look. 0 Share this post Link to post
AD_79 Posted October 7, 2015 No offense, but what makes you think that people will actually send you maps? 0 Share this post Link to post
wallabra Posted October 7, 2015 Because they want helps or won't or can't better maps, or are simply out of options. 0 Share this post Link to post
scifista42 Posted October 7, 2015 Gustavo6046, before you start asking people to do anything for your new mega-cool-and-whatnot project, make sure you have something to show first (your own previous WADs, experience with project management, etc). Keep in mind we've already seen thousands of awesome project ideas that fell apart at the seams. Especially since you claim that you could give "more profissional look" to noobish maps, some proof of your capability would be nice to see, otherwise umm... It's YOU who "wants helps or won't or can't better maps, or is simply out of options". 0 Share this post Link to post
gaspe Posted October 7, 2015 I don't think that someone who actually wants to improve will send maps to others so they make the work, nor it's a good idea. 0 Share this post Link to post
wallabra Posted October 7, 2015 Devile II MAP03 and also Devile II's own Quake E1M1 replica (MAP33) were the best. But I have seen many tuts on YouTube. 0 Share this post Link to post
baja blast rd. Posted October 7, 2015 http://www.mediafire.com/download/hcnq0knu5np47js/twad.wad Limit-removing vanilla format, I think. 0 Share this post Link to post
Memfis Posted October 7, 2015 Polish me please! I want some help with this map. 0 Share this post Link to post
boris Posted October 7, 2015 Taking a break from your UnrealScript plugin for ZDoom? 0 Share this post Link to post
wallabra Posted October 7, 2015 boris said:Taking a break from your UnrealScript plugin for ZDoom? Yea. 0 Share this post Link to post
mrthejoshmon Posted October 7, 2015 rdwpa said:http://www.mediafire.com/download/hcnq0knu5np47js/twad.wad I like it. - Have this, good luck: http://www.mediafire.com/download/ef4oki25qel24sz/PRACT.wad IWAD: TNT MAP number: 17 (?) Compatibility: Boom I'll look forward to your improvements. 0 Share this post Link to post
baja blast rd. Posted October 7, 2015 For Memfis. http://www.mediafire.com/download/rc2n9cancv82lmm/pikawad_a.wad Mostly left the gameplay alone except for the last fight. 0 Share this post Link to post
wallabra Posted October 7, 2015 Memfis said:Polish me please! I want some help with this map. I smoothed the lightning, aligned textures, added secrets, a nukage exit, a baron of hell replacement and fixed the rocket ammo secret. The result is this: (video was bugged) Get it here. the queue is big :D 0 Share this post Link to post
Memfis Posted October 7, 2015 Wow thanks guys, I didn't expect to get two maps! New secrets were certainly an improvement. And two cacos is much better than that one baron. 0 Share this post Link to post
wallabra Posted October 7, 2015 rdwpa said:http://www.mediafire.com/download/hcnq0knu5np47js/twad.wad http://i.imgur.com/Wgat4d7.png http://i.imgur.com/gXYKqFm.png Limit-removing vanilla format, I think. This will take some time... unfortunately I don't have chocolate Doom or Prboom to playtest this with the original feel, only ZDoom, but I can try to put improvements anyway. 0 Share this post Link to post
baja blast rd. Posted October 7, 2015 You can skip that one if you want; the visuals are probably irredeemable. :) 0 Share this post Link to post
SavageCorona Posted October 7, 2015 Here's one I've had laying around and never bothered finishing. Clue's in the name who you should open it in front of. https://mega.nz/#!TddVzTxZ!ADDcmYSWHYhb9tXC5kVvRwgU_jQyLrpd6kWGCiBuDW4 0 Share this post Link to post
Walter confetti Posted October 7, 2015 http://www.mediafire.com/download/eakfm5xvvdhoacl/fdfddds.wad zdoom UDMF format here... i'm curious to see what you can take out of this 0 Share this post Link to post
wallabra Posted October 8, 2015 walter confalonieri said:http://www.mediafire.com/download/eakfm5xvvdhoacl/fdfddds.wad zdoom UDMF format here... i'm curious to see what you can take out of this I smoothed lightning, added monsters, secrets and doors as well as script, fixed the teleporter network, added hotfixes and fixed the end. The result is this: Grab it here. 0 Share this post Link to post
Walter confetti Posted October 8, 2015 You made a good job (especially on the light works in the hallway at 0:09), maybe i'll do some other refining works... 0 Share this post Link to post
wallabra Posted October 8, 2015 Good you liked it! Just another work but I'm glad... 0 Share this post Link to post
demo_the_man Posted October 9, 2015 Hey why dont you try to polish the alpha 0.4 level e1m10 or SHAWN2 0 Share this post Link to post
joe-ilya Posted October 9, 2015 Try to polish this : https://www.doomworld.com/vb/wads-mods/74715-youre-a-vampire/ You can also try to join my tune-up community project : https://www.doomworld.com/vb/wads-mods/72007-joe-ilya-tune-up-community-project/ [/ad] 0 Share this post Link to post
Chainie Posted October 9, 2015 https://www.dropbox.com/s/enxjmslgr6qadvl/4.Acid.wad.zip?dl=1 iwad doom2 map 01-02 0 Share this post Link to post
wallabra Posted November 16, 2015 ChaingunnerX said:https://www.dropbox.com/s/enxjmslgr6qadvl/4.Acid.wad.zip?dl=1 iwad doom2 map 01-02 That map there is pretty nice. I though I didn't had to make any refinement in the start, but I noticed some common errors in it: 1. Lightning is too rough. 2. Some traps are missing. The one it currently has is o.k 3. Really "baby" novices won't really say "this is awesome!" because it has too many monsters. (That one I skipped because general novices will still like the slaughter :) ). I only really improved MAP01, I still don't have much time to do so to MAP02. I migth do it tomorrow. To resume changes: I smoothed lightning; I added two traps I felt were needed (not including a mini trap); I generally extended the level. There are too many changes to list... It is downloadable here. 0 Share this post Link to post
Pencil of Doom Posted November 17, 2015 Hmm, this sounds like an interesting idea, i have a suggestion, grab some bad maps from idgames and see if you can improve them. 0 Share this post Link to post
Doomkid Posted November 17, 2015 J.B.R said:Hmm, this sounds like an interesting idea, i have a suggestion, grab some bad maps from idgames and see if you can improve them. There are LOADS of old maps from 1994 and 1995 that would be cool to see with updates. Another 1994tu ;) 0 Share this post Link to post
wallabra Posted November 17, 2015 I won't download a lot of maps searching for crappy maps. I'd rather grab a single map, refine it and done! But it may be worth making from a Military Nightmare a Military Dream or such. :) 0 Share this post Link to post
ShockaPop Posted November 18, 2015 I'd suggest really just working on your own maps from scratch. It helps you improve on your creativity better than having built your stuff on top of someone else's work. You could try remaking some small fun-areas from other maps for your maps to learn how they work and dig into their design to see why they're fun. Some feedback from just watching the video "SavageCorona" posted in your "Devile" thread.. From what I've seen your work so far with Devile 1/2, they're not really having that professional look you're talking about being capable of doing. There's no consistent theme going on in your maps, they don't represent anything really, it's just places. I'd suggest you set a theme you want for the map and stick to it. Don't use multiple themes, it'll just make it messy, keep it simple. Also, you don't seem to challenge player as you're very generously giving new powerful guns in very easy "secrets". Try to give players new guns as a reward and replenish ammo before bigger fights. Then, there's the lack of space in your maps where it's needed. I saw many narrow hallways with props in the way, which is not a cool thing in Doom where it's about flow in movement. I saw player going back and forth from the doorway as there was no space to enter the room and fight there. You should encourage players to enter the room, race around obstacles and platforms and whatnot to take care of the enemies. 0 Share this post Link to post
wallabra Posted November 18, 2015 Well, my latest map in my map thread has a nice theme, good slaughter and stuff. Take a look at it.Devile 1 was once a project. It was so bad I gave up it. I already uploaded it in my maps thread. Devile 2 was once a good project. It became a large WAD (no, not a MEGAWAD) but didn't done it. Hangar of Hell is a good project. It has been concluded and is now in the latest post in my maps thread. I hope this gives a highlight in my old and new projects. 0 Share this post Link to post