riki2321 Posted October 19, 2015 If you were gonna make a good wad, Which format would you use? I'd use UDMF, since it's the easiest one for me. Put your opinions too. which one is recommended for shit? 0 Share this post Link to post
scifista42 Posted October 19, 2015 I've stated my opinion, and even tried to describe objective pros/cons of different mapping formats, in this post: https://www.doomworld.com/vb/post/1413967 0 Share this post Link to post
riki2321 Posted October 19, 2015 scifista42 said:I've stated my opinion, and even tried to describe objective pros/cons of different mapping formats, in this post: https://www.doomworld.com/vb/post/1413967 PrBoom sounds good.. Anyways, does it handle mp3 files or anything? If it does then i'd choose that, if it's only midi. i will try and see :) 0 Share this post Link to post
scifista42 Posted October 19, 2015 Not all Boom-compatible ports support MP3's, but PrBoom-plus does, as well as ZDoom-based ports (which also support Boom, of course). 0 Share this post Link to post
riki2321 Posted October 19, 2015 scifista42 said:Not all Boom-compatible ports support MP3's, but PrBoom-plus does, as well as ZDoom-based ports (which also support Boom, of course). Eh, PrBoom-plus is my choice. 0 Share this post Link to post
scifista42 Posted October 19, 2015 OK for you. I just wanted to point out that PrBoom-plus is just one of many source ports that people might be using to play so-called "Boom compatible" maps (because "Boom format" is not strictly a "PrBoom-plus-only format"), so that if you add MP3 to your Boom-compatible wad, you will need to clarify that people should play the map in a port that supports MP3 music. 0 Share this post Link to post
riki2321 Posted October 19, 2015 scifista42 said:OK for you. I just wanted to point out that PrBoom-plus is just one of many source ports that people might be using to play so-called "Boom compatible" maps (because "Boom format" is not strictly a "PrBoom-plus-only format"), so that if you add MP3 to your Boom-compatible wad, you will need to clarify that people should play the map in a port that supports MP3 music. Okay then. 0 Share this post Link to post
Zulk RS Posted October 20, 2015 My personal favorite is actually skulltag. But since that port is dead, it's not a good idea to use that format. I like UDMF. It appears to have the most feature but it is a little tricky for me. 0 Share this post Link to post
baja blast rd. Posted October 20, 2015 riki2321 said:Eh, PrBoom-plus is my choice. riki2321 said:Okay then. Interesting attitude. 0 Share this post Link to post
riki2321 Posted October 20, 2015 rdwpa said:Interesting attitude. What? I acted like that since i was 10, i'm 13 right now :) 0 Share this post Link to post
Tango Posted October 21, 2015 Zulk-RS said:My personal favorite is actually skulltag. But since that port is dead, it's not a good idea to use that format. I like UDMF. It appears to have the most feature but it is a little tricky for me. skulltag is itself not a mapping format; most skulltag maps used hexen format (eg "Doom in Hexen format"). skulltag's extras are available to be used in any zdoom-based port that supports them by loading the skulltag resources .pk3 file as an additional resource. it does not have anything to do with the mapping format, though, so you could use skulltag's weapons/monsters in a hexen format map, a udmf format map, a doom format map, etc. hope that makes sense D: 0 Share this post Link to post
jazzmaster9 Posted October 27, 2015 For first timer's : Boom or Limit Removing. For people who have mapping experience: UDMF. I mostly map with UDMF and Hexen Format nowadays, unless I submit a Vanilla map to community projects. 0 Share this post Link to post
riki2321 Posted October 27, 2015 jazzmaster9 said:For first timer's : Boom or Limit Removing. For people who have mapping experience: UDMF. I mostly map with UDMF and Hexen Format nowadays, unless I submit a Vanilla map to community projects. Why bump a 1week old topic? anyways, yes, udmf is very powerful, but hexen is better. 0 Share this post Link to post
scifista42 Posted October 27, 2015 riki2321 said:Why bump a 1week old topic? If he has something relevant to say, why not? Also, UDMF is more powerful than Hexen format. UDMF has been specifically designed to be maximum flexible. 0 Share this post Link to post
boris Posted October 27, 2015 riki2321 said:anyways, yes, udmf is very powerful, but hexen is better. How is Hexen format better than UDMF? UDMF can do everything Hexen format can, plus more. If you're mapping for (G)ZDoom there's just no reason to not use UDMF. 0 Share this post Link to post
Mechazawa Posted October 27, 2015 Why would anyone at any time ever NOT use UDMF? Other than if you are trying to get people to speed run your map, I don't see the point. Even if you have never mapped before, why start out on an inferior, less useful format that you are going to have to ignore everything you learned anyways when you change map formats? 0 Share this post Link to post
RestlessRodent Posted October 28, 2015 Mechazawa said:Why would anyone at any time ever NOT use UDMF? Other than if you are trying to get people to speed run your map, I don't see the point. Even if you have never mapped before, why start out on an inferior, less useful format that you are going to have to ignore everything you learned anyways when you change map formats? DOOM2.EXE? The fact that every source port supports that inferior less useful format? 0 Share this post Link to post
scifista42 Posted October 28, 2015 Mechazawa said:Why would anyone at any time ever NOT use UDMF? Well, my first post in this thread links to my another post where I explain why I prefer limit-removing, Boom and vanilla compatibility over UDMF, and try to compare their advantages and disadvantages, all of which I consider relevant when choosing a map format to map in. And I didn't even mention the fact that majority of this community's established good mappers make most of their works in Doom format (between vanilla and Boom/MBF compatibility), not UDMF. 0 Share this post Link to post
antares031 Posted October 28, 2015 To me, limit removing will be always my favorite compatibility for Classic Doom. If I want to make maps with complex 3D environment, I rather use Hammer Editor or UDK. 0 Share this post Link to post
jazzmaster9 Posted October 29, 2015 scifista42 said:And I didn't even mention the fact that majority of this community's established good mappers make most of their works in Doom format (between vanilla and Boom/MBF compatibility), not UDMF. Well that's not really the format's fault. 0 Share this post Link to post
Dave The Daring Posted October 29, 2015 antares031 said:To me, limit removing will be always my favorite compatibility for Classic Doom. If I want to make maps with complex 3D environment, I rather use Hammer Editor or UDK. But if you want to make Doom maps with complex 3D environments, then those editors are completely useless. 0 Share this post Link to post
Edward850 Posted October 30, 2015 Dave The Daring said:Doom maps Dave The Daring said:complex 3D environments One of these words is not like the other... 0 Share this post Link to post
Dave The Daring Posted October 30, 2015 Edward850 said:One of these words is not like the other... Please don't give me your Sesame Street metaphors. Just say what you mean. I get the gist of your post, but it could really do with some additional explanation. 0 Share this post Link to post
jazzmaster9 Posted October 30, 2015 Edward850 said:One of these words is not like the other... if the mapper is skilled enough It can be one and the same. 0 Share this post Link to post
antares031 Posted October 30, 2015 Dave The Daring said:But if you want to make Doom maps with complex 3D environments, then those editors are completely useless. In my honest opinion, 3D environment is not an essential to make Doom levels. Doom is completely fine with 2.5D for me. 0 Share this post Link to post
Jaxxoon R Posted October 30, 2015 Edward850 said:One of these words is not like the other... Until 3DGE receives Quake 3 map format support. 0 Share this post Link to post
Dave The Daring Posted October 30, 2015 antares031 said:In my honest opinion, 3D environment is not an essential to make Doom levels. Doom is completely fine with 2.5D for me. You're completely right, I just like having the option to introduce some true 3D elements into a Doom map, but it certainly isn't essential. 0 Share this post Link to post
Kappes Buur Posted October 30, 2015 antares031 said:In my honest opinion, 3D environment is not an essential to make Doom levels. True, not essential but desirable. Especially when one wants stand alone monitors, switches protruding from the wall, wall details, floor over floor, etc. antares031 said:Doom is completely fine with 2.5D for me. Good for you. :-) 0 Share this post Link to post
Edward850 Posted October 30, 2015 jazzmaster9 said:if the mapper is skilled enough It can be one and the same. The keyword there was "complex". You can be as skilled as you want to be, however vertices still only have 2 axes. 0 Share this post Link to post
RestlessRodent Posted October 30, 2015 Could have an extension to UDMF which allows maps to be made in 4 dimensions, now that would be interesting to play test. 0 Share this post Link to post