Arioch Posted August 25, 2001 A look at Freedoom's replacement for MAP07 by Tarin, running under JDoom. Remember, send in those Doom pics! (img) 0 Share this post Link to post
999cop Posted August 25, 2001 sexy shape the mancubuses have with hot explosion 0 Share this post Link to post
kristus Posted August 25, 2001 Halfassed md2's and bad mipmapping? Yuck.. Freedoom owns 0 Share this post Link to post
Swedish Fish Posted August 25, 2001 CONFused because he is even using legacy is more like it ... =) 0 Share this post Link to post
Guest Zeurkous Posted August 25, 2001 I use legacy becuz its the only thing that works under Linux (Win95 does not work on my system...) De Zeurkous ----------- Friggin' Machines! 0 Share this post Link to post
NiGHTMARE Posted August 25, 2001 There's tonnes of ports that run under Linux. ZDoom (as of the latest beta), PRBoom, lxdoom, smmu... 0 Share this post Link to post
Arioch Posted August 25, 2001 ZDoom 1.22 has a linux version too ... And in addition there's DosDoom, EDGE, SDL Doom, Vavoom, and XDoom. Both csDoom and ZDaemon have linux binaries available. 0 Share this post Link to post
AndrewB Posted August 25, 2001 Why do people seem to think those MD2 models suck? They look pretty darn nice to me. 0 Share this post Link to post
Arioch Posted August 25, 2001 Yeah, they kinda grow on you. I still have a problem with the zombie replacements and the player model replacement, but other than that the monsters seem to be fairly well-done. The extra lighting effects that are possible with MD2s make them a lot more worthwhile. That being said, the HUD MD2s from YPOD still suck. 0 Share this post Link to post
Jon Posted August 25, 2001 I think maybe you have to see them move to appreciate them. But I haven't seen them move :P 0 Share this post Link to post
Guest demoness Posted August 26, 2001 thats probably the stupidest POTD I've seen. All I see are mancubuses. I don't really see the point. BTW: I think ppl who hate md2 models should eat me. =) 0 Share this post Link to post
NiGHTMARE Posted August 26, 2001 Oh no, don't become the new Wavelength... 0 Share this post Link to post
GuntherDW Posted August 26, 2001 hoe gebruikt ge Pwads in Jdoom How do i use Pwads in Jdoom??? 0 Share this post Link to post
Swedish Fish Posted August 26, 2001 To use pwads in Jdoom 1) Bring down the console with the tilde key "~" 2) Type: "Load C:doom2nameofwad.wad" Or wherever the pwad is located. then start a new game.. 0 Share this post Link to post
GuntherDW Posted August 26, 2001 + when i play Jdoom , the console letters aren't letters , just dots and stripes!!! how do i fix this??? D3D seems to give the right letters but runs damn slow with dyn. lights on 0 Share this post Link to post
AndrewB Posted August 26, 2001 And can anyone tell me what that fancy 3D contraption is at the far right of the screenshot? 0 Share this post Link to post
Guest j00 equals ded Posted August 26, 2001 what a lame fucking POTD get a real pic like looking at a blank wall... 0 Share this post Link to post
AndrewB Posted August 26, 2001 Ah heck! Now I see what it is! Dead Arachnotron legs! It looked like some sort of crossbow weapon or something! 0 Share this post Link to post
Guest j00 equals ded Posted August 26, 2001 the anachronox (sp?) legs... the one thing to gripe about with the md2 is, the animations are not as good, ezpecially the death animations... 0 Share this post Link to post
Guest Nash Posted August 26, 2001 Let's start a project to make new, better looking MD2s for the Doom monsters 0 Share this post Link to post
kristus Posted August 26, 2001 j00 equals ded: Shut up. demoness: Go fuck a duck. Yeah that's the dead arachnotron. I think someone should start with redrawing those awful skins of the models.. I think that might help them out a whole lot. 0 Share this post Link to post