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Arioch

Unideathmatch

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Guest deathwarrior

it's finished because i did half of it. go figure. i've already started on UDM2.

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Guest Liam the Bard

I did one map for this.

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This wad is very nice overall. A few dull levels, but mostly a great mix between fraggy, action packed maps and more tactical ones.

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Ralphis are you shure it is coze of the popularity of the wad, or just coze you happend to be watching porn at the time?

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Btw, a map is never really good for ffa if there's a bfg in it (unless it requires you to make huge sacrifices in health and time to get it). I always slaughter everyone in ffa using a very lame technique which I call grab-bfg-waste-all-ammo-then-suicide-style
Should be an option somewhere in zdaemon to disable bfg in 4 player or larger games.

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Guest deathwarrior

ralphs maps are superior in texturing (map01, map07, map08), while mine are superior in layout (map02, map05, map15, map16).

i dislike map09 because i don't find it as interesting as the rest of the maps, and map14 is little hard to get around, but it's still a great idea.

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using the BFG is a skill. there are players who know how to avoid it, and kill someone when they are firing it. read the bfg faq

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Yes of course but in a ffa there are players with varying skill most of the time (Also, a skilled player also gets in trouble vs bfg spamming when he has 5+ other players to keep track of, especially if the bfg is fired silently in another room and the spray is used to blast some key area). Spamming it will cause your frags to raise to 50 very quickly as the less skilled players die. Sure the good players don't get hit a lot and they may kill you pretty quickly. But firing off the 200 cells in a strategic position takes only a few seconds and often yields 2-10 frags depending on the number of "bad" players in the game. After you fired off all cells, just charge with ssg or run for a cell refill (plasma rifle).

Of course it's the same for everyone in the game, so it doesn't upset the balance between players, just makes the game pretty repetetive as you pretty much must do this to win.

In a 1 vs 1 game or in a moderate size (not 6+ players in a small map) ffa with only skilled players, the bfg is balanced and only useful in special situations.

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Guest deathwarrior

one word: chewy.

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I noticed you tried to get around the Darkening E2 texture restrictions by using only my textures.

Nice try, but I'm afraid the vast majority of them are based on Ola's textures, so you really shouldn't be using them.

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We're just using all the skulltag textures which we were given permission by Carnevil back last year. We wern't aware of who made the textures.

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It's cool to see you aren't giving us a bunch of shit about it :) I appriciate it

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