Julian Posted January 10, 2002 Nick 'Nightmare' Baker sent us the following announcement:The third NiGHTMARE speedmapping will take place on Saturday, at the usual time (8:00pm GMT), in the usual location (#zdoom on irc.openprojects.net). This week's theme will be rather more "traditional" than the previous two, and there won't be any new textures or flats this time.So if you want to show your editing skills, no disco this Saturday. 0 Share this post Link to post
Erik Posted January 11, 2002 I'll try to make it, and I will have a WORKING editor this time :P 0 Share this post Link to post
NiGHTMARE Posted January 11, 2002 There's a prize this time: the author of the best map wins a date with King REoL. 0 Share this post Link to post
NiGHTMARE Posted January 11, 2002 Sorry, I meant the author of the WORST map. 0 Share this post Link to post
Opulent Posted January 11, 2002 What if Fiffy wins? ;) It's a lonely way... the way of the Doomer. 0 Share this post Link to post
SaGa Posted January 11, 2002 Well Its 8pm gmt hrm, thats 3 pm for me so i might be able to make it, well if io dont have to do any work or anything i could make it. 0 Share this post Link to post
Guest Captain Napalm Posted January 12, 2002 Won´t make it tonight. Going out with friends. Damn my friends. ;) 0 Share this post Link to post
NiGHTMARE Posted January 12, 2002 It's here! http://haunt.8m.com/speedmapping.html, or http://134.76.13.21:2222/dl?ntspd003.zip if you're lazy. 0 Share this post Link to post
Enjay Posted January 13, 2002 A nice set of maps that definitely evoke the feeling of the maps they are tributes to. A cool theme too. I checked the speedmapping page with about 10 mins to go and have to confess wasn't sure how I would have approached it if I had been on time (especially with Ep1 banned). A good job done by all. Map01 is huge. A good way to make a big complex map in a short space of time. Using only one sector for the entire main room made it feel a little Wolf3Dish due to lack of height variation, but it was great fun none the less. Using DeePsea to pack the sectors reduces the sector count on the map to only 4. Mind you, I could have cheerfully strangled Fredrik at one point when I was desperately searching for that last key in the maze and all the lines were invisible on the automap. Again, a nice set of maps. 0 Share this post Link to post
NiGHTMARE Posted January 13, 2002 E1 wasn't allowed for two reasons. One was that there was a risk that everyone would have otherwise made an e1 level, and the second was that Doomworld had an e1 style speedmapping sesion awhile back, and I didn't want to cover old ground. 0 Share this post Link to post