Julian Posted January 25, 2002 Pablo Dictter has released his base map ...and death came along (click on the screenshot to grab the zip file). He has also posted news, mainly dealing with his first experiments in Quake editing. 0 Share this post Link to post
JehovahGyra Posted January 25, 2002 This is a fun level. Pablo Dictter has a very nice talent with utilizing textures and flats in ways that make the ordinary spectacular. I was hit several times just marveling at those round, red lights on the ceilings. Bravo. 0 Share this post Link to post
Guest Zeurkous Posted January 25, 2002 I just played it, but got a visplane overflow just a pixel around the corner at the first hallway. Maybe source ports are for fuckers, but this one causes a error that most source ports avoid :) 0 Share this post Link to post
Guest Zeurkous Posted January 25, 2002 I played it fully now in ZDOOM, but it made me feel like if i was playing a SLIGE level. It had the right amount of detail, but it was very linear, with no real puzzles. Also, you were constantly killing, and nearly all the rooms where the same height. The music didn't fit also. It had a little bit Heretic, but IMO it just didn't fit in the level. Conclusion: it just had not the right feeling. 0 Share this post Link to post
NiGHTMARE Posted January 25, 2002 "source ports are for fuckers" So you're calling almost the entire community fuckers? 0 Share this post Link to post
Guest Zeurkous Posted January 25, 2002 Pablo said that (read the text file) but i dont like source ports, but that don't mean that everyone uses it is a fucker? If i play a sourcport-only level then i would be a fucker, right? 0 Share this post Link to post
NiGHTMARE Posted January 25, 2002 I know, that's where I'm quoting from. Anyway, while this is a great map, and extremely large, I actually liked the previous map, A Lonely Place to Die, better :) 0 Share this post Link to post
NiGHTMARE Posted January 25, 2002 BTW, I'm sure even the Demo fanatics would agree that Quake 1 is worse than any Doom source port. 0 Share this post Link to post
Guest Toby M Posted January 25, 2002 Hehehe, in Quake you have to keep pressing a key to get mouselook...damn that hurts! 0 Share this post Link to post
Tawney Posted January 25, 2002 Toby, if you type +mlook in the console, you wont have to do that 0 Share this post Link to post
Guest Toby M Posted January 25, 2002 Oooops...really? Didn't know that. But I don't play Quake much anyway. Thanks! (-: 0 Share this post Link to post
Tawney Posted January 25, 2002 No problem;) i played Quake CTF a lot back in the day when I had the time. Damn real life... 0 Share this post Link to post
Guest Toby M Posted January 25, 2002 For some reason I never got accustomed to any Quake...they've got a very unique style all of them, but somehow I don't like the games that much... 0 Share this post Link to post
Opulent Posted January 25, 2002 no game is for everyone... not even DOOM. =) but don't trash Quake because it's not your thing. idsoftware=Quake (not Doom) It just has a different feel and style to it. You can get more atmosphere in a simple Quake map than you can ever achieve in DOOM. Quake has a large following, outstanding maps, better coding, more resources, and outstanding speedrunners. If there was no Doom, we'd all be sitting on quakeworld.com right now. =P 0 Share this post Link to post
Tawney Posted January 25, 2002 Yeah, in fact, if Quake had better monsters, sounds, music, colors, weapons, and all that stuff, it might have actually been a great game:) Quake 2 is awesome, but all the monsters look the same Quake 3 had potential to be great, but id was obviously too lazy to put time into a single player aspect. Oh well. 0 Share this post Link to post
kristus Posted January 25, 2002 THis map owns. Great action in classic Pablo Dictter style. 0 Share this post Link to post
LeaverAndrew Posted January 25, 2002 Cool map From Pablo... HEH!: Source Ports are for Fuckers! Well thats Pablo's opinion.... 0 Share this post Link to post
NiGHTMARE Posted January 25, 2002 Yeah, what are you llamas doing with Doom2 v1.9? Go downgrade it to v1.666 now! 0 Share this post Link to post
NiGHTMARE Posted January 25, 2002 And downgrade the original Doom to v0.9 while you're at it! 0 Share this post Link to post
LeaverAndrew Posted January 25, 2002 Heh I'll do so right now!!! ;) Hehehe! 0 Share this post Link to post
TheRequiem Posted January 25, 2002 I don't know what you're on but I find this to be a map of excellent quality and I found the music to be perfect. It does kind of sound heretic-ish but I liked Heretic... 8 years ago. 0 Share this post Link to post
Guest pablodictter Posted January 25, 2002 Not a bad idea. I kind of like the old shit. 0 Share this post Link to post
deep Posted January 26, 2002 Pretty nice level considering the limitations it has to work with. Imagine what it could have been like with a source port:)) 0 Share this post Link to post
Varun Posted January 26, 2002 This map was great in terms of detail and size, but I had more fun playing A Lonely Place to Die. 0 Share this post Link to post
Doom Posted January 26, 2002 it's a great map. had fun playing it. no wonder the text says "you don't really have to go through the whole map to finish it....fucker." "Source Ports are for fuckers." The VPO after the 1st room when leaving the stairs is very hard to avoid; you can't look at the area where the caco and the backpack are. i suggest prunning or reworking that area for the final version (as i haven't experienced VPOs anywhere else) or else officially declare the map to be for fuckers' eyes only. 0 Share this post Link to post
Guest Zeurkous Posted January 26, 2002 I don't like Heretic music in Doom, because it is not an Heretic-style map. We (me and my friend) still play heretic alot, but i found it just not fitting in a tech base. The SLIGE feeling i get is just when the level is very linear and has (nearly) no puzzles. 0 Share this post Link to post