Julian Posted January 29, 2002 Gooberman pointed out that a new version of acc, the action code script compiler, has been uploaded to the ZDoom file section, bringing it up to version 1.19: both binaries and source are available. Nothing is really known about this version, since Randy Heit hasn't said any word about it yet, neither on the site, neither on the forums. 0 Share this post Link to post
boris Posted January 29, 2002 Just saw that 1.23 beta 32 is out: http://www.notgod.com/phorum/read.php?f=3&i=5154&t=5154 0 Share this post Link to post
Darkstalker Posted January 29, 2002 The new zspecial is missing an "s" at the end if it's supposed to replace the old zspecials.acs . 0 Share this post Link to post
boris Posted January 29, 2002 Not really. The included zcommon.acs includes zspecial.acs, not zspecials.acs 0 Share this post Link to post
Arioch Posted January 29, 2002 Jesus, 4 betas in a single week. Oh well, I'm not complaining. I'll download as soon as I get home. :) 0 Share this post Link to post
Hirogen2 Posted January 29, 2002 whoever posted this (main) article... "brought it up to acs 1.9" -- yeah! 1.19 dude. 0 Share this post Link to post
NiGHTMARE Posted January 29, 2002 Apparently the new version of ACC works properly with WadAuthor, so anyone using that editor, rejoice! :) 0 Share this post Link to post
ChaosOverlord Posted January 30, 2002 in what ways do you mean Nightmare? I haven't had any problems with Wad Author and ACC as of yet.... at least none that I can think of... 0 Share this post Link to post
NiGHTMARE Posted January 30, 2002 In Randy's own words: "...it has a #wadauthor switch you can use so that WadAuthor's error checker will be able to properly detect which scripts are present in a level. You can either add it to the script source for each of your maps or uncomment the line in zcommon.acs and forget about it. It's not enabled by default because it adds an extra 16 bytes per script to the compiled .o file that ZDoom will just ignore when it loads the BEHAVIOR." 0 Share this post Link to post
deep Posted January 30, 2002 This ACC still parses incorrectly if there are no arguments for specials, internal and external functions. If you see a "syntax" error followed by "missing right paren" what you really did was make an argument error mistake. Yes, I've told Randy. Fix is fairly simple, check for right paren when parsing for arguments. I fixed DeePACC to report correctly for no args (some of the new specials have no args) as well as the wrong number of args (telling you the arg count expected). Helps a bit, because it doesn't stop parsing, so you get more errors at once. This new version will work with older DeePsea versions, however, it will always turn out "compact" code, which is not a big deal, unless you are doing HEXEN:) WA looks at the ACC BEHAVIOR object to find "script numbers". Since the object format was changed, WA would report an error when not detecting scripts invoked by map specials. You wouldn't see this unless you used the newer ACC. 0 Share this post Link to post