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Julian

Alpha Animation

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Deathwarrior, with help from Cacodemon Leader and Lament, has been working on the extraction of the DOOM Alpha resources for some time now. You can have a taste of their work in the form of two animated gifs (80x60 and 160x120 respectively). The latest beta of the DOOM Alpha 0.4 Resource Wad is available here.

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Guest Lt. Taggart

That gif is cool.

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Guest deathwarrior

yeah, it was done with Legacy's auto-screenshot trick.

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How are you extracting the data? Are you taking screenshots to get the graphics, or are you using a wad tool to get at all the data?

I suspect that you're using screenshots, but I'm not sure....

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Guest Lament

woohoo, I made it to the news section!!

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Guest deathwarrior

all shall be revealed when i'm finished.

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A beta of an alpha stuff... when we think that we already had saw every weird name with ZDoom, than this one comes...

ps: this was just a joke. a bad one.

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Guest Lt. Taggart

Oh haha. I am laughing so fricking hard. Kidding.

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Guest UAC PR Dept.

Some of the architectural elements of the alpha levels didn't seem to make it to the release versions. That is a shame, because in some of the tech-ish levels it would have been pretty sweet... I'm not saying that the alphas were more detailed, but notice how they used the blue light textures in the first level: half of an octagon sticking out of the wall, its sides covered in the blue-light-in-silver-frame texture. The release versions seemed to use ceiling lights mainly for "light sources."

I really think that was a lot of babbling. Anyway, all I mean is that some elements of the alpha version should have been used, but were discarded.

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Guest pablodictter

i remember i once found an editor for the alphas. it was for linux. couldn't find it anymore.

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Guest deathwarrior

Yadex.

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Guest pablodictter

hey, that's the one!

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