Guest David_A Posted August 20, 2000 Considering that the Unreal engine is a lot more advanced than the Q3 engine (and it came out a lot earlier), I would have to lean torwards Sweeney. 0 Share this post Link to post
Test-0 Posted August 20, 2000 Bob Barker. No... wait... thats not right... =) 0 Share this post Link to post
Dima Posted August 20, 2000 David_A said:Considering that the Unreal engine is a lot more advanced than the Q3 engine (and it came out a lot earlier), I would have to lean torwards Sweeney. Q3 ENGINE IS MUCH BETTER THAN THE UNREAL ENGINE SO STOP TALKING CRAP!! 0 Share this post Link to post
Guest ZarcyB Posted August 20, 2000 The Q3 Engine was cool and looked pretty but the Unreal Engine was faster and had some features the Q3 engine didn't. The Q3 engine was kinda stupid (the world is space you can walk in, you add walls to it, while the UT engine had the whole world solid and you subtract boxes from it, much easier). The 2 engines are equal I reckon but in different ways. 0 Share this post Link to post
Jon Posted August 20, 2000 Dima said:Q3 ENGINE IS MUCH BETTER THAN THE UNREAL ENGINE SO STOP TALKING CRAP!! Your post was just as retarded and unfounded and shit as his, so shut your disease ridden mouth and go back to popping boils on your bloating stomach. 0 Share this post Link to post
Guest fraggle` Posted August 20, 2000 Dima said:Q3 ENGINE IS MUCH BETTER THAN THE UNREAL ENGINE SO STOP TALKING CRAP!! lol its jeffk! pay attention toke and fodders, _this_ is what is known as "a lamer" 0 Share this post Link to post
Jon Posted August 20, 2000 ZarcyB said:The UT engine had the whole world solid and you subtract boxes from it Yes I agree that approach is more sensible. 0 Share this post Link to post
Grul Posted August 20, 2000 Teppic said:Your post was just as retarded and unfounded and shit as his, so shut your disease ridden mouth and go back to popping boils on your bloating stomach. *Hands over a prize to Teppic for winning the "most-insults-in-one-single-sentence" award* :) 0 Share this post Link to post
Guest David_A Posted August 20, 2000 Teppic said:Your post was just as retarded and unfounded and shit as his, so shut your disease ridden mouth and go back to popping boils on your bloating stomach. Ok, I guess that really should have been "Since I think the Unreal engine is more advanced than the Q3 engine (and it came out a lot earlier), I would have to lean towards Sweeney." Happy now, Mr. Sunshine? 0 Share this post Link to post
Jon Posted August 20, 2000 Grul said:*Hands over a prize to Teppic for winning the "most-insults-in-one-single-sentence" award* :) Thanks. I'd like to thank petrol tax, the guy who ripped off my uncle with his computer, the 18m of BNC cable and/or other network peripherals that are just not working and my a level exam module markers. 0 Share this post Link to post
aurikan Posted August 20, 2000 Teppic said:Yes I agree that approach is more sensible. Actually, it's a fairly inconsequential difference. Essentially it's a difference of the "default passability" of the space. Notice that you could make a large solid cube in a q3 editor and proceed to subtract cubes from it, or you could subtract a large cube in a UT editor, and proceed to add back solids. 0 Share this post Link to post
Jon Posted August 20, 2000 Well if I started a level the first thing I would do would be build a hollow rectangular room (or corridor). Using the quake method I create a hollow cube and 'hollow' it to form 6 hollow cubes, each of 6 faces most of which are then later removed by vis. With the unreal method, I cut out the space I need and reveal 4 faces, in one movement. 0 Share this post Link to post
stphrz Posted August 20, 2000 Teppic said:Yes I agree that approach is more sensible. You could construct a Q3 editor and compiling tools that would operate the exact same way. That was simply a choice made by the author of the Unreal editor. It has nothing to do per se with the actual engine. The Unreal engine deals with polys in pretty much the same way as the Q3 engine does. 0 Share this post Link to post
Guest nox Posted August 21, 2000 After playing q3 I wasn't that much impressed by the engine. However after playing heavy metal fakk2 wich is also based on the quake engine, I'm forced to say it's the best engine around. But play the fakk2 demo or grap an iso and convince yourself 0 Share this post Link to post
Guest T-N-T Posted August 21, 2000 Ha ha ha ha ha ha ha ha ha ha ha ha ha...ha! They don't call him the "Master" of the 3D engine for nothing! John Carmack...forever. 0 Share this post Link to post